RE: Status Conditions (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


RedEyedDrake -> RE: Status Conditions (9/7/2012 10:24:20)

Frostbite is just a renamed Burn, though. It even says "Burn" under the damage when it is inflicted.




Abaraa -> RE: Status Conditions (9/8/2012 2:23:50)

Actually Glacius Clan defender hasn't been included as a monster that inficts burn on you!




Skull Kid -> RE: Status Conditions (9/21/2012 10:02:10)

New status condition, Scurvy, a renamed poison
Scurvy:Level <insert level> ,Pow'r: <Insert power>, Duration: 4 round(s)
Ye'r foe be takin' Wind damage e'ery, as 'is Vitamin C be drained t' yer body.
Attacks in Wind instead of harm
This works like the Nightmare Wyvern's Poison, healing you for the amount done




Abaraa -> RE: Status Conditions (9/21/2012 10:24:14)

^You also heal how much you do with scurvy.




Well -> RE: Status Conditions (9/26/2012 13:00:47)

quote:

Some additions:

The Azamay Marble Golem can inflict Poison or Paralyze the monster with the corresponding runestones equipped.
Got these. Thanks! Sea Fiend will be taken care of once we have updated its entries. ~Koree

And also the new Sea Fiend can inflict "Mental Corruption", I'm not sure if it should be added under the Corruption since I don't know whether it's a kind of poison or not. By the way, it has a Chi Shield.




Travis Touchdown -> RE: Status Conditions (10/6/2012 0:18:01)

quote:

Blind/Dazzle files Ultraviolent Light's ability to inflict a status problem under Blind, while it should be filed under Dazzle.

Additionally, also under the noted post, the note for Shadowslayer does not mention the skill that inflicts Blind, "Light Hatchet". Seeing as the mention for Generalist/Lumenomancer mentions the relevant skill in their notes, I imagine that Light Hatchet should be given a mention as well.
Fixed, thanks! ~Koree




Dwelling Dragonlord -> RE: Status Conditions (10/6/2012 7:08:16)

The new Baby Sacragon has a "Psionic Link"-status condition, which inflicts an Energy burn and heals him/her/it when damage through this effect is inflicted.




Shadow Genesis -> RE: Status Conditions (10/6/2012 8:20:44)

The New Talados Shields (High Oracle tiers and below) has a psionic barrier effect- All damage taken that turn is reduced to 50% damage (might be able to be grouped in with hand of chillax with some fancy wording)

Not a status condition, just an effect. Active statuses can be viewed by placing your mouse over the characters head, next to your HP/MP/SP bars.




Skull Kid -> RE: Status Conditions (10/6/2012 9:31:10)

quote:

The new Baby Sacragon has a "Psionic Link"-status condition, which inflicts an Energy burn and heals him/her/it when damage through this effect is inflicted.

Same with the Sacragon




Well -> RE: Status Conditions (10/7/2012 11:12:01)

quote:

The guest Amoria can control the monster.
Added. Thanks! ~Koree




Abaraa -> RE: Status Conditions (10/8/2012 10:34:20)

Psionic Link: Level<<Insert Level Here>>,Power: 2, Duration: <<Insert rounds here>> round(s)
Monster takes energy damage each round. Player is healed 1 times the damage done.

Thermal Shock: <<Insert rounds here>> round(s)
Stunned and physically weakened by a sudden and massive increase in temerature. Unable to act. Ice resistance is increased (to a maximum of 200%) by 1.5x Fire Resistance.




Watashig -> RE: Status Conditions (10/27/2012 3:30:00)

quote:

Poison has a broken link to Tarnished Caliburn.
Fixed, thanks! ~Koree




Well -> RE: Status Conditions (11/18/2012 6:43:51)

a reminder:
The Corpsicle can impose a freezing weakness status.
(Right now there is no entry of 'freezing weakness')




Ianthe -> RE: Status Conditions (12/23/2012 0:21:47)

quote:

Asleep
Unable to act until succeeding on a save.


This is basically Paralysis, but the monster makes a save every turn.

Note that the monster makes the save BEFORE determining whether or not the target can act. So even if the monster fails a save and falls asleep, then it can succeed on the save at the beginning of its turn and act anyway.


Got this thanks! - Dragoon23




kamikazi008 -> RE: Status Conditions (1/20/2013 1:48:29)

quote:

The Sunray monster series has "Light Elemental", which converts damage on their negative resistance (which would heal their HP) into an MP heal.

Light Elemental
Being made of Light, you can't kill it with Light. Trying to do so will only make it stronger. It's like trying to kill Artix by making horrible puns.
Settled. ~whacky




sol1tud3 -> RE: Status Conditions (3/17/2013 0:42:07)

New status on leprechaun power armors

Armour Lean x1.25
Your armour has an offensive lean. Both your armour attacks and the monster deal x1.25 damage.




araxia -> RE: Status Conditions (3/19/2013 20:46:52)

The same status goes with the new Snide transformations as well. Am I correct to assume this will go with all new offensive armors, as per the new lean system?




MidnightAQ -> RE: Status Conditions (4/7/2013 9:26:17)

This hasn't been applied yet, but it will be. So...In advance,

Armour Lean x0.75
Your armour has an defensive lean. Both your armour attacks and the monster deal x0.75 damage.

Spoiler tags removed. Not sure why this needs to be in spoiler tags just because it's a "soon to be" applied status effect that falls under the same category as all the different Leans.

We are currently doing work on the Leans status condition, and it'll take some time for the post to be up. No further information for Leans are required unless requested. Thanks! ~whacky




Ubear -> RE: Status Conditions (4/18/2013 5:21:45)

Status effects main page http://forums2.battleon.com/f/tm.asp?m=17839780

Corruption leads to the Poison page

That's fine. Corruption is a renamed poison and is right under the main poison part:
quote:

Corruption: Level «», Power: «», Duration: «» round(s)
Player takes damage from corruption each round. This is a poison.

Corruption is a re-named, re-described version of poison. Other than the name and description, it functions identically to poison.


Dragoon23




Daimyo Daimyo -> RE: Status Conditions (4/18/2013 22:03:20)

quote:

Shouldn't the Harvest Reaver series be added to the "Things that implant Spiritual Seeds" section? I'm guessing there's a slightly different formula for healing seeds.
Added, thanks! ~Koree

Unicorn Bowies and their Mystic variants can cure Poison. Perhaps add another sub-section titled, "Things that cure poison"?




whackybeanz -> RE: Status Conditions (5/31/2013 22:02:58)

Elemental Vulnerability

Elemental Vulnerability, «» round(s), x«»% modifier:
Takes additional damage from the following elements: «Element».




Carandor -> RE: Status Conditions (8/1/2013 19:27:15)

Lucky and unlucky statuses found on the Luck Leecher Clover Cleaver and Profane/Unholy Water respectively

Unlucky description:

Monster feels unlucky, punk.

Wounded: «» round(s)
A reduced ability to act reduces effectiveness to «»%
A re-named version of Choke. (Inflicted by Necrotic barrage skill from Emoran knight armour)

Necrotic Toxin: «» round(s)
Necrotic toxin lowers action speed, lowering dexterity by «»
A re-named, re-described Offbalanced. (Inflicted by Necrotic barrage skill from Emoran knight armour)

Dark Pact skill from Emoran knight can inflict Afraid




zippy2010 -> RE: Status Conditions (8/19/2013 3:44:50)

quote:

Things that Daze Monsters is missing Caeszard pets series.
Added, thanks! ~Koree




Well -> RE: Status Conditions (8/24/2013 2:20:42)

quote:

As a reminder, Moglord Crown gives celerity. Please add it to celerity part, thanks
Added, thanks! ~Koree




Macho Man -> RE: Status Conditions (8/24/2013 18:52:40)

quote:

Erebus doesn't seem to be found in the control section under monsters that can control.
Added, thanks! ~Koree




Page: <<   < prev  1 [2] 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375