Guardian Cheezard (Full Version)

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Scakk -> Guardian Cheezard (7/21/2010 20:36:52)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Guardian Cheezard

Also see: Cheezard 30/50/70/90

Level: 10
Power Level: 19
Price: 500 18
Sellback: 250 9
Location: Zardmaster: Evolution!

Element: Earth
Damage: 3-11
Stat: 138%
BTH: +4
Training Difficulty: -21
CHA Level: 16

ATTACK RATES
Rate at -21 CHA: 67%
Rate at 0 CHA: 77.5%
Rate at 45 CHA: 100%

ATTACK 1
Hits: 1
Element: Earth
Type: Melee
Damage: 2 base, 6 random, and 97% stat damage
BTH: +6 plus Stats

ATTACK 2
Hits: 1
Element: Earth
Type: Melee
Damage: 4 base, 10 random, and 181% stat damage
BTH: -4 plus Stats

ATTACK 3
Hits: 1
Element: Earth
Type: Ranged
Damage: 1 base, 3 random, and 52% stat damage
BTH: +10 plus Stats

EFFECT
If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

Level: 19 vs MonsterLevel
Major: 50 vs MonsterEND
Minor: 0 vs MonsterLUK

Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 0; Recommended CHA 45

    [image]http://i46.tinypic.com/4hz4td.jpg[/image]
    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava




  • Scakk -> RE: Guardian Cheezard (7/21/2010 20:39:12)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Guardian Cheezard

    Also see: Cheezard 30/50/70/90

    Level: 110
    Power Level: 113
    Price: 100,000 169,277
    Sellback: 50,000 84,638
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 25-69
    Stat: 448%
    BTH: +28
    Training Difficulty: 134
    CHA Level: 112

    ATTACK RATES
    Rate at 0 CHA: 0%
    Rate at 134 CHA: 67%
    Rate at 200 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 18 base, 31 random, and 314% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 33 base, 58 random, and 588% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 9 base, 17 random, and 168% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 113 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: 165 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 134; Recommended CHA 200

    [image]http://i46.tinypic.com/4hz4td.jpg[/image]
    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava




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