Cheezard (Full Version)

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Scakk -> Cheezard (7/21/2010 20:37:36)

Cheezard

Also see: Guardian Cheezard 10/110

Level: 30
Power Level: 30
Price: 2,500 53
Sellback: 1,250 26
Location: Zardmaster: Evolution!

Element: Earth
Damage: 5-16
Stat: 174%
BTH: +7
Training Difficulty: 9
CHA Level: 30

ATTACK RATES
Rate at 0 CHA: 62.5%
Rate at 9 CHA: 67%
Rate at 75 CHA: 100%

ATTACK 1
Hits: 1
Element: Earth
Type: Melee
Damage: 4 base, 8 random, and 122% stat damage
BTH: +6 plus Stats

ATTACK 2
Hits: 1
Element: Earth
Type: Melee
Damage: 7 base, 14 random, and 228% stat damage
BTH: -4 plus Stats

ATTACK 3
Hits: 1
Element: Earth
Type: Ranged
Damage: 2 base, 4 random, and 65% stat damage
BTH: +10 plus Stats

EFFECT
If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

Level: 30 vs MonsterLevel
Major: 75 vs MonsterEND
Minor: 0 vs MonsterLUK

Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 9; Recommended CHA 75

    [image]http://i46.tinypic.com/4hz4td.jpg[/image]
    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava




  • Scakk -> RE: Cheezard (7/21/2010 20:38:06)

    Cheezard

    Also see: Guardian Cheezard 10/110

    Level: 50
    Power Level: 50
    Price: 6,000 336
    Sellback: 3,000 168
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 8-26
    Stat: 240%
    BTH: +12
    Training Difficulty: 54
    CHA Level: 50

    ATTACK RATES
    Rate at 0 CHA: 40%
    Rate at 54 CHA: 67%
    Rate at 120 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 6 base, 13 random, and 168% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 10 base, 24 random, and 315% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 3 base, 7 random, and 90% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 50 vs MonsterLevel
    Major: 120 vs MonsterEND
    Minor: 15 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 54; Recommended CHA 120

    [image]http://i46.tinypic.com/4hz4td.jpg[/image]
    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava




  • Scakk -> RE: Cheezard (7/21/2010 20:38:25)

    Cheezard

    Also see: Guardian Cheezard 10/110

    Level: 70
    Power Level: 70
    Price: 10,000 2617
    Sellback: 5,000 1308
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 13-38
    Stat: 306%
    BTH: +17
    Training Difficulty: 94
    CHA Level: 90

    ATTACK RATES
    Rate at 0 CHA: 20%
    Rate at 94 CHA: 67%
    Rate at 160 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 9 base, 18 random, and 214% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 17 base, 33 random, and 401% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 5 base, 9 random, and 115% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 70 vs MonsterLevel
    Major: 160 vs MonsterEND
    Minor: 30 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 94; Recommended CHA 160

    [image]http://i46.tinypic.com/4hz4td.jpg[/image]
    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava




  • Scakk -> RE: Cheezard (7/21/2010 20:38:43)

    Cheezard

    Also see: Guardian Cheezard 10/110

    Level: 90
    Power Level: 90
    Price: 45,000 21007
    Sellback: 22,500 10503
    Location: Zardmaster: Evolution!

    Element: Earth
    Damage: 18-51
    Stat: 372%
    BTH: +22
    Training Difficulty: 134
    CHA Level: 90

    ATTACK RATES
    Rate at 0 CHA: 0%
    Rate at 134 CHA: 67%
    Rate at 200 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 13 base, 23 random, and 261% stat damage
    BTH: +6 plus Stats

    ATTACK 2
    Hits: 1
    Element: Earth
    Type: Melee
    Damage: 24 base, 43 random, and 488% stat damage
    BTH: -4 plus Stats

    ATTACK 3
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 7 base, 12 random, and 140% stat damage
    BTH: +10 plus Stats

    EFFECT
    If attack 3 connects and deals > 0 damage, the Cheezard attempts to Daze the enemy (3 rounds; 15% chance of not acting per round). Monster categories "undead", "golem", "robot", "mecha", and "incorporeal" are immune to this. All other monsters get a save roll.

    Level: 90 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: 50 vs MonsterLUK

    Additionally, if the monster is not already Dazed (or is Dazed with <15% chance of not acting) and the Cheezard hasn't "learned" that the monster is immune to Dazing, then the Cheezard does Attack #3. Otherwise, it does Attack #1 half the time, or Attack#2 the other half the time.

    The Cheezard can "learn" that a monster is immune to Dazing. Each time that you go through the AI, there is a 10*(# of times that you attempted to daze the monster, but the monster wasn't dazed since it was immune)% chance of the Cheezard figuring out that the monster is immune. (If the monster has the Daze Immunity status, then it doesn't count towards the # of times.)

    EXAMPLE
  • You're fighting an undead monster. The Cheezard attacks, and the hit connects, but the monster is immune to the Daze.
  • On the next turn, the Cheezard has a 10% chance of "learning" that the undead monster is immune to Daze. If it does "learn", then the Cheezard just does Attack#1 or Attack #2 for this round, and for the rest of the fight. Otherwise, the Cheezard does the daze attack again. Let's say that it doesn't learn, and that the attack connects again.
  • On the next turn, the Cheezard has a 20% chance of "learning" (since there were a total of two attempted Dazes). Let's say that it doesn't learn, and the attack connects again.
  • On the next turn, the Cheezard has a 30% chance of "learning" (since there were a total of three attempted Dazes). Let's say that it doesn't learn, and the attack misses this time.
  • On the next turn, the Cheezard has a 30% chance of "learning" (it's not 40%, since you didn't attempt to daze the monster last turn). And so on.

    DESCRIPTION:
    The Zardmaster stole a Tofu Koofu, after which he patterned this zard... just with a little more dairy (and a little more flavor). Keep him unrefrigerated for too long and he starts to sweat. Basic CHA 134; Recommended CHA 200

    [image]http://i46.tinypic.com/4hz4td.jpg[/image]
    Numbers/effect/example thanks to In Media Res. Image from balubamboto. Write-up by devbhargava




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