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			  | Koree ->   RE: Lesser Dracopyre of Night   (11/19/2010 3:38:10) |  
			  | Lesser Dracopyre of Night
 
 Also see  Dracopyre of Night.
 
 Level: 60
 Power Level: 60
 Price:
 40,0003,721Sellback:
 20,0001,860Location:  Dracopyre Showdown
 Element: Darkness
 
 COMBAT DEFENCE
 Melee: 30
 Ranged: 35
 Magic: 40
 
 ELEMENTAL MODIFIERS
 Fire: 92%
 Water: 86%
 Wind: 74%
 Ice: 86%
 Earth: 80%
 Energy: 80%
 Light: 92%
 Darkness: 67%
 
 ATTACK 1: Claw Attack
 Hits: 1
 Type: «As Weapon»
 Element: «As Weapon»
 Damage: 266% Base, Random and 471% Stats
 BTH: +7 plus Stats
 Rate: 50%
 
 ATTACK 2: Wing Attack
 Hits: 2
 Type: «As Weapon»
 Element: «As Weapon»
 Damage: 161% Base, Random and 228% Stats each
 BTH: +7 plus Stats each
 Rate: 25%
 
 ATTACK 3: Bite Attack
 Hits: 2
 Type: «As Weapon»
 Element: «As Weapon»
 Damage: 89% Base, Random and 157% Stats each
 BTH: +7 plus Stats each
 Effect: You heal HP equal to the damage dealt on the second hit.
 Rate: 25%
 
 If you weren't changed to a Dracopyre by Nightreign, then you can only use ATTACK 1.
 
 DESCRIPTION
 NightReign's gift comes with both power and a price.
 
 Male version:
 [image]http://i174.photobucket.com/albums/w85/Pie_Eata/DracopyreOfNight.jpg[/image]
 
 Female version:
 [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Dracopyre_of_Night_Female.jpg[/image]
 
 Numbers from In Media Res. Images from Billy Joe Armstrong (male) and Valentine (female).
 
 
 Analysis
 
 Starts off as an average armour (as in, not defensive or offensive), which is 280% Base, 280% Random, and 496% Stats.
 
 ATTACK 1 deals 95% damage. If you weren't changed to a Dracopyre by Nightreign, you will always deal 95% damage. If you were, the attack has a 50% chance to occur.
 ATTACK 2 deals 115% damage, split evenly over two hits, and it has a 25% chance to occur if you were changed by Gracefang.
 ATTACK 3 deals 2/3 * 95% damage, and it will then heal you equal to to the damage dealt on the second hit. So technically, it's worth 95% of a normal attack.
 
 Does 95% damage 50% of the time, 115% damage 25% of the time, and 95% damage 25% of the time, for a total of 0.5*0.95 + 0.25*1.15 + 0.25*0.95 = 100% damage.
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