RE: Armors (Full Version)

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Ianthe -> RE: Armors (3/21/2011 18:40:53)

quote:

Level 10 abilities.

I'm a little short on time, so you don't get anything fancy :( I come bearing shinies! (Appendix) ~D

First, a standard spell is:

Base: round(0.00375*ScaledPowerLevel^2 + 0.5625*ScaledPowerLevel+ 5.25) damage
Rand: round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5) damage
Stat: (100 + 6.6*ScaledPowerLevel)%
BtH: +(ScaledPowerLevel/4), rounded down, plus Stats.
MP: round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)

Each ability is a standard ELEMENT-element spell (so, Conflagration is a Fire-element spell; etc.). It has three hits: the first two deal *0.25*0.62 damage each, and the third deals *0.5*0.62 damage.

	Hit 1/2		Hit 3			
Level	Damage	Stat	Damage	Stat	Bth
0	4-12	46	8-24	92	7
1	4-13	50	9-27	101	8
2	5-15	54	10-30	109	9
3	5-16	58	11-33	117	10
4	6-18	63	12-36	125	11
5	7-20	67	13-40	133	12
6	7-21	71	15-44	141	13
7	8-24	75	16-47	150	14
8	9-26	79	17-51	158	15
9	9-27	83	18-54	166	16
10	10-30	87	20-59	174	17


Each ability has two effects - a basic effect, and a critical effect.

Conflagration

NOTE: This has at least three bugs in it, so it's not always working properly.

Basic: After the second hit, it may attempt to Burn the monster. It automatically attempts it if both previous hits connected and did >0 damage; if only one hit connects and deals >0 damage, then there's a 25% chance of a burn. Either way, the monster gets a +10 bonus to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
The burn's Level is equal to ScaledPowerLevel. Fire-element monsters are immune to this.

Critical: Third-degree burn.

There's a 70% chance of a critical, or a 100% chance if the basic ability successfully burns the monster.

If the third hit connects, then the monster makes a save, with a -7 penalty (if the basic ability burnt) or a +0 penalty (if it didn't):
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
The Level of the third-degree burn is ScaledPowerLevel + SkillLevel. Again, Fire-element monsters are immune to this.

Earthquake

Basic: If either of the first two hits connected and did >0 damage, then it attempts to inflict Aftershock on the monster, which is a re-named Spiritual Seed. The monster gets a -10 penalty if both hits connected and did >0 damage, or a +20 bonus to its save if only one did.
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterSTR
    Minor: YourLUK vs MonsterLUK
The Aftershock deals Earth damage, lasts 1d4+1 rounds (which means either 2, 3, 4, or 5 rounds). The "modifier" is *15/51 damage. Earth-element monsters are immune to this.

Critical: There is a 77% chance of this occurring. If the third hit connects and does >0 damage, then it attempts to Petrify the monster for one round.
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
Again, Earth-element monsters are immune to this.

Fell Midnight

Basic: If either of the first two hits connected and did >0 damage, then the monster can become Afraid. The monster gets a +20 bonus to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
If successful, the monster becomes Afraid for 4 rounds & 27% chance of not acting (if both hits connected and did >0 damage), or 2 rounds & 20% chance of not acting (if only one did). Darkness-element monsters are immune to this.

Critical: There's a 73% chance of this occurring. If the third hit connects and deals >0 damage, then the monster automatically* becomes Panicked. While Panicked, the monster deals 75% damage.

For the save on the status:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
The save starts off at a -20 penalty.

*(Just to explain: based on the way Panicked works, the monster automatically makes a save at the beginning of its turn. So yes, it does get a save; it's just built into Panicked, instead of the spell making the save.)

Mana Tide

Basic: On both of the first two hits, if the hit connects and deals >0 damage, then the monster loses MP equal to *45/62 of the damage dealt.

Critical: There's a 38% chance of this occurring. If the third hit connects, then you get the Regain Mana status. Its LEVEL is equal to ScaledPowerLevel, and it only applies to Water-element spells.

Frostbite

Basic: If at least one of the first two hits connects and deals >0 damage, then the monster can become Numb, which is a re-named Offbalanced. The monster takes a -9 penalty to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
If both hits connects and deals >0 damage, then the monster takes -50 DEX for 5 rounds; if only one hit does, then the monster takes -25 DEX for 5 rounds. Ice-element monsters are immune to this effect

Critical: There is a 77% chance of this occurring. If the third hit connects and deals >0 damage, then it attempts to Freeze the mosnter. The monster gets a flat +20 bonus to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
Ice-element monsters are immune to this.

Also, monsters normally immune to freezing (like Safiria or The'Galin) are NOT immune to this. (The old freeze immunity was because old-freeze was broken, so challenge battles were given it to prevent cheapness. Y'know, kinda like PWD immunity. New-freeze isn't as broken.) Monsters with the new Freeze Immunity status (Not Yet Implemented) are immune to it, as normal.

Vacuum

Basic: If at least one of the first two hits connect, then it attempts to inflict Vacuum on the monster, which is a re-named Fragile. The monster takes a -9 penalty to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
The monster takes -50 END for 5 rounds (if both hits connect), or -25 END for 5 rounds (if only one hit connects). "robot", "undead", and "golem" monsters are immune to this.

Critical: There is a 61% chance of this occurring. If the third hit connects, then it attempts to make the monster Choke. The monster takes a -20 penalty to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
The monster deals 60% damage for 2 rounds. "robot", "undead", and "golem" monsters are immune to this.

Solar Flare

Basic: If at least one of the first two hits connects and deals >0 damage, then the monster can become Blind. The monster takes a -20 penalty to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
The monster takes -10 BTH for 3 rounds (if both hits connected and dealt >0 damage) or for 2 rounds (if only one hit connected). Light-element monsters are immune to this.

Critical: There is a 53% chance of this occurring. The third hit deals double damage. If it connects and deals >0 damage, then the monster automatically becomes Dazzled for -5 BTH. (If the monster is currently Blind, then the Blindness now "fades slowly", and becomes Dazzled for -5 BTH after the duration expires.)

For the Dazzled, the monster gets a -20 bonus to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK

Thunderbolt

Basic: If at least one of the first two hits connects and deals >0 damage, then the monster can become Dazed. The monster gets a +20 bonus to its save:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
The monster is Dazed for 4 rounds / 27% chance of not acting (if both hits connect and deal >0 damage), or for 2 rounds / 20% chance (if only one does). Energy-element monsters are immune to this.

Critical: There is a 48% chance of this occurring. If the attack connects, then you can get Celerity, Celerous Item, Celerous Pet, and Celerous Guest. The monster makes one save, with a -20 penalty, to resist this:
    Level: ScaledPowerLevel vs MonsterLevel
    Major: YourINT vs MonsterLUK
    Minor: YourLUK vs MonsterINT
Since it's one save to resist four statuses, the bonus is a little weird. If the monster is immune to ANY of the above statuses, then NONE of the statuses are inflicted. If the monster has a bonus (or penalty) to saves against a version of Celerity, then it uses whatever is the greatest bonus. (Basically, you use the worst case scenario.)

Elemental Invocation

You get to choose from one of the above. However:
  • The spell costs *1.32 the usual amount.
  • You don't get a Critical effect. You only get the basic effect.
  • All taken care of. Thanks. ~Koree




    Khimera -> RE: Armors (3/23/2011 23:10:09)

    quote:

    @IMR: There's a mistake in the appendix for the Fist spells. Look at the level 0 power.
    Fixed. Thanks! ~In Media Res




    Ianthe -> RE: Armors (3/24/2011 20:18:18)

    quote:

    Temp Gumn armour.

    You're given the highest-level version that you can get. (So, Lv0-19 characters are given the Lv0 version; Lv20-39 characters are given the next version; etc)

    The attack is three hits.
    Lvl	0	20	40	60	80	100	120
    PLvl	0	20	40	60	80	100	120
    MPLvl	0	20	40	60	80	100	120
    BR	100	160	220	280	340	400	460
    S	100	232	364	496	628	760	892
    BtH	0	2	5	7	10	12	15
    Fire	100	89	82	74	70	69	65
    Water	100	96	92	87	85	83	82
    Ice	100	96	92	87	85	83	82
    Wind	100	96	92	87	85	83	82
    Earth 	97	86	78	69	65	58	51
    Energy	96	85	76	66	60	52	47
    Light 	100	91	85	80	75	74	72
    Dark	100	91	85	80	75	74	72
    Melee	21	24	28	31	34	38	41
    Ranged	21	24	28	31	34	38	41
    Magic	21	24	28	31	34	38	41


    Got it. Thanks. ~Scakk




    BlackAces -> RE: Armors (3/24/2011 21:24:44)

    quote:

    Here's an image for the temp armour.

    [image]http://i916.photobucket.com/albums/ad5/BlackAces_/GumSuitv2.jpg[/image]

    [image] http://i916.photobucket.com/albums/ad5/BlackAces_/GumSuitv2.jpg [/image]


    Got it. Thanks. ~Scakk




    majesticstar3800 -> RE: Armors (3/26/2011 23:39:48)

    quote:

    For the elemental defenses of Generalisr Robe:

    It says that it starts off as 92% to all, then -1% afterwards. It appears that's not true.

    The picture below shows level 10 wizard without shields. from the formula, the resistances should be 82%.

    http://i1124.photobucket.com/albums/l576/AQMajestic3800/wizardstat.jpg

    Oh, we get a passive defense Guardian bonus... I see. Thanks!

    @Beloe: if your mage is a non-guardian, then he has the normal 82%, since there is no guardian bonus.


    Remember the passive defense bonus of -2% that you unlock at level 2 if you are Guardian. ~Koree




    stratuscone -> RE: Armors (3/27/2011 1:03:59)

    quote:

    my level 63 mage wears the generalsit armor w/o any shields, he is level 10 wizard, but he has 82% resistances in all.


    As majesticstar stated, you are not a guardian and so do not get the -2% passive boost. ~D




    Ward_Point -> RE: Armors (3/31/2011 22:06:56)

    quote:

    Wizard Level 9, Specialist formula.

    quote:

    Random: round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel^2 + 10.5)/[NUMBER OF HITS] damage each


    I think there's a mistake in 1.125*ScaledPowerLevel^2. There square should be removed, otherwise, we'll be hitting random damage at over 5000, XD.
    Taken care of. Thanks. ~Koree




    Aelthai -> RE: Armors (4/1/2011 2:17:48)

    quote:

    horsefly rider

    50/50 chance of either attack

    0 bth mod on the 2-hit attack, -8 on the one-hit.

    Lvl	33	3	63	93	123
    Type	-	Z	-	-	G
    PLvl	33	41	63	93	126
    MPLvl	33	31	63	93	125
    BR	199	223	289	379	478
    S	318	371	516	714	932
    BtH	4	5	7	11	15
    Fire	-4	-5	-11	-14	-16
    Water	-10	-11	-18	-22	-25
    Ice	-15	-17	-27	-32	-38
    Wind	-20	-24	-34	-45	-55
    Earth 	10	10	5	0	0
    Energy	-10	-11	-18	-22	-25
    Light 	-15	-17	-27	-32	-38
    Dark	-4	-5	-11	-14	-16
    Melee	35	37	40	45	51
    Ranged	25	27	30	35	41
    Magic	30	32	35	40	46
    Price	5250	525	44000	210000	1230000
    Sell	2625	Z	22000	105000	615000


    Got it. Thank you! ~B




    Xrai -> RE: Armors (4/1/2011 2:19:48)

    quote:

    New armor: Horsefly Rider

    2 hits, occasionally 1 hit.

    Descriptions:
    L3 Horsefly Rider Z This REALLY LARGE fly has been crossed with a ... horse? As powerful as a Level 41 armor!
    L33, 63, 93 Horsefly Rider - This REALLY LARGE fly has been crossed with a ... horse?
    L123 Guardian Horsefly Rider - This REALLY LARGE fly has been crossed with a ... horse? (Guardian Only)

    Got it. Thank you. ~B




    SysRq AQForums -> RE: Armors (4/1/2011 4:26:52)

    quote:

    Image for the Horsefly Rider:
    [image]http://farm6.static.flickr.com/5058/5579145510_3d973f3e8d.jpg[/image]

    Got it. Thank you. ~B




    majesticstar3800 -> RE: Armors (4/1/2011 16:23:36)

    quote:

    Horsefly Rider Z

    Level: 3
    Power Level: 41
    Price: 525 Z-Tokens
    Sell Back: 473 for the first 48 hours; then 263 afterwards
    Location: April Fools Day 2011!
    Element: Wind

    COMBAT DEFENSE:
    Melee: 37
    Ranged: 27
    Magic: 32

    ELEMENTAL RESISTANCES:
    Fire: 95%
    Water: 89%
    Wind: 76%
    Ice: 83%
    Earth: 110%
    Energy: 89%
    Light: 83%
    Darkness: 95%

    ATTACK 1:
    Hits: 2
    Type: <As weapon>
    Element: <As Weapon>
    Damage: 111.5% Base and Random, with 185.5% Stats each
    BtH: 5
    Rate: 50%

    ATTACK 2:
    Hits: 1
    Type: <As Weapon>
    Element: <As weapon>
    Damage: 246.168% Base and Random, with 409.545% Stats each*
    BtH: -3
    Rate: 50%

    * Takes *(85/78) to compensate for -8 BtH. Already factored into the information.

    Analysis: Standard Average armor, with no leans, except for the second attack.
    Attack 1 deals normal damage, with no modifiers of any kind.
    Attack 2 Deals Normal damage, BUT takes *(85/78) to compensate for -8 BtH.

    Description: This REALLY LARGE fly has been crossed with a ... horse? As powerful as a Level 41 armor!

    [image]http://farm6.static.flickr.com/5058/5579145510_3d973f3e8d.jpg[/image]

    Image thanks to SysRq AQ Forums for the image. Thanks to majesticstar3800 for write-up. Thanks to Aelthai for stats. Thanks to Xrai for description. Correction thanks to BlacKitten25, and arcanum37.

    _________________________________________________________________________________________________________________________________________________

    Horsefly Rider

    Level: 33
    Power Level: 33
    Price: 5250 Gold
    Sell Back: 2625 Gold
    Location: April Fools Day 2011!
    Element: Wind

    COMBAT DEFENSE:
    Melee: 30
    Ranged: 25
    Magic: 30

    ELEMENTAL RESISTANCES:
    Fire: 96%
    Water: 90%
    Wind: 80%
    Ice: 85%
    Earth: 110%
    Energy: 90%
    Light: 85%
    Darkness: 96%

    ATTACK 1:
    Hits: 2
    Type: <As weapon>
    Element: <As Weapon>
    Damage: 99.5% Base and Random, with 159% Stats each
    BtH: 4
    Rate: 50%

    ATTACK 2:
    Hits: 1
    Type: <As Weapon>
    Element: <As weapon>
    Damage: 219.675% Base and Random, with 351.038% Stats each*
    BtH: -4
    Rate: 50%

    * Takes *(85/78) to compensate for -8 BtH. Already factored into the information.

    Analysis: Standard Average armor, with no leans, except for the second attack.
    Attack 1 deals normal damage, with no modifiers of any kind.
    Attack 2 Deals Normal damage, BUT takes *(85/78) to compensate for -8 BtH.

    Description: This REALLY LARGE fly has been crossed with a ... horse?

    [image]http://farm6.static.flickr.com/5058/5579145510_3d973f3e8d.jpg[/image]

    Image thanks to SysRq AQ Forums for the image. Thanks to majesticstar3800 for write-up. Thanks to Aelthai for stats. Thanks to Xrai for description. Correction thanks to BlacKitten and arcanum37.

    _________________________________________________________________________________________________________________________________________________

    Horsefly Rider

    Level: 63
    Power Level: 63
    Price: 44,000 Gold
    Sell Back: 22,000 Gold
    Location: April Fools Day 2011!
    Element: Wind

    COMBAT DEFENSE:
    Melee: 40
    Ranged: 30
    Magic: 35

    ELEMENTAL RESISTANCES:
    Fire: 89%
    Water: 81%
    Wind: 66%
    Ice: 73%
    Earth: 105%
    Energy: 81%
    Light: 81%
    Darkness: 89%

    ATTACK 1:
    Hits: 2
    Type: <As weapon>
    Element: <As Weapon>
    Damage: 149.5% Base and Random, with 258% Stats each
    BtH: 7
    Rate: 50%

    ATTACK 2:
    Hits: 1
    Type: <As Weapon>
    Element: <As weapon>
    Damage: 319.025% Base and Random, with 569.610% Stats each*
    BtH: -1
    Rate: 50%

    * Takes *(85/78) to compensate for -8 BtH. Already factored into the information.

    Analysis: Standard Average armor, with no leans, except for the second attack.
    Attack 1 deals normal damage, with no modifiers of any kind.
    Attack 2 Deals Normal damage, BUT takes *(85/78) to compensate for -8 BtH.

    Description: This REALLY LARGE fly has been crossed with a ... horse?

    [image]http://farm6.static.flickr.com/5058/5579145510_3d973f3e8d.jpg[/image]

    Image thanks to SysRq AQ Forums for the image. Thanks to majesticstar3800 for write-up. Thanks to Aelthai for stats. Thanks to Xrai for description. Correction thanks to BlacKitten25 and arcanum37.

    ____________________________________________________________________________________________________________________________________________________

    Horsefly Rider

    Level: 93
    Power Level: 93
    Price: 210,000 Gold
    Sell Back: 105,000 Gold
    Location: April Fools Day 2011!
    Element: Wind

    COMBAT DEFENSE:
    Melee: 45
    Ranged: 35
    Magic: 40

    ELEMENTAL RESISTANCES:
    Fire: 86%
    Water: 78%
    Wind: 55%
    Ice: 68%
    Earth: 100%
    Energy: 78%
    Light: 68%
    Darkness: 86%

    ATTACK 1:
    Hits: 2
    Type: <As weapon>
    Element: <As Weapon>
    Damage: 189.5% Base and Random, with 357% Stats each
    BtH: 11
    Rate: 50%

    ATTACK 2:
    Hits: 1
    Type: <As Weapon>
    Element: <As weapon>
    Damage: 418.376% Base and Random, with 788.181% Stats each*
    BtH: 3
    Rate: 50%

    * Takes *(85/77) to compensate for -8 BtH. Already factored in.

    Analysis: Standard Average armor, with no leans, except for the second attack.
    Attack 1 deals normal damage, with no modifiers of any kind.
    Attack 2 Deals Normal damage, BUT takes *(85/77) to compensate for -8 BtH.

    Description: This REALLY LARGE fly has been crossed with a ... horse?

    [image]http://farm6.static.flickr.com/5058/5579145510_3d973f3e8d.jpg[/image]

    Image thanks to SysRq AQ Forums for the image. Thanks to majesticstar3800 for write-up. Thanks to Aelthai for stats. Thanks to Xrai for description. Corrections thanks to BlacKitten25 and arcanum37.

    ____________________________________________________________________________________________________________________________________________________

    Guardian Horsefly Rider

    Level: 123
    Power Level: 126
    Price: 1230000 Gold
    Sell Back: 615,000 Gold
    Location: April Fools Day 2011!
    Element: Wind

    COMBAT DEFENSE:
    Melee: 51
    Ranged: 41
    Magic: 46

    ELEMENTAL RESISTANCES:
    Fire: 86%
    Water: 75%
    Wind: 45%
    Ice: 62%
    Earth: 100%
    Energy: 75%
    Light: 62%
    Darkness: 84%


    ATTACK 1:
    Hits: 2
    Type: <As weapon>
    Element: <As Weapon>
    Damage: 239% Base and Random, with 466% Stats each
    BtH: 15
    Rate: 50%

    ATTACK 2:
    Hits: 1
    Type: <As Weapon>
    Element: <As weapon>
    Damage: 527.662% Base and Random, with 1028.831% Stats each*
    BtH: 7
    Rate: 50%

    * Takes *(85/77) to compensate for -8 BtH. Already factored in.

    Analysis: Standard Average armor, with no leans, except for the second attack.
    Attack 1 deals normal damage, with no modifiers of any kind.
    Attack 2 Deals Normal damage, BUT takes *(85/77) to compensate for -8 BtH.

    Description: This REALLY LARGE fly has been crossed with a ... horse?(Guardian only)

    [image]http://farm6.static.flickr.com/5058/5579145510_3d973f3e8d.jpg[/image]

    Image thanks to SysRq AQ Forums for the image. Thanks to majesticstar3800 for write-up. Thanks to Aelthai for stats. Thanks to Xrai for description. Corrections thanks to BlacKitten25 and arcanum37.

    Got it. Thank you. ~B




    BlacKitten25 -> RE: Armors (4/2/2011 2:32:50)

    quote:

    @Above: Actually, the Horsefly Rider Series are of the Wind Element, not Neutral.

    Taken care of. Thank you. ~B




    arcanum37 -> RE: Armors (4/2/2011 5:10:51)

    quote:

    @ Majestic The mod is supposed to be =*(85/77) and not =*(85/78)

    Taken care of. Thank you. ~B




    DragonUltraMaster -> RE: Armors (4/18/2011 11:01:54)

    quote:

    Soul of Hope has a broken picture.
    Lesser Soul Melt and Soul Melt uses the same outfit.

    Here's a new fresh(?) one :P .... oh btw, if it HAS to be JPG , here's an alternative picture:

    //D.U.M
    It doesn't necessarily have to be .jpg, but it is preferred. I used the .jpg one. Thanks! ~Koree




    theironchef -> RE: Armors (4/27/2011 17:01:34)

    quote:

    Just noticed, IF you click the hat while in wizard robes it disappears. When did that happen.
    See this thread. Please use the Questions/Answers next time for asking questions, or if you're providing new information, please check the existing Encyclopedia entries to see if it's actually new. Thanks. ~Koree




    The Forgotten -> RE: Armors (4/30/2011 2:10:06)

    quote:

    Hydromancer's elemental defenses appendix has a spacing error for the wind defenses:
    quote:

    Level	0	1	2	3	4	5	6	7	8	9	10
    Fire	96	95	95	94	94	93	93	92	92	91	91
    Water	93	92	92	91	90	89	89	88	87	87	86
    Wind85	83	82	80	78	76	75	73	71	70	68
    Ice	89	88	87	85	84	83	82	81	79	78	77
    Earth	100	99	99	98	98	97	97	96	96	95	95
    Energy	93	92	92	91	90	89	89	88	87	87	86
    Light	89	88	87	85	84	83	82	81	79	78	77
    Dark	96	95	95	94	94	93	93	92	92	91	91

    In fact, it was mixed up with Aeromancer's resistances. Fixed, thanks! ~Koree




    Ianthe -> RE: Armors (5/26/2011 13:14:23)

    quote:

    Solaris Armour

    Fully offensive. Good against Light.

    The normal attack is:
  • 80% chance of dealing 80% of the listed damage
  • 20% chance of dealing 180% of the listed damage.

    If you're a Guardian, then this becomes a Mastercraft item: you get a free skill.
    It deals two hits, Light. Melee converts to Ranged; otherwise it's as your weapon.
    Each hit does the listed damage below, for a total of *2 of the listed damage.

    It costs a full skill, multiplied by the cost modifier below. I've also included the full cost.


    Full Set bonus: If you're wearing the Solaris armour, shield, and weapon (the misc isn't necessary), then the normal armour attack and the weapon special deal 110% damage, and the skill does 105% damage. (This is available to all players.)
    Lvl	10	30	50	70	90	110	130
    PLvl	10	30	50	70	90	110	130
    MPLvl	10	30	50	70	90	110	130
    
    BR	163	238	313	388	463	538	613
    S	208	373	538	703	868	1033	1198
    BtH	1	3	6	8	11	13	16
    
    Fire	96	88	81	78	75	73	72
    Water	100	96	95	95	95	95	94
    Ice	100	96	95	95	95	95	94
    Wind	98	91	87	85	85	83	83
    Earth 	99	94	92	90	90	90	88
    Energy	98	91	87	85	85	83	83
    Light 	95	85	75	65	59	52	48
    Dark	105	102	101	100	100	100	98
    Melee	29	32	35	39	42	45	48
    Ranged	27	30	33	37	40	43	46
    Magic	29	32	35	39	42	45	48
    
    CostMod	1.2	0.97	0.71	0.54	0.37	0.34	0.26
    Cost	56	86	98	103	93	110	104
    
    Price	1500	4000	23000	50000	120000	800000	1400000
    Sell	750	2000	11500	25000	60000	400000	700000


  • Got it. Thanks ~D




    bszoke88 -> RE: Armors (5/26/2011 14:26:29)

    quote:

    Illuminated / Incandescent / Luminous / Brilliant / Dazzling / Radiant / Blazing Solaris Plate

    d: This mighty suit of armor has a bonus Light skill for Guardians!



    Got it. Thanks ~D




    Nex del Vida -> RE: Armors (5/26/2011 14:31:00)

    quote:

    IMR, are those skill costs typoed/bugged? It seems weird that in two instances it decreases in SP cost from lower tier to higher tier...


    Got it. Thanks ~D




    drummy -> RE: Armors (5/26/2011 15:30:17)

    quote:

    It has to do with the element modifiers and the cost. For example 100% isn't as bad at lvl 110 as 98% is at level 130. The adjustment is large enough to offset the higher cost.


    Got it. Thanks ~D




    big E -> RE: Armors (5/26/2011 16:11:35)

    quote:

    There's no mentioning of how many hits the armor's regular attack consists of...


    Got it. Thanks ~D




    Koree -> RE: Armors (5/26/2011 16:12:54)

    quote:

    The weak attack is 1 hit; the stronger one is 3 hits.


    Got it. Thanks ~D




    Apocalyptic Silence -> RE: Armors (5/26/2011 16:13:28)

    quote:

    The 80% chance attack is 1 hit. The 20% chance attack is 3 hits.

    Edit: Ninja'd. :P

    Here is the armor image anyways:

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]




    Got it. Thanks ~D




    Jakau Ryuu -> RE: Armors (5/26/2011 21:08:14)

    quote:

    I think I got most of it. Not sure on the element of the armor, nor whether the skill has a name (and if so, what it is) though. (Got it. Thanks, Apocalyptic Silence!) And I may have copied something over wrong, but that's what happens when one runs off of 5 hours of broken sleep for a long while. :P
    EDIT (5/27/2011): Adjusted the write-up a little.
    -----------

    Illuminated Solaris Plate

    Level: 10
    Power Level: 10, Mastercrafted for Guardian characters
    MP Level: 10
    Price: 1 500
    Sellback: 750
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 29
    Ranged: 27
    Magic: 29

    ELEMENTAL MODIFIERS
    Fire: 96%
    Water: 100%
    Wind: 98%
    Ice: 100%
    Earth: 99%
    Energy: 95%
    Light: 100%
    Darkness: 105%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 130.4% Base & Random with 166.4% Stats
    BTH: +1 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 97.8% Base & Random with 124.8% Stats each
    BTH: +1 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 163% Base & Random with 208% Stats each
    ****BTH: +1 plus Stats each
    ****Cost: 56 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu.
    __________________________________

    Incandescent Solaris Plate

    Level: 30
    Power Level: 30, Mastercrafted for Guardian characters
    MP Level: 30
    Price: 4 000
    Sellback: 2 000
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 32
    Ranged: 30
    Magic: 32

    ELEMENTAL MODIFIERS
    Fire: 88%
    Water: 96%
    Wind: 91%
    Ice: 96%
    Earth: 94%
    Energy: 91%
    Light: 85%
    Darkness: 102%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 190.4% Base & Random with 298.4% Stats
    BTH: +3 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 142.8% Base & Random with 223.8% Stats each
    BTH: +3 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 238% Base & Random with 373% Stats each
    ****BTH: +3 plus Stats each
    ****Cost: 86 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu.
    __________________________________

    Luminous Solaris Plate

    Level: 50
    Power Level: 50, Mastercrafted for Guardian characters
    MP Level: 50
    Price: 23 000
    Sellback: 11 500
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 35
    Ranged: 33
    Magic: 35

    ELEMENTAL MODIFIERS
    Fire: 81%
    Water: 95%
    Wind: 87%
    Ice: 95%
    Earth: 92%
    Energy: 87%
    Light: 75%
    Darkness: 101%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 250.4% Base & Random with 430.4% Stats
    BTH: +6 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 187.8% Base & Random with 322.8% Stats each
    BTH: +6 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 313% Base & Random with 538% Stats each
    ****BTH: +6 plus Stats each
    ****Cost: 98 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu.
    __________________________________

    Brilliant Solaris Plate

    Level: 70
    Power Level: 70, Mastercrafted for Guardian characters
    MP Level: 70
    Price: 50 000
    Sellback: 25 000
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 39
    Ranged: 37
    Magic: 39

    ELEMENTAL MODIFIERS
    Fire: 78%
    Water: 95%
    Wind: 85%
    Ice: 95%
    Earth: 90%
    Energy: 85%
    Light: 65%
    Darkness: 100%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 310.4% Base & Random with 562.4% Stats
    BTH: +8 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 232.8% Base & Random with 421.8% Stats each
    BTH: +8 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 388% Base & Random with 703% Stats each
    ****BTH: +8 plus Stats each
    ****Cost: 103 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence Write-up by Jakau Ryuu. .
    __________________________________

    Dazzling Solaris Plate

    Level: 90
    Power Level: 90, Mastercrafted for Guardian characters
    MP Level: 90
    Price: 120 000
    Sellback: 60 000
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 42
    Ranged: 40
    Magic: 42

    ELEMENTAL MODIFIERS
    Fire: 75%
    Water: 95%
    Wind: 85%
    Ice: 95%
    Earth: 90%
    Energy: 85%
    Light: 59%
    Darkness: 100%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 370.4% Base & Random with 694.4% Stats
    BTH: +11 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 277.8% Base & Random with 520.8% Stats each
    BTH: +11 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 463% Base & Random with 868% Stats each
    ****BTH: +11 plus Stats each
    ****Cost: 93 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu.
    __________________________________
    Radiant Solaris Plate

    Level: 110
    Power Level: 110, Mastercrafted for Guardian characters
    MP Level: 110
    Price: 800 000
    Sellback: 400 000
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 45
    Ranged: 43
    Magic: 45

    ELEMENTAL MODIFIERS
    Fire: 73%
    Water: 95%
    Wind: 83%
    Ice: 95%
    Earth: 90%
    Energy: 83%
    Light: 52%
    Darkness: 100%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 430.4% Base & Random with 826.4% Stats
    BTH: +13 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 322.8% Base & Random with 619.8% Stats each
    BTH: +13 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 538% Base & Random with 1 033% Stats each
    ****BTH: +13 plus Stats each
    ****Cost: 110 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu.
    __________________________________

    Blazing Solaris Plate

    Level: 130
    Power Level: 130, Mastercrafted for Guardian characters
    MP Level: 130
    Price: 1 400 000
    Sellback: 700 000
    Location: Solaris!
    Element: Light

    COMBAT DEFENCE
    Melee: 48
    Ranged: 46
    Magic: 48

    ELEMENTAL MODIFIERS
    Fire: 72%
    Water: 94%
    Wind: 83%
    Ice: 94%
    Earth: 88%
    Energy: 83%
    Light: 48%
    Darkness: 98%

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 490.4% Base & Random with 958.4% Stats
    BTH: +16 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 367.8% Base & Random with 718.8% Stats each
    BTH: +16 plus Stats each
    Rate: 20%

    GUARDIAN BONUS: The character gains access to the following skill:

    SKILL:

    ****Solar Call!
    ****Hits: 2
    ****Type: «Melee converts to Ranged; otherwise as Weapon»
    ****Element: Light
    ****Damage: 613% Base & Random with 1 198% Stats each
    ****BTH: +16 plus Stats each
    ****Cost: 104 SP

    DESCRIPTION:
    This mighty suit of armor has a bonus Light skill for Guardians!

    [img]http://img841.imageshack.us/img841/7043/solarisarmor.jpg[/img]

    Numbers from In Media Res. Description and tier names from bszoke88. Image, base element and skill name from Apocalyptic Silence. Write-up by Jakau Ryuu.



    Got it. Thanks ~D




    Kamui -> RE: Armors (5/28/2011 20:02:32)

    quote:

    Minor error on Geomancer Robes.

    Your affinity with Earth allows you to greatly boost the power of your Ice spells! <= Should be Earth.

    http://forums2.battleon.com/f/tm.asp?m=18840718
    That's what happens when you copy and paste too much. Fixed, thanks! ~Koree




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