CleverUserName -> RE: A Remonstrance of Rare Resources (12/10/2010 6:53:52)
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quote:
Some of the specials on rare items that were brought up as being desirable in the shop for what-will-now-be-known-as Flavescent Friday in my opinion shouldn't be allowed to moulder in the minefield of unobtainium forever after. But the actual weapons or mechas have good reason to remain rare - main incentive for fighting a long war... why should people get them for no effort, let alone for a discount... for example. There is precedent for planning and releasing a non-War version of certain things, and that is a Korin decision but it is something that we can discuss as a team and he can make the call, case by case. Probably part of some kind of larger project, and with all the holidays I worry that this kind of thing will get lost in the shuffle. I can think of a few things I meant to discuss that I keep pushing back, in fact. Maybe so, Maeg, but if there's two things that have gone wrong with MQ, it's A: Power Overload, and B: Overabundance of Rares. Most Rares are there for good reason, after all. We get many from Wars, as a reward for our hard work, and there are those we get from Seasonal things, such as Mogloween or Frostvale. The only problem with this is that, well, we simply aren't getting enough non-Rares. Think about it people. When was the last time we were given any good, non-rare content? The answer: Yokai, AKA that story arc that ended months ago. Sure, you gus are giving us new items, and they're often good, but if you keep replacing them and removing them and making them obsolete and then releasing something new in their place over and over and over, it's only going to serve a single purpose, that being the almost total removal of strategic ways to categorize our mechs which, I'm not sure if you're aware, is sort of the main selling point for Mechquest. I mean really, it's gotten to the point that we have an entire thread dedicated to this, and in almost every instance the only mechs worth using contain an array of Rare or Nova Gem parts, and little else. And also, may I remind you that there are only a handful of people who post there? Yeah, that's because there are literally that little players who are still interested in customizing, and all of their Mechs fall into just a few categories anyways: Power Drain, Unhittable, Tank or a combination of any of the three. Now, I don't know about you guys, but way back when I first started MQ, AKA when MQ first started, I figured that by now we'd have more than three basic mech setups, especially considering we already had two of those just a few months in (Power Drain is relatively new, all things considered). What MQ needs is some innovation, not a ton of temporary weapons that really all do the same thing. I mean, coming up with new ideas shouldn't be that tough. The last real innovation we had was the Korin head, which had the semi-useful ability to switch an enemies' health and energy around. The Staff have already more than proven to us that they are capable of such innovation, now we just need for it to actually happen. MQ just needs some innovative, non-rare content. Really, that shouldn't be too much to ask.
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