AFK Players(Including Lag) Discussion (Full Version)

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Avast Volcano -> AFK Players(Including Lag) Discussion (3/17/2011 19:21:00)

When your partner is AFK(Away From Keyboard), he/she is techically still in the battle, but is almost as bad as being in a situation of which your partner runs away and you are left in a 2vs.1 fight of which you will usually lose. The only real advantage to having an AFK/Lag suffering partner is that, since in 2 vs. 2 one team of 2 players has to defeat both opponents to win the match,your partner is an attack target and you don't get all the pummeling until later, allowing you to survive a it longer and deal more damage. If your partner is AFK though, he/she isn't doing anything to help the battle progress along for your side. Even if the 2 vs. 2 battle system was "fixed" for 2 vs. 2 battle situations where your partner runs away(the best one of the ideas being thrown around for that being the ability to control a "ghost-version" of your partner), in the scenerio where your partner was still present but not contributing to the battle isn't going to be effected much, if at all. I'm only addressing this issue because of the numerous times in 2 vs 2 where I've gotten a partner, but missed all/most of his/her turn due to lag/AFK. Happens to me every 1/10 battles per average day of playing(1-2 hours usually). I'm a lv.31 mercenary, most of the runners are lower levels(25-27 etc.). Discuss.




Giras Wolfe -> RE: AFK Players(Including Lag) Discussion (3/17/2011 19:25:33)

AFK players are a pretty small problem.

Especially considering the devs haven't even tried to solve the running problem yet.




InceptionAE -> RE: AFK Players(Including Lag) Discussion (3/17/2011 19:31:28)

Lets thank god that, the "run away" button has been removed from 2vs2.

Cuz if it was still here today, the situation would be worse D=




sky222 -> RE: AFK Players(Including Lag) Discussion (3/17/2011 23:51:27)

Wheres that feature where if u miss 2 turns u get kicked?




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