Lectrix -> Let's Face It... (4/9/2011 15:07:56)
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Tech Mages are the weakest Class at the moment. Varium Tech Mages are struggling, while Non-Varium Tech Mages can barely put up a good fight against the 5 Focus Bot Builds that are emerging. With the recent Balance Update, Mercs have been Nerfed, and are now about equal to Bounty Hunters in terms of power. Tech Mages, however, appear to have been Nerfed even further with the removal of Focus's Bonus Damage. So Bounty Hunter = Mercs, Tech Mages are underpowered. How do we fix that? By lowering Field Medic's Cooldown back to 3. Think about it; Field Medic's extra turn of Cooldown, and Agility were both implemented to weaken Heal Looping Builds. Unfortunately, they were so effective that they almost wiped out Heal Looping completely. With Agility, Heal Looping was already more difficult. But Field Medic's extra turn of Cooldown made Heal Looping almost impossible. Well, we can't exactly get rid of Agility, can we? Of course not. It would allow high HP Builds to return with no penalty. Field Medic's extra turn of Cooldown, however, was added for only one reason: to weaken Heal Loopers. And now, Tech Mages have obviously become the weakest Class. Heal Looping could once again give Tech Mages the edge they need to compete against the best Bounty Hunters and Mercs. If Field Medic's Cooldown were lowered, Tech Mages could once again incorporate Heal Looping into their Builds, though their power would be kept in check by Agility. In my opinion, this would be a simple solution to our Balance Issues. My question is this... What do YOU think?
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