what agility rely made for (Full Version)

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king julian -> what agility rely made for (4/11/2011 22:32:45)

im not complaining about agility being their. But agility puts a sorta invisible cap on hp. if u have 100 agility u have 95 hp (max) which is where most ppl r hp wise. But the other stats r usally for high damage builds (support and strenght). So what is agilitys purpose fast kills!!! if u put stats on the other 4 for more "diverse" builds once said by titan. i think they are jsut trying to speed up the battles, cause of heal looping




PumKing -> RE: what agility rely made for (4/11/2011 22:37:33)

not at all, I don't know how many times this will have to be reapeated but, it wasn't agility that killed heal looping, it was the 4th cooldown, was originally 3 cool downs, and if your only seeing arounf 95, check 1v1, vast magorities of bh's have 125 hp (on the nose).

plainest explanation- IF feild medic was brought back down to 3 cool downs(after use) instead of 4 cool downs(after use) then rest assured heel-looping mages would be back




king julian -> RE: what agility rely made for (4/11/2011 22:40:34)

dont they just but the stats they dont need to hp? YES




xxmirxx -> RE: what agility rely made for (4/11/2011 22:42:06)

quote:

it wasn't agility that killed heal looping, it was the 4th cooldown, was originally 3 cool downs


I agree and I use to get %90 before. but now I would get 84 percent by end of day. wel before this update.




voidance -> RE: what agility rely made for (4/11/2011 23:17:38)

I've noticed someone is always gonna hate a update or they are gonna love it. So its hard for the Dev's to please everyone, When i hate a Update I'm quick to let it be known but im also a hybrid, Meaning i can easily adapt to changes within the game with my vast knowledge and experience of weapons and builds. So i dont have much problems with the updates no matter how garbage/good they are.




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