RE: June 1 Design Notes: Player Suggestion Shop (Full Version)

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helloguy -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:16:48)

@DigitalX
I don't wanna say, cause then my opinion will get flamed.















*Cough* "Founders" *Cough*




Mr. Black OP -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:16:52)

i wonder if the founder armor would change along the new classes




od -> RE: =ED= June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:19:19)

Too bad that these classes are only for varium players, but still good update




goldslayer1 -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:20:44)

@zman
blood mage = mage, u can use staffs (from an obvious point of of view, i dont think the devs will make a whole new set of weps and armors for the classes. so just have current ones be able to be used) and armors
cyber hunter = bounty hunter, u can use wrist blades, and BH armor

war master = mercenary, u can use maul and merc armors.

and of course swords for all classes.
thats what i think would be best.




CloseYourEyes -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:20:46)

AMAZING! GAMMA GONE, DELTA IN AND 3 NEW CLASSES!
THAT'S SIMPLY GOB SMACKING! XD




Digital X -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:25:05)

I wonder.. with these evolved classes coming, perhaps they keep some of the same skills but they're "enhanced" so to speak? does that make sense?




goldslayer1 -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:26:20)

@digital
from the descriptions of each class, they all get a new set of skills. (which wont make it stronger than the old class, just means that certain class can use more types of builds)




Ashari -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:29:14)

@Digital X: They still need to be on par with the existing classes if they're going to coexist. Everyone can't switch over and they can't just overpower the old classes.

Hopefully they'll be similar in style to the existing class but with a bunch of new skills. I hope we'll be able to use our old class armors with the new classes. Like Tech Mage and Blood Mage sharing a set of armor.




5rr5 -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:32:23)

Don't the new classes have new skills!?




Mr. Black OP -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:33:07)

as long as cyber hunter as bloodlust smoke and massacre (or some kind of these) im switchin lol




Cinderella -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:34:10)

The classes aren't coming Friday, this was a preview of what's coming in Delta. There's still a lot to be worked out, but we've been thinking of ways to expand the current classes since Alpha really!




Raph21 -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:44:10)

@Cinderella- So will suggestion shop release at Friday?




Illuminator -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:45:34)

I can't wait for the suggestion shop, hopefully some good non varium weapons in there.
I'm very eager to know what the 3 classes will be like.
Cindy, do you know (and can you tell us) if the new classes will be available at the character creation page? Or will they only be available through the class change feature? (has it even been decided yet?)




Cinderella -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:45:38)

@above yes.

I thought I was clear: new classes in Delta, Player Suggestion Shop this week.

I'm thinking we're restricting it to class change.




Tiago X -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 18:58:30)

Wow... That's all I can say. If it is nearly as good as it sounds, it will be a good step in the right direction.




IsaiahtheMage -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 19:14:54)

@Cindy So their just gonna be varuim then? To bad. [:(]




Firewallblast -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 19:38:45)

maybe new physical staffs what kind of melee mage doesn't have a GOOD physical staff

Oh and Cinderella said the ones she picked were mostly non-varium for the suggestions




edwardvulture -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 19:44:11)

Ohhhh the new classes are in Delta. I'll be looking forward to the end of gamma. I have found it absolutely the worst testing phase of the game.




frosty123 -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 20:11:45)

pffff yea right it will never be non-varium. It might just non-varium and the non-variums will only be given one skill.




MrBones -> RE: June 1 Design Notes: Player Suggestion Shop (6/1/2011 20:24:16)

I don't understand why they say new classes tough...

They are evolve classes from existing ones.




kingmark345 -> RE: =ED= June 1 Design Notes: Player Suggestion Shop (6/1/2011 20:24:46)

Can't wait! :D




altimatum -> RE: =ED= June 1 Design Notes: Player Suggestion Shop (6/1/2011 21:35:54)

I'm getting confused as to what the new classes are, a power up from old classes- or a new perspective.

We know it isn't available in the character creation, so I'm assuming F2P's are left in the dust until something is thought up for it.




Sparticus -> RE: =ED= June 1 Design Notes: Player Suggestion Shop (6/1/2011 21:58:19)

What are the odds that the new classes are weaker then the current classes? Zero right?

What are the odds that given the chance the Devs make 3 new classes that are made from the best parts of the existing classes with some new twists? You can't help but believe that these "class change only" new classes will be more powerful then their predecessors. It's just human nature to make things better the second time around. My guess is there is a class change in my future if I want to stay competitive. [:'(]




BurningFlames -> RE: =ED= June 1 Design Notes: Player Suggestion Shop (6/1/2011 22:05:14)

This looks great, I'm willing to spend any amount of Varium to test those classes when available! Can't wait, ill be playing none stop!




altimatum -> RE: =ED= June 1 Design Notes: Player Suggestion Shop (6/1/2011 22:05:28)

Erm can we get this evolution thing without class change? why not make it go further after the base class, that way you can still class change to other classes, or you don't have to change classes if you want to evolve.




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