3 new classes (Full Version)

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Allstar helios -> 3 new classes (6/1/2011 17:08:53)

The Blood Mage
The Cyber Hunter
The War Master


1.what do you guys think of these new classes


In my opinion imto be honest its ruining the game
For non varium players




StriderAigis -> RE: 3 new classes (6/1/2011 17:10:07)

Itll Probaly turn to a credit version at one point




altimatum -> RE: 3 new classes (6/1/2011 17:15:24)

it actually depends.... if these are higher tier classes, then yes-F2P are screwed

if it is a separate class entirely then it is fine, or if they decide to do class change for creds




StriderAigis -> RE: 3 new classes (6/1/2011 17:18:33)

well they are higher tier cuz there evolution of the classes




goldslayer1 -> RE: 3 new classes (6/1/2011 17:20:01)

@altimatum
quote:

Not only is the game evolving, but so are you! We’re bringing new evolutions to our current classes in the form of three new classes, that will be available by using the Class Change feature!

separate class entirely.
what i do see however is. bloodmage having staffs as its respective wep, claws for cyber hunter, and mauls for war masters.




He Who Lurks -> RE: 3 new classes (6/1/2011 17:22:30)

^How do you that cyber hunter won't be using staffs? Or war masters using claws?




altimatum -> RE: 3 new classes (6/1/2011 17:36:59)

so basically if they are entirely new classes, non-var can start off fresh in a new class [:)]




The UnleaShedWolfZ -> RE: 3 new classes (6/1/2011 18:11:44)

Credit Version I Accept , Varium Version.. I Will Stay Tech Mage.

I Think The 3 New Classes Are Coming Faster.. I Mean We Even Didn't Focus On The 3 Old Classes With Some Problems and Issues about The OPed Mercs/Bhs.

What's Next ? Non Of Those Classes are Non Variums ?

I'm Out.

EDIT : I'm a Varium User 100%.
Won't Spend 1500 Variums More..





altimatum -> RE: 3 new classes (6/1/2011 18:14:10)

Just hope these new classes are well built.




CloseYourEyes -> RE: 3 new classes (6/1/2011 18:25:02)

best update EVAR!!! xD
I know its harsh on non-varium players but im sure there will be an advantage for them coming DELTA!! WOHO xD
maybe the class change will have a credit option? o.O
or
there is one free class change for every player to test out the new classes? o.O
no one knows but im sure it will be a BLAST! :D




5rr5 -> RE: 3 new classes (6/1/2011 18:33:46)

I hope cyber hunter is gonna be good because every class pwns bounty hunter, hope it's gonne be much better now :D




Cinderella -> RE: 3 new classes (6/1/2011 18:41:28)

As I said, this is just a preview. We're being ambitious, and it'll be an arduous task of making sure that these classes are balanced not only with the new classes but with the existing three classes. Lots of Test Server hours.




DunkThatOreo -> RE: 3 new classes (6/1/2011 18:46:35)

I wonder, since they r new classes, we could make a new character and pick one of those classes o.o




ShadowDragon957 -> RE: 3 new classes (6/1/2011 20:02:33)

I think 1 of the new classes should be DragonLord

1-0-0 0-0-0
Dragonlord: Dragon Medic 0-0-0 Dragon Breath 0-0-1 Bezerker 0-0-0
0-0-0 0-0-0 0-0-0
Heal Defense/Technology boost 12 hit 0-0-1
Dragon Heart 0-0-0 Dragon Blast 0-0-0
0-0-0 0-0-0
0-1-0 1-0-0
That's all for now becuz it will be too much work or you make up some.[:)]




Allstar helios -> RE: 3 new classes (6/2/2011 5:32:11)

I got varium

How about ppl can change their class 1x for free
And after the 1st time varium




King FrostLich -> RE: 3 new classes (6/2/2011 6:18:18)

Why can't they just make it into a quest like a game I called flyff. To upgrade your class, do this certain quest, beat this certain NPC and let him/her drop that item and continue until you reached your goal.




T.600 -> RE: 3 new classes (6/2/2011 6:22:44)

^You really think it is possible for them to make a new feature without thinking a way to make money from it?




Drakadh -> RE: 3 new classes (6/2/2011 6:24:04)

I think its better that the Tech mages can turn into blood mages with Credits, and Bounty hunter to Cyber Hunter for Credits but if Techmages to CH its better Var :) Thats just how I want it........

~Drakadh




5rr5 -> RE: 3 new classes (6/2/2011 6:27:46)

These new 3 classes is their upgrade xD




Drakadh -> RE: 3 new classes (6/2/2011 6:37:20)

Thats why I want to upgrade it for credits and if you want to change class its for Var :3




Renn100 -> RE: 3 new classes (6/2/2011 8:32:35)

AE team as the guys said it will be cool to increase our class and evolution us to highter level by credits but pls idc about tech mages become CH mercs BM bountys WM ...i mean if they change they class(to the evolution 1 and the old 1) it shud be only var and the normal evolution to all 3 classes shud be for creds.IDK what u think but that shud be the great idea.Oh and if anyway var shud be the evolution key pls dont upgrade the Npc's theyre so Overpowered.Seriously we kill them extremly hard pls npcs remain the old ones. Thank you[;)][:D]




MrBones -> RE: 3 new classes (6/2/2011 8:41:15)

Heres how I would do it:

Class change between the regular 3 (Bouty Hunter, Mercenary, Tech Mage) would be 1500 varium.

Then for an upgrade or evolve from that class would be with 1000 battle tokens.

That should take care of class hoping.




Hun Kingq -> RE: 3 new classes (6/2/2011 9:11:25)

It still will be a mage, bounty, and merc but of a different variety and myself I would still stick being in the mage class so i would choose a blood mage and I hope that they will beef up that mage class resistance and defense as well as power.

Know what would be nice if we could all be automatically converted to the new classes and the ones that start out the old class then at level 27 be converted to the new class.

Maybe the mage class will not be underdogs anymore.

What will the new skills be and will we be able to select the skills e want without selecting the skill above it?




king julian -> RE: 3 new classes (6/2/2011 9:33:33)

quote:

but with the existing three classes.

OMG 6 classes this is gonna be fun seeing all the new stuff rely gets me excited :)




endtime -> RE: 3 new classes (6/2/2011 18:30:29)

These are probably separate classes, but the point of not creating completely new classes is so that previous specialty weapons can still be used--i.e. they do not have to create a line of weapon such as axes or whips.

It probably would have been better if they created one new class with its own specialty weapon rather than three similar classes, but I digress.




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