DeathSpawn -> Stun and Crit Percentages (6/11/2011 16:16:46)
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Aight so obviously somethings up here considering stuns are way too frequent against high support builds. So scenario Merc 45 support lvl 1 Maul, which is 22% chance to stun, stuns Mage 154 support. According to AVA's sticky in Q&A it says the percentage is reduced by dividing the support difference by 4 and cannot be reduced further than 12% so 154-45 = 109 / 4 = 27. If this is correct , which I believe it isn't, then that would put Maul at a 10% chance yet I with 154 support get stunned at LEAST once if opponent uses it twice every single time meaning I get stunned 50% of the time. That's alot for 10%. I've also read up on the crit chances and all that and believe that to be WAYYYY OFF considering people at 2% chance against me crit way too often. So what do you guys think about the whole Crit and Stun rate in your experiences? Also is that sticky out of date? Should someone like Nightwraith or Titan comment on how this REALLY works? This is pretty crucial in a game like this and some peeps who put extra thought into this game would really like to know how the system really works when deciding on what moves to make and how to design their builds :)
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