Tactical Mercenary (Full Version)

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5rr5 -> Tactical Mercenary (6/29/2011 12:43:15)

I don't know if you guys have noticed this but in this pic [img]http://www.epicduel.com/images/cms/2v1_battle.jpg[/img]

Tac Merc has Poison and Reroute and at the same time Artillery Strike, will not Tac merc be OP if the multi always loads?
It will already do HUGE damage and with poison it will do even more!

DISCUSS




AQWPlayer -> RE: Tactical Mercenary (6/29/2011 12:44:26)

Wiseman has said that 2 skills in that image have been replaced.




One Winged Angel1357 -> RE: Tactical Mercenary (6/29/2011 12:48:05)

im thinking its lost FC becuase WM said it was a stratigest class not a powerhouse but what else would it of lost




5rr5 -> RE: Tactical Mercenary (6/29/2011 12:49:33)

Do you know which skills, AQWplayer?




PivotalDisorder -> RE: Tactical Mercenary (6/29/2011 12:56:06)

he SPECIFICALLY did not say which skills.

can people stop panicking

to get the best out of reroute they wouldnt use tank builds. so its really not that major.
at least an EMP wont completely shut the build down so they cant do anything




5rr5 -> RE: Tactical Mercenary (6/29/2011 17:22:49)

Nope, Multi and reroute+smoke is still here!! Isn't this OP now?+ 72% dmg to health skill!




soul sapper -> RE: Tactical Mercenary (6/29/2011 18:07:30)

@5rr5

hell yeah man, i was like looking for the new classes move tree and when i saw tactical merc i was like, "yep definately OP" when i saw the help regain was like 70%+ maxed out and they can do alot of damage aswell with multi(however it doesn't have the 10% ignoring anymore) however this doesn't matter as they can use smoke now.... which is definately more than 10% of defence ignored. Plus they have like reroute which is like even more OP as they don't have hybrid anymore they can take more damage and and regain the amount for the multi, meaning they can put off a build with stock energy and wait until they have enough energy to pull the multi off + smoke

~SS




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