continuing patterns. (Full Version)

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king julian -> continuing patterns. (6/30/2011 15:10:00)

So ever since beta and ive seen a lot of continuing patterns and now since we have 3 new class these patterns are becoming more obvious its 1/3 pattern or 2/6 for example.
2 class now have reroute, 2 class have malf, 2 classes have smoke, including the 3 turn cool down skills. So im wondering if any one can find anymore.
Disscuss...
plz on constructive talk.




He Who Lurks -> RE: continuing patterns. (6/30/2011 15:14:08)

6 classes have feild medic.




redxtra -> RE: continuing patterns. (6/30/2011 15:55:41)

CH TLM and TM all have technician




Sipping Cider -> RE: continuing patterns. (6/30/2011 16:13:41)

Half the classes have technician

Edit: @Below Oops, your right. 4 out of 6 have it




Agiluz -> RE: continuing patterns. (6/30/2011 16:15:38)

4 out of 6 got technician




AQWPlayer -> RE: continuing patterns. (6/30/2011 16:59:22)

The OP to UP pattern is:
Merc>Hunter>Mage




king julian -> RE: continuing patterns. (7/9/2011 17:37:40)

4 classes can damage energy while one 2 can steal energy




DeathSpawn -> RE: continuing patterns. (7/9/2011 17:54:35)

Al 6 classes are subject to an intense amount of lag and horrible game play caused by skips :D




rej -> RE: continuing patterns. (7/9/2011 17:57:29)

quote:

ch, tm and tlm all have technician

don't forget bloodmage too [:'(]

all classes with similar names have the same super attack (both hunters have mass, both mages have sc)




voidance -> RE: continuing patterns. (7/9/2011 18:05:55)

Every class has 12 skills, every class has hitpoints, energy, strength, dexterity, technology, support, every class has armor, a melee weapon, a sidearm, a aux, and who cares....




king julian -> RE: continuing patterns. (7/9/2011 22:39:16)

4 classes have a energy multi and 2 have a physical, 4 classes can change there stun rate while 2 always have 30% stun rate, 2 classes have berzerker.




drinde -> RE: continuing patterns. (7/9/2011 22:46:43)

Mercs continue to reign supreme. With their tactical counterparts.




king julian -> RE: continuing patterns. (7/9/2011 22:48:19)

^not a pattern at all but i have to agree with you.




od -> RE: continuing patterns. (7/9/2011 23:26:04)

Each of the new classes had 2 new skills, 3 borrowed and 7 from original classes. Each evolved class also all have 1 passive from original class, also kept same multi, ultimate skill and same energy drain. Don't forget that if unevolved has even number of hp and mp, evolved will also ( same goes for odd)




MrBones -> RE: continuing patterns. (7/10/2011 7:40:58)

Basicaly, those ''new classes'' are not really new classes. Beside a new name and one new skill, they are just tweaks from the original.

I wish they came up with a real new class, all new skill tree and new primary for it.




king julian -> RE: continuing patterns. (7/10/2011 18:20:04)

4 classes have blockable stuns and 2 have unblockable.




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