RE: Blood Mage's Random Skill Tree (Full Version)

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Wootz -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:34:07)

quote:

If BM was supposed to be a kind of BH,where is its "smoke"?


True that.

quote:

If it were supposed to be merc,wheres its "field commander"?


They manage.

quote:

While both those classes HAD/HAVE used strength builds,they also had defensive aspect aka shadow arts and hybrid armor.
No synergy skills whatsoever,only old ones from different classes recycled.


True story, bro.

quote:

New classes energy regain skills have made assimilation totally obsolete. High skill cost remained,only now no reroute to back it up.


Just use a huge STR build or the build I provided and it'll be fine.

quote:

am I that really stupid and i can't see advantages(if any) of BM,or the testers of new classes were goofing of?


Get a Maxed Blood Lust and Fire blast, let someone take you down to about 40 HP and ya do Fire Blast and ya' can do about 30-60 Damage, and get 10-20 HP back. Depending on luck.




eragonshadeslayer67 -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:36:31)

@rakdos- bounties can play passively with blood lust to keep their hp up and shields to counter malf/smoke so if blood mage had shields they could do the same




Wootz -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:39:01)

@rakdos @eragonshadeslayer67

But still if BM's would have both Techinican and Defense Matrix or Reflex Boost, they'd still use the same build as a TM. So no point changing to a new class, then. And if they get Reflex Boost they regenerate Energy and that would be alright for them :3




goldslayer1 -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:44:09)

@rakdos
dude BM is a mix of str bh and str merc aswell as mage
u get fireball, berserker, plasma cannon, bloodlust
its mostly merc skills however the most important one is bloodlust. they would be screwed without it. but i guess nobody here thinks of using a super high str build with berserker and fireball maxxed along with bloodlust.
ohh if only str mercs had bloodlust ;)
seriously tho. str mercs had hybrid
bloodmage has bloodlust.
IMO they are both fine. and seeing how berserker can deal 60-80 damage easily. imagine the ammount of hp u get from bloodlust.
mix fireball with rage and its even worse.




Wootz -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:46:33)

@Goldslayer1
Read my last reply.




goldslayer1 -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:49:08)

@speedy
it would not make sense
because they both do the same thing (increase defense, or defense and block rate)
and they both can be increased with support.
so they would have the option to pick for extra block rate (if against focus for example or str mercs or bloodmgages) or use matrix to just get raw defense. and IMO thats just too much.




Wootz -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:52:02)

@Goldslayer1

Or just make a special shield for BM's that would give just right ammount of Defense, so that they don't get buffed too much and to stop 'em complaining.




goldslayer1 -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:53:34)

@speedy
well its gonna have to increase with tech or support cause dex and str would be OP.
(op as in the shield increase with str or dex if they spamm decent dex and high str their shield would be high at low lvls like matrix at lvl with like 129 support)




Wootz -> RE: Blood Mage's Random Skill Tree (6/30/2011 20:54:55)

@Goldslayer1

I know what ya' mean, that stat diskrimishing should totaly get revamped.




Hun Kingq -> RE: Blood Mage's Random Skill Tree (6/30/2011 22:13:32)

You know if a Tact merc does hybrid armor on resistance and Level 8 to max technician they could have +50 bonus resistance technician goes away they still have +12 with reroute they could activate technician again so truly how fair is that.

Why did they put overload after plasma rain? They know that us upper levels never use plasma rain but overload now and then so you gotta wonder did they do it so we waste a point and make sure we can't put that extra point to Deadly Aim or anywhere else increasing our power.

I tried intimidation once and found it does not really do much and that why mercs really did not use it that much and when they used it on me my pistol still have the same power so why on earth did the Blood Mage get that useless skill.

Super Charge how many high level Mages use it? If none, why on earth did they give it to the Blood Mage.

So three skills that the Blood Mage really does not used and could have been replaced with something better (Plasma Rain, Intimidation, Super charge)

Seems like they put more effort into the merc class than the mage class, for these so called techies wonder why?




Deboise -> RE: Blood Mage's Random Skill Tree (6/30/2011 23:44:52)

IDk...im still workgin on BM builds...have come up with alot but none of them get over like 85% win rate....... while the three TechMerc builds i have all get above 92%.....and i spent five min on the merc and over 6 hours on the BM..lol




SummonerBrandon -> RE: Blood Mage's Random Skill Tree (7/1/2011 0:45:56)

Actually, Blood Mages are on equal terms with a Tech Mage. To me, that is what I believe actually. As for how it stands up against other classes, I do not know. I fought against this one lv 28 Beta Blood Mage Varium user. I am a non-varium user but I was able to stand my ground. In the 1v1 match, he won against me but the health part was real close. I ended up fighting against him in an arcade but I made my malfunction skill to take advantage of him, letting me win and to get away with 1,000 credits. XD I ended up fighting against a non-varium lv 26 Blood Mage. XD Let us just say that he relied on Plasma Cannon way too much and he was easy to take apart.

Tech Mages: More Energy.
Blood Mage: More Physical.

Really, it is just that the Blood Mages are the new regular mercs in the updates.

@ Hun Kingq the main reason why they gave us Intimidation is because mages are mainly known for having weak defenses. The Blood Mages cut down the mercenaries strength and we are good to go. To the staff, that is the new Defense Matrix.




Angels Holocaust -> RE: Blood Mage's Random Skill Tree (7/1/2011 1:04:11)

You are very observant, mages have been uped since they nerfed heal loop. I guess that the Dev's do indeed hate mages.




Hun Kingq -> RE: Blood Mage's Random Skill Tree (7/1/2011 1:05:51)

SummonerBrandon, Thing is if the are a strength abuser then if won't affect them much if they are a dex, tech, or support abuser it won't affect them at all what the should have done is affect all the stats or have affect the stat that has the highest points instead of being lazy and cut and past from one class to another with the same affect.

When a merc used intimidation on me I laughed because I got the same amount of damage with the sidearm and the staff.




sunis -> RE: Blood Mage's Random Skill Tree (7/1/2011 1:21:01)

Hello,

As i told Bloodmage now is a looser build.

My nick is Energywave in this Epic World, had a techmage, 90% wins. Now techmage became a noob, becouse other clases got a perfect skills and become a very strong.

Now was tried a Bloodmage , but unfortunualy....as a big noob in all positions of builds(strenght, technology, ....focus was a best with 65% rate)

I can say only one thing..... totaly loser build for now.

My 30000 + variums on this build desapeared.

At this time, even to this day is not aligned with the skills a build.

Now mages must up more dextery(cos u will be a canon meat of mercenaries artillery) , more technology(new technology bunker skill, but its look like a failed), more strengh(if u user fire ball, but if u will use a strenght build, totaly loser), more hp(becouse it must be no less 88) and mp (no mp back skill for ).....where to download as many points everything?

If you have low dextery, your strengh build will be noob...right? (case of blocks)

If you have low technology (robots are stoping working) and new technology canon is full **** too.


Since everything is still unmatched, look forward to the reputable Co-founder of urgent amendment for this new Bloodmage.


There is no opponent of vulnerable armor skill.
Without this skill bloodmage like strenght mercenary, but its joke too, cos strenght merc had a field comander skill... this mean BM(Bloodmage) totaly loser.

So, so far the best option is the focus Bloodmage.

But mostly a canon meat for tactical mercenaries.

Why vendors are not like them created a mages build at epic world?




H4ll0w33n -> RE: Blood Mage's Random Skill Tree (7/1/2011 2:35:40)

Why not just give blood mages blood shield, didnt mages say blood shield was good? didnt they say it wasnt UPed??? -.- or where u just saying that to make merc seem even better..............

*im being sarcastic if you didnt know, just pointing something out*

what im basically saying is give new classes time, if its truly UPed or OPed say it so u dont get stuck with the UPed skill that you said was OPed.




Arcanis -> RE: Blood Mage's Random Skill Tree (7/1/2011 3:03:22)

quote:

IMO they are both fine. and seeing how berserker can deal 60-80 damage easily. imagine the ammount of hp u get from bloodlust.

@goldslayer: i don't need to imagine,if berzerker hits 80,with max bloodlust i would regain 18.4 health. Woo-hoo.

@h4lolow33n:bloodshield IS powerfull tool in combination WITH hybrid,then both defences are covered. But you might be on to something,as Bloodies can regain
eventual health cost of such skill,i could see it playable if BM gets to chose to which defense he adds.




theholyfighter -> RE: Blood Mage's Random Skill Tree (7/1/2011 3:25:09)

Blood Mage
How about this:
1. Get BM Field Commander
2. If DA needs Str, why is the requirement for DM so high
3. My BM has only 15 STR ( after division) plus my primary 32
Recommend:
Give Field Commander and Reflex Boost




theholyfighter -> RE: Blood Mage's Random Skill Tree (7/1/2011 5:17:21)

50000 to weaken yourself! (compared to other upgraded classes)
Become a Blood Mage and degrade yourself--nor meant to be offensive but just what i think




Silver Sky Magician -> RE: Blood Mage's Random Skill Tree (7/1/2011 5:39:30)

@above

Wrong. 50,000 credits for you to actually think when making a build, and assuming that you had done this when you were a tech mage, then you have to think in a different way. EpicDuel is all about adaptability.




T.600 -> RE: Blood Mage's Random Skill Tree (7/1/2011 7:03:51)

I've been critted on five games in a row as a blood mage. :(




Raizuken -> RE: Blood Mage's Random Skill Tree (7/1/2011 7:31:33)

The skill tree of a Blood mage was like that of a 3 year old playing the memory card games. RANDOM[:D]
The skills dont work with each other
Berzerker is opposing assimilate,fireball,plasma rain,overload and supercharge (and vice versa)

There is not much difference since its at par or weaker than a tech mage.

The only good things there are the ones without weapon requirements.
I personally think Blood mage should start from scratch again since nothing with it works out but it should keep bloodlust. Plasma cannon is weak because there ain't no malfunc going with the rythm









Hun Kingq -> RE: Blood Mage's Random Skill Tree (7/1/2011 7:57:45)

They need to switch around plasma rain and overload, another skill that they cut and paste, Blood Lust, Combine that with reroute, giving us health when we strike and energy when we get attacked. Make intimidation affect all stats. Allow the Blood Mage to combine a physical and energy armor.

In college the professor of the programming class told us if a programmer wants to get lazy and have no new ideas just cut and paste the code from one area to another so I guess the ED Programmers took a professors advice. They did extensive testing and they new without reroute the mage wil be screwed. They knew when they stole reroute from the Mage class, the Mage will be pissed, that is why they did not mention it.

If the firebolt is physical why does the bounties energy shield reduce its damage?

Atl level 1 firebolt I get 3 damage and at level 1 plasma cannnon I get 6 damage only at rage you see then get in the upper 20s

Titan himself is still a Tech Mage so if the Blood Mage was to be better, why hasn't he switched?




Arcanis -> RE: Blood Mage's Random Skill Tree (7/1/2011 8:20:43)

quote:

Titan himself is still a Tech Mage so if the Blood Mage was to be better, why hasn't he switched?

Maybe he ran out of credits and varium? [;)]

Main deal is this. Str bh work cause they have smoke plus nonblockable massacre.
Str mercs work cause they had stun zerker combo,and even if it missed,hybrid still help them live till rage. I wont even go to tact merc,only skill they miss is "Ben Dover"- insta win. (ya that last 1 is jk but you get my drift.)
Basically,Bloodies lack what we in MTG call "evasion ability" of any sort.




Aegis Omega -> RE: Blood Mage's Random Skill Tree (7/1/2011 9:14:55)

I think BMs need more health and a stronger Assimilation since they have the might of str mercs , the healing skill of str bh ( Bloodlust ) and a defensive power of a mage , coz they mostly rely on mostly on , what else could it be but its obvious , damage!




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