RE: Hybrid Nerf? is this true... (Full Version)

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Vendetta~ -> RE: Hybrid Nerf? is this true... (7/2/2011 18:05:52)

smoke screen and artillery strike will be replaced by reflex boost and stun grenade




Tiago X -> RE: Hybrid Nerf? is this true... (7/2/2011 18:10:25)

Vendetta, you don't need to spread rumors to get attention here ( :




Mr. Black OP -> RE: Hybrid Nerf? is this true... (7/2/2011 18:18:45)

@tiago
sure i have high dex already and with smoke i think i could live with a 45% block rate then a 52% and with hybrid i could have less support so more tech which increase my block rate through smoke and that increase my dmg
pleasure doing business with u




IsaiahtheMage -> RE: Hybrid Nerf? is this true... (7/2/2011 22:08:51)

Ashari I hope what your saying isn't true. Think about all the Mercs who rely on Hybrid Armor for defence. It is their(our) only passive and defence. Same for Tac Mercs we all only have one defensive passive. We need it.




Yo son -> RE: Hybrid Nerf? is this true... (7/2/2011 22:26:48)

I would rather have hybird removed from mercs, replace it with DA for tac mercs, and make it start at energy for mercs, or 2 turn cool down.




charwelly -> RE: Hybrid Nerf? is this true... (7/2/2011 22:28:05)

Nerf nerf nerf nerf thats all i hear now




IsaiahtheMage -> RE: Hybrid Nerf? is this true... (7/2/2011 22:42:47)

^I know right.




Luna_moonraider -> RE: Hybrid Nerf? is this true... (7/2/2011 22:48:37)

Nerf nerf nerf is that all i hear when will i hear buff or something nice. hybrid is not the problem the problem is technician. the should replace technician with blood shield.




edwardvulture -> RE: Hybrid Nerf? is this true... (7/2/2011 22:53:45)

No more nerfs to original mercs. Go get the tact mercs.




Bunshichi -> RE: Hybrid Nerf? is this true... (7/2/2011 23:19:36)

Yo son aren't you a mage your trying to make a nerf suggestion that benefits mages -.-




aramcho213 -> RE: Hybrid Nerf? is this true... (7/3/2011 1:12:18)

I'm a Tactical Merc :P.




goldslayer1 -> RE: Hybrid Nerf? is this true... (7/3/2011 1:16:29)

Nerfing hybrid wont solve anything.
in fact it will make mercs UP like mages were right after heal loop was nerfed.




Nehal007 -> RE: Hybrid Nerf? is this true... (7/3/2011 2:04:12)

Wtf merc n tact me4rc really need it othrwise nuthing will b left wid them....




Arath -> RE: Hybrid Nerf? is this true... (7/3/2011 4:17:53)

I have an idea to balance Tactical mercenary.
How about changing hybrid armor to something similar to the reduce debuff effect of the assault bot.
Only that it is a passive skill. Maybe at max it could be at a range around 40% effect.
I feel that the hybrid armor should stay for mercenary because it is the only passive skill.
Tactical mercenary is more versatile to have 2 passive skills and thus could be change.




ZirakogluED -> RE: Hybrid Nerf? is this true... (7/3/2011 8:25:26)

quote:

so we only hav 1 passive? wtf

Cyber Hunters only have 1 passive so stop the moaning x.x
~Z




Wiseman -> RE: Hybrid Nerf? is this true... (7/3/2011 10:32:15)

This is just a rumor, at this time a hybrid nerf hasn't even been considered, and nothing has been confirmed.

Out of all the current hybrid armor suggestions I've seen, my favorites are: Having it start on energy for Tact Mercs, and giving it a support requirement. I also doubt that the skill will be removed from the Tactical Mercenary class, and I know it wont be added to the Blood Mage class, as that would make BM far to overpowered when combined with Bloodlust and Deadly Aim. IF hybrid was removed from Tact Mercs I personally believe that it wont be added to any other class, it would most likely become regular mercenary only. I actually have no idea what will happen to hybrid armor (maybe nothing will happen to it), however I don't believe the actual defense/resistance levels will be changed.

NOTE: This is just my opinion, at this time nothing has been decided, I'm just pointing out the most likely possibilities.




Calogero -> RE: Hybrid Nerf? is this true... (7/3/2011 11:12:15)

if ANYTHING needs to be fixed on Tact merc, it would be Poison Grenade... That ship is Overpowered and we all know it




Arath -> RE: Hybrid Nerf? is this true... (7/3/2011 11:25:37)

Having hybrid armor on energy at start just gives str-abuse mercenary one less reason to put their stat on tech




Tiago X -> RE: Hybrid Nerf? is this true... (7/3/2011 11:31:37)

^That.
As for poison grenade, how about raising it's energy cost?




Wiseman -> RE: Hybrid Nerf? is this true... (7/3/2011 11:31:44)

Tactical Mercenary strength builds aren't as fast as regular Mercenary strength builds, which means they naturally need a bit more resistance to survive longer. As long as they don't change the hybrid on the regular Mercenary this shouldn't be an issue. As far as the armor types go, the resistance armors are favored at this time, because of hybrid starting on defense, however if there was two separate types of hybrid then the defense/resistance armor types would also balance out. One type of armor is not supposed to be favored over another type, this is essentially a balance issue that wasn't really solvable until now. More armor types means more diversity and strategy in battles, and in my opinion that's a good change, not a bad one.




Arath -> RE: Hybrid Nerf? is this true... (7/3/2011 12:01:36)

how about making hybrid armor a max lvl 6 skill and have it 6 each on defense and resistance
or have something like a percentage calculation for both of it same as deadly aim somewhere between 15% - 20% at max




DeathSpawn -> RE: Hybrid Nerf? is this true... (7/3/2011 14:41:52)

Uh oh this just in...Apparently Tac Mercs only get 3 skills period....Tech boost, Atom smasher, and reroute. Good luck guys :D




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