Class Clarity (Full Version)

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Wiseman -> Class Clarity (7/3/2011 9:56:28)

I've been reading the recent post about nerfs, buffs, overpowered class/builds, and underpowered class/builds. I want to make something clear, the new classes are still being balanced. There will be changes for each class until each is equal in power, while not being too strong when compared to the older classes. Because of that any change to the classes at this early stage isn't really a nerf or a buff, because the classes aren't fully fleshed out yet. At this stage in development any changes are simply necessary balance adjustments which will bring the classes closer to their true form and power level.

Think of it this way.

The Evolved Class Alpha testing stage was when the staff where testing them.
We have now started the Evolved Class Beta testing stage.

When the developers feel that the new classes are balanced enough to move on to a different feature, only then will any new changes be considered as true nerfs or buffs. Until that point the classes are being adjusted and balanced, and in essence are still being tested. Everyone's feedback is being taken into account, however seeing as the classes haven't been out that long, many of the players posting have only tried one of the new classes. Most of the time it's really hard to judge class power if one simply picks a class and sticks with it, some players do try all classes and give feedback from each perspective, and those are being looked at more closely. Of course everyone's feedback is important, but it's nice to have full detailed statistics from multiple perspectives as this helps with overall power balancing.

I hope I was able to clear things up a bit. :)




Fay Beeee -> RE: Class Clarity (7/3/2011 10:00:04)

Nice to see you back on here again Wise.
Always the calm voice of reason. [:)]




Digital X -> RE: Class Clarity (7/3/2011 10:07:47)

Thanks for the update Wiseman, much appreciated :)

I can only say i have tried one class, Cyber Hunter. I will probably wait until the changes have been made before deciding again on switching so i know exactly what they will be like, but it's good here this.




PivotalDisorder -> RE: Class Clarity (7/3/2011 10:41:44)

quote:

f the devs make a mistake with some aspect of a class or skill then fixing it isnt really a nerf but a balance fix.
but what your saying is buff 5 classes to compensate rather than making a few tweaks to 1 class which happens to be OP :)

it doesnt make any difference if they "nerf" tactical mercs if its an improvement towards balance. i dont understand the
resistance to it. its not like they are gonna do a massive nerf similar to adding agility and 4 turn heal to stop lame heal loopers.

they are likely to just swap a skill or two and maybe tweak some of the numbers. or maybe just 1 thing at a time.
Lol I quoted myself from another topic, seems I guessed right




Tiago X -> RE: Class Clarity (7/3/2011 11:26:45)

I just hope the classes get equal. : )




Zean Zapple -> RE: Class Clarity (7/3/2011 11:31:45)

Thanks for that Wise. I figured they were going to be tested by the players and then balanced accordingly.
Also I can't give any feedback because I haven't tested any of the classes.


~Zean




Angels Holocaust -> RE: Class Clarity (7/3/2011 11:39:39)

That's good to know. We get something that we didn't even pay for. How nice of them to make me waste my 50,000 credits or 900 varium on a class that's going to get crippled in such a short period of time and don't even bother saying balanced because we all know that it's the same people who crippled the mage class and put all those restrictions on the Bh class. I didn't even get to use it for three months. For future references, the Devs could at least tell us that there is a possibility of a nerf before we buy them?

I removed part of your post, please refer to this thread about disrupting other players ability to use the service http://forums2.battleon.com/f/tm.asp?m=18589610. Calling the game and/or release a scam is a direct violation of the ToS, and I must ask you to refrain from doing this in the future. ~Wise




Wiseman -> RE: Class Clarity (7/3/2011 11:51:51)

^ I believe I posted about how the classes might be overpowered or underpowered, and would most likely need adjusting before the release even went live.

Sorry you missed the memo.




Sageofpeace -> RE: Class Clarity (7/3/2011 12:04:02)

well not to be rude wiseman is clearly that we don't get the logic of your explanation




Wiseman -> RE: Class Clarity (7/3/2011 12:19:04)

I was referring to this post: http://forums2.battleon.com/f/tm.asp?m=19191257&mpage=8&key=�

Specifically this part.

quote:

Each class is different yet feels familiar, I honestly don't think any of them are really overpowered or underpowered, though that's something that can only be fleshed out with extensive field training. So if any of them are overpowered or underpowered out of the gate then they will most likely get adjusted as time goes on. Remember even the original classes where pretty overpowered in the beginning.


Sorry if it wasn't clear enough before.




Hun Kingq -> RE: Class Clarity (7/3/2011 12:54:04)

The ones that trying each class they still have their favorite class. One day they say all classes are just fine then the next they say one class is over powered then the other class over powered but never give any real suggestions and when players make a suggestion automatically they say it is over powered without saying how about this instead. I do stick with one class and try each skill at different levels and right now the Plasma Cannon and the fireball at level 1 is like using a sling shot instead of a m16 in war, at 93 stength I get 6 damage on the plasma Cannon and 3 on the fireball. Some players have it on max and brag they get 50 but with level 10 it is 65 damage a 15 point drop with the same strength, yes, I know other defensive factors are involved but if their strength is higher than mine they should be getting greater damage then 50.

Having skill that uses energy is taking a big chance especially if you energy is taken away or the other classes wise up and put more into health so while they could get energy back the Blood Mage is stuck with skills they can't unless they have energy or beble to heal. A person will say what about Blood Lust it gives back health at max that is only 23% so at 40 damage that is only 10 points and if the opponent does 30 damage then it is like the health never regained.




xxmirxx -> RE: Class Clarity (7/3/2011 17:16:08)

Any time have nerf happens it effective every class lets start with Agility was put in play to stop mages healing loop. But what created was over power merc using high tech built and high support builts that create more chaos for other players. So mages then start to use high support built too to beat merc with high support builts. But that was not good enough so we start doing 5 focus builts. Now to bountys they to became very strong they start using high strenght builts live 140 and up. They were easily getting in day 700 to 800 easy not even full day. That was before shadow arts when shadow arts came. They would max that and blood lust and use massacres. Then alot of us did now say we want nerfs and people want mages as well but it nothing to us now. Now bountys have 42 support requirements and other requirements. And all start as when healing loop was nerf. Now evey class was upset then alot did copy paste builts. That why I was upset to see TLM be nerf.




Tiago X -> RE: Class Clarity (7/3/2011 17:22:36)

@mir
The thing is, mages got HL for like, 5 months, while mercs had a bit less time, and BH's ruled since November till TLM came out.




State Alchemist -> RE: Class Clarity (7/3/2011 17:24:40)

People don't want the Tact Mercs to be nerf'd cause they know they are OP'd and switched class to them.

It is so simple the thinking....LOL

I am sticking with blood mage even though it is the WEAKEST class of all by far.

My name was based on a mage type theme and want to stay mage.

I am hoping the balance updates see just how weak blood mages are.

The old Tech Mage is FAR superior




TurkishIncubus -> RE: Class Clarity (7/3/2011 17:29:56)

quote:

many of the players posting have only tried one of the new classes. Most of the time it's really hard to judge class power if one simply picks a class and sticks with it, some players do try all classes and give feedback from each perspective, and those are being looked at more closely.


Thats why i never said any balance ideas , i only said opposite ideas thats ppl demand like giving hybrid to blood mages :/ (ridiculous).

Also i think this game is based on Experience and Luck , with or without an oped class every experienced players can find their way and get high wins and high ratio.

I see some high lvl players that opens energy shield because of they think frostbite is energy and some players play the game without looking the oponents build :/ , these kind of ppl also give balance ideas in here , admins should act more carefull before taking noreturn decisions.




xxmirxx -> RE: Class Clarity (7/3/2011 17:40:46)

quote:

@mir The thing is, mages got HL for like, 5 months, while mercs had a bit less time, and BH's ruled since November till TLM came out
first off what does HL stand for. actually I never mention dates I just short it down describe How each class was over power.




Tiago X -> RE: Class Clarity (7/3/2011 17:51:30)

@mir : HL=heal looping.




Hun Kingq -> RE: Class Clarity (7/3/2011 19:08:02)

Why did mercs get poison grenade with massive amount of Damage when they already have other powerful weapons?




DeathGuard -> RE: Class Clarity (7/3/2011 19:15:58)

I'm more calm now I will complain again if nerf and buff are not implemented for having balance in the game :P




xxmirxx -> RE: Class Clarity (7/3/2011 19:26:45)

NERFS is reason why there are over power class. I don't know why couldn't players choose skills. I wouldn't have give FC and smoke and blood lust to bountys of course remove new skill. mages I wouldn't of combine blood lust and reroute. But make it weaker like max would be 25 and static charge and malfunction would be combine. I would give merc blood lust and reroute the same thing as blood mage.




ajs777 -> RE: Class Clarity (7/3/2011 19:35:02)

quote:

At this stage in development any changes are simply necessary balance adjustments which will bring the classes closer to their true form and power level.

meaning they end up with so many stat requirements for skills that you can only have one decent build, this game lacks creativity and now with 6 classes it (should) be so fun because you have no idea what type of build you will fight, now i will bet money that the next lvl 33 varium i fight is a TLM =boringness=




Fatal Impact -> RE: Class Clarity (7/4/2011 2:37:54)

How bout nerf everyone so hard that they hit 0's.[>:]




Shocka -> RE: Class Clarity (7/4/2011 2:43:02)

I wish they would just remove agility, remove all skill requirements, remove all stat diminishing factors, and let us play the game how we want to. They stifled our creativity. Who wouldn't love Str Bounty, Heal Loop, Support Merc, 5 Focus, and fun builds back?




xxmirxx -> RE: Class Clarity (7/4/2011 3:36:52)

I actually like bountys nerf it was smart on there behalf




Fatal Impact -> RE: Class Clarity (7/4/2011 3:46:28)

Mmm bounty hunter is my most comforable class. I didnt change my class till level 33 [:D]




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