goldslayer1 -> RE: Seasonal Rares & Their buffs (7/12/2011 7:21:01)
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quote:
^ if their wasn't a slight gap in power then the devs would never ever implant this feature . Wanna know why? because they won't make mutch profit as incentive to buy new wepons would be gone if they could just upgrade the old ones. How do i know they are thinking this whay??? because i got a PM from cinderella about this idea that they would not implant anything that would cause any reduction of purchasing new wepons. As for special changes for certain situtation obviosoly this would be the case but i did not go into depth as this is merely a reply to a post rather than a detailed topic on the matter that i have posted a while ago. Btw. you could just ignore the little errors and agree that you like the idea?? As it's the idea that counts and nothing is set in concrete. then why not just tag the weapons and every year release a new stronger version of the old ones? example celtic cleaver 11 +4 str, +8, dex, +8 tech, +5 support 31 damage Celtic Cleaver 12 +5 str, +8 dex, +8 tech, +5 support 32 damage Celtic Cleaver 13 +5 str, +9 dex, +9 tech, +5 support 33 damage this way its 3 different weps and each one stronger than the last ones. what this causes is for the looks of old rare weps to be NEW weps and up to date in stats but a completely different item from the old one. this way if said play has the 2011 version and he wants a stronger one. he has to be the 12 version. which is a completely different sword but the same in looks and such and tagged and stronger than the previous one. this way the devs get more money from items and enhancements.
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