Revival of Nooby Skills (Full Version)

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Remorse -> Revival of Nooby Skills (7/26/2011 5:04:39)

Skills such as plasma rian, stun grenade, multi shot, super charge, overload etc.

Are all bad skills especially at low levels. Where as the merc Double strike and beserk are still great at low levels and i thought why not use the same concept as the merc double strike berserk to revive all these bad skills.

Here is how it will work.

The defence or resistance of a player plus the PRIMARY WEPON DAMAGE will be added to determine the base hit.

EG. A new stun grenade would be.
Improves with dexterity Plus the Primary dmage
lets say your defence is 24-29 and your primary damage is 33
these figures are added so 57-62 as a base damage. (to work the percetages from)

lvl1 .... 70% of base damage.
2.........75%
3.........80%
4.........85%
5.........90%
6.........95%
7.........100%
8.........105%
9.........120%
10..........125%


This is just a possible example obviolsy percetages would change occording to skill and adjusted aproriatly.

What do you think? Discuss.




kwj3 -> RE: Revival of Nooby Skills (7/26/2011 5:17:17)

Making 'em OP'ed while tanking. Supported FTW (but you forgot mana cost)




midnight assassin -> RE: Revival of Nooby Skills (7/26/2011 5:18:37)

^Hopefully it will be still the same. And can be a good idea because I'm a bit tired of my def bh.




Light Stridr -> RE: Revival of Nooby Skills (7/26/2011 5:21:12)

Funny how they are all TM and BH skills :P




kwj3 -> RE: Revival of Nooby Skills (7/26/2011 5:22:45)

^Lol yeah they are. mercernaries are the richest class cause they got like a giant artillery launcher at home and a bunker busting weapon while Tm's just use sweat and energy and Bh use tiny weapons (and possibly faulty too)




Remorse -> RE: Revival of Nooby Skills (7/26/2011 6:41:32)

Yes it has the same mana cost as before, except it will proberly require alot less mana to do the same damage as before as the skills now become better as your primary wepons get better so lvl1 stun grenade etc. will be useful rather than an attack that does 10 less damage than a normal strike rendering it useless. It will also not be too powerful as they level up so it will keep evry1 happy :)




1st Horseman -> RE: Revival of Nooby Skills (7/26/2011 6:58:07)

Your threads are Nooby[sm=zorb_smilie.gif]




Remorse -> RE: Revival of Nooby Skills (7/26/2011 7:03:45)

Thanks..
Your a real nice person.




midnight assassin -> RE: Revival of Nooby Skills (7/26/2011 7:18:16)

@kwj3
Lol bh use butter knife[:D]
back to the topic: I found a build made by the original ms in his ed diary. I only found his ed diary 2 days after his death in real life and stated that he'll be waiting for someone to suggest this and he will support this idea.




1st Horseman -> RE: Revival of Nooby Skills (7/26/2011 7:32:53)

YES I AM![:@][:@][:@]




Baron Dante -> RE: Revival of Nooby Skills (7/26/2011 7:38:22)

quote:

Are all bad skills especially at low levels.


Hahahaahaa. Such a funny joke.

Apparently the general consensus for SC is that "it's good at low levels, and then it sucks".

Maybe they just, as they are now, require you to actually think how to play the game.

and seriously, see what you are trying to pull here: This mold would force every single class to go with STR builds. STR builds, last I checked, aren'tmeant for classes like TM and such. Seriously. It may seem to work to help classes actually tank, but no, just no.

Thank you for giving me the laugh of the day, much appreciated.




1st Horseman -> RE: Revival of Nooby Skills (7/26/2011 7:47:43)

@Baron Dante Thank you for illustrating my point[:)][:)][:)]




Monstrocon -> RE: Revival of Nooby Skills (7/26/2011 9:46:29)

Well if this were to be implemented it would have to be made slightly weaker...

Stun grenade: 57-62 + 70% extra damage = average 101 damage...

Let's see a merc 20-24 def + 12 hybrid vs. average 101 damage grenade.

Lowest damage possible on that merc = 65 damage. That is OPed. (101 damage - 36 defence)

Then at high levels everyone would use a smoke + stun / reflex + stun build...

Not to mention Multi-shot...

This would definitely revive noob skills and would also cause major OP. 5 Focus builds will take everyone down.

Don't start on mage skills.




Remorse -> RE: Revival of Nooby Skills (7/26/2011 10:01:51)

@ Baron Dante.

Did you even read my post.. I dont think so otherwise you would no it has absouletly nothing to do with strength so why don't you shut your mouth before you start flaming players.
As for super charge, Out of all the 3 warm up skills it is the weakest and I only added it from the complaints i got from alot of people so i think you have no idea what the "general consensus" is thinking.
All im trying to do here is give mages a nice powerful 3 warm up skill at lvl 1( like massacre) as i think mages are deserving of one , dot you think so??

quote:

Maybe they just, as they are now, require you to actually think how to play the game.

I dont no what phase you joined in mate but I'm sure alot of people would agree this game is requiring you to think less and less and more luck it out. (to my disgust)

It does not force builds into anyting!! read it properly what it does is alow useless skills useful at lower level without being Oped at the higher levels.

@Mostrocon
No the 70% is not extra damage it is 70% of the base adame so it would actully be
70% of 57-62 = 39.9-43-4 damage. Also it works on nothing but the defence and resistance of a charcatre hybrid shields etc. are not included

Agian read it propperly.

And obviosly my example isnt exact i just did a ruff one to give you an idea so go easy on me.




Baron Dante -> RE: Revival of Nooby Skills (7/26/2011 11:47:23)

Eh, sorry. I misread your point there. I actually talked about this with a certain other person... and I support it.

quote:

All im trying to do here is give mages a nice powerful 3 warm up skill at lvl 1( like massacre) as i think mages are deserving of one , dot you think so??


Being a SC TM since beta, I still say the skill is quite fine as it is.

My point was, that most people simply don't have any clue how to use these skills. This is because the community sees a working build, and everyone uses it, then comes complains how that build is OP etc., while they could be easily fought against by actually thinking things.

Those that actually know how SC is used properly do well. In fact, I can't recall a single TM beating the SC-build I have, and it has been mostly the same since level 28.

Note that I'm using SC as an example here purely because I know how to use it. On the others, I don't know, because as of now, I don't have real need to know such.


So, as long as this idea could be done properly, this would open more opportunities, certainly. I'm worried about one thing here: It would give even more advantage to P2P, which seems to have "too much" already. I'm not saying I agree, nor do I say I disagree, but. :/

So, I guess... support.




PivotalDisorder -> RE: Revival of Nooby Skills (7/26/2011 11:53:20)

seems Baron Dante already said it, most of those skills work great at low levels :)




IsaiahtheMage -> RE: Revival of Nooby Skills (7/26/2011 11:53:26)

Actually those skills work great at low levels at high levels they are garbage. But 57-62 base damage plus % of primary damage seems very Oped to me.




Baron Dante -> RE: Revival of Nooby Skills (7/26/2011 11:55:15)

quote:

But 57-62 base damage plus % of primary damage seems very Oped to me.


Didn't he just say it's not primary +, but just a percentage of the primary? :/


and, no, I don't believe the skills are garbage at high levels. :/




Sipping Cider -> RE: Revival of Nooby Skills (7/26/2011 11:58:52)

I also think these skills need a buff, but only at higher levels. Here is my idea of how it could work possibly:

Plasma bolt
Energy cost: 13+2 per level
Requirements: 16 strength +2 per level
Level 1: Deals 50% of your tech damage
Level 2: Deals 55% of your tech damage
Level 3: Deals 60% of your tech damage



Level 10: Deals 95% of your tech damage

So this way people could deal massive damage with these skills at high levels.




Thylek Shran -> RE: Revival of Nooby Skills (7/26/2011 12:52:17)

I think it would be easier to just have a % of the character level have
influence to the skill damage. Skills like Berzerker rely on weapon dmg
and are already percentual so they wont need a change.

This could start at 15% of the character level for testing purpose.
So a lvl 33 would get a dmg bonus of 5 points (rounded) to skills like
Overload influencing all skill levels from 1-10.

This should close the gap between weapons which are directly progressive
with level (weapon dmg) and skills that only benefit from 1 stat.




Yo son -> RE: Revival of Nooby Skills (7/26/2011 13:23:16)

I like your idea; but this game really need to find a better way to make weapons/ skills stronger, other than defense, or strength; look at what is resulting to, over tanking, alot of support, alot of strength, etc. And all those are really really really annoying.

Also, all those skills u mentioned above; is kinda backwards, the are the best skills at low level, and worst at high levels, because u know what. And if you don't know what, is because weapons does higher damage, defense are higher, ETC.




Purple112 -> RE: Revival of Nooby Skills (7/26/2011 13:59:31)

It would be nice to revisit these skills. JUst please don't buff smokescreen. It's already OPed up the wazoo.




Frostbud -> RE: Revival of Nooby Skills (7/26/2011 17:26:15)

Classes all have their weaknesses and strengths. Its all about the person making the builds...Plasma rain builds are complicated but if done right will do wonders...stop baggin' on the mercenaries and put effort into builds before complaining...




goldslayer1 -> RE: Revival of Nooby Skills (7/26/2011 17:29:19)

quote:

Are all bad skills especially at low levels. Where as the merc Double strike and beserk are still great at low levels and i thought why not use the same concept as the merc double strike berserk to revive all these bad skills.

except str merc uses like 100+ str for that damage?




Remorse -> RE: Revival of Nooby Skills (7/27/2011 6:51:18)

Yes but the point is every1 double strike and beserk are now useful at lvl 1 as long as you have decent str.
But if you have more than decent dex and tech skills like stun grenade still only hit a bad 30-35 at lvl 1 which would be ruuffly 3-10 damagae on the average player.
I think this is unfair as it still cocsts alot of mana at low levels to be doing these skills and it would add alot more creativity and variety to the game if players wrnt focred to use strike,gun,aux or maxing out dmagae skills to use them all the time and rather mana using damage skills at low levels as long as their not Oped at high levels.

Imagine all the new builds if tech mages had useful spells at low levels and if BH had usefull damage skills at low levels it would certainly make this game more interesting to play.




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