edwardvulture -> How to balance the game: (7/26/2011 14:52:35)
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Alright, this is what ruined the balance: Enhancements. It allowed the player to have way too much stat boosts. I agree there are such thigs as Oped classes but their effects are amplified by stat boosts. Here is my suggestion to deal with it: (I already posted in suggestions) quote:
Enhancements. Why not make a few of these slots go free with the weapon and call it movable stats and you just have to raise the base price of the weapon. Leave 2 slots on each weapon and leave the name enahncement slots and make these cost like 350 varium or 20,000 credits each. Therefore enahncements slots won't be much as free stats and the most you could have more than the other person is 8 stats enhanced. So give old weapons more movable stats over time to make them usable. Also make them a tad more expensive. Easy fix. Cinderella told me the point of enhancements was so that old weapons can be usable and versatility for builds. She also said that it turned out wrong. So here is my fix. I decided to post it here to get some feedback because no one really cares about the suggestions forum except for their own suggestions.
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