Design a Skill Tree (Full Version)

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Stabilis -> Design a Skill Tree (9/2/2011 20:54:37)

I totally forgot about this cool little activity a while ago.

Post and design your own unique skill tree using existing skills.

2 passives at the max and try to balance between offense and defense.

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Mine:

Field Medic~Plasma Grenade~Field Commander

Reroute~EMP Grenade~Bloodlust

Defense Matrix~Bunker Buster~Energy Shield

Poison Grenade~Surgical Strike~Assimilation


I call it... Grenadier (but really awesome).

[Had a hard time deciding if I wanted to include intimidate]

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Chosen 0ne -> RE: Design a Skill Tree (9/2/2011 21:01:43)

field medic-bloodlust-hybrid armor
smokescreen-artillery-bunkerbuster
-massacre-poison-other poison


My poison build, it can do 24 damage by poison each turn rofl.




helloguy -> RE: Design a Skill Tree (9/2/2011 21:02:21)

Mine reroute blood lust malf
Smokescreen technician reflex boost
Field medic field commander multi shot
Artillery shot stun grenade plasma grenade


Sorry to the above poisons don't stack




Lord Nub -> RE: Design a Skill Tree (9/2/2011 21:03:33)

Nice! reroute and bloodlust lmao!!!

Talk about heal loopin ftw haha

@Below,

LOL oh I wouldn't be surprised if something like that was introduced considering our awesome team failed to see the problem with Hybrid and reroute.




button33 -> RE: Design a Skill Tree (9/2/2011 21:06:57)

Hybrid. Bloodlust. Reroute

Shadow arts. Heal. Artillery

Bezerker. Field commander. Static charge

Maul. Emp. Plasma cannon




Stabilis -> RE: Design a Skill Tree (9/2/2011 21:08:58)

^

That's OP in a fictional thread lmao




Chosen 0ne -> RE: Design a Skill Tree (9/2/2011 21:10:38)

Thats more than 2 passives button




drodrae -> RE: Design a Skill Tree (9/2/2011 21:17:37)

Mine >:)
TECH SAGE (lol)
Field Medic-Plasma Grenade-Hybrid Armor
Technician-Smokescreen-Bunker Buster
Bloodlust-EMP Grenade-Plasma Rain
Surgical Strike-Blood Shield-Venom Strike

It's freakin' TECH INSANITY :D

OR

War Freak [:D]
Field Medic-Field Commander-Reflex Boost
Energy Shield-Intimidate-Static Charge
Malfunction-Artillery Strike-Maul
Shadow Arts-Deadly Aim-Massacre

SUPP AND STR JUST GOT ALONG. XD

Meh these guys would be overkill.




StriderAigis -> RE: Design a Skill Tree (9/2/2011 21:17:43)

OHH my turn xD

Field Medic- Reroute -Bloodlust

Assimilation- Deadly Aim -Emp Nade

Massacre- Super charge- Surgical Strike

Multishot- Artillery Strike -Plasma Rain


Any one like it?




Wraith -> RE: Design a Skill Tree (9/2/2011 21:17:57)

reroute reroute reroute
reroute reroute reroute
reroute reroute reroute
Blood Lust Heal Heal
Alpha SuperCharge x3




redxtra -> RE: Design a Skill Tree (9/2/2011 21:19:05)

ok how about this

field medic~bloodlust~double strike
reflex boost~reroute~malfunction
technician~multi shot~bezerker
surgical strike~plasma grenade~plasma bolt

class name:soul survivor
preferred weapon: staff or sword




nico0las -> RE: Design a Skill Tree (9/2/2011 21:23:35)


shadow arts- EMP grenade- hybrid armor
Bloodlust- reroute - defense matrix
Technician-Multishot- plasma cannon
Smokescreen- malfunction -deadly aim

I call it "war".
Healing is overrated.
@below That build seems incredibly overpowered...




Lord Nub -> RE: Design a Skill Tree (9/2/2011 21:25:39)

Field Medic - Double Strike - Defense Matrix

Maul - Technician - SmokeScreen

Shadow Arts - Frenzy - Artillery Strike

Surgical Strike - Atom Smasher - Toxic Grenade

I call it Tactical Mercenary




Stabilis -> RE: Design a Skill Tree (9/2/2011 21:29:46)

^

Claps without end




Midnightsoul -> RE: Design a Skill Tree (9/2/2011 21:38:31)

field medic-hybrid armor-technician
static charge-bloodlust-reroute
emp grenade-reflex boost-shadow arts
deadly aim-(alpha super charge)-smokescreen




redxtra -> RE: Design a Skill Tree (9/2/2011 21:42:22)

@lord nub

thats how tac mer should be *applauds*




jonas729 -> RE: Design a Skill Tree (9/2/2011 21:43:56)

Field Medic:

Field Medic~Field Medic~Field medic
Field Medic~field medic~field medic
field medic~field medic~field medic
field medic~field medic~field medic

impossi-kill right der




AQWPlayer -> RE: Design a Skill Tree (9/2/2011 22:13:26)

Field Medic-Reroute-Hybrid Armor
Defense Matrix-Energy Shield-EMP Grenade
Reflex Boost-Technician-Frenzy
Assimilation-Poison Grenade-Super Charge

This is what I call the "Ultimage"




sky222 -> RE: Design a Skill Tree (9/2/2011 22:20:20)

Iron merc:
Double-Heal-PGrenade
    |    |   |
Frenzy-Maul-Inti
    |    |    |
Surgic-BShield-HA
   |  \        |
ShadArt-Atom-Arti




drodrae -> RE: Design a Skill Tree (9/2/2011 22:57:44)

If we're allowed more than two passives, that's just overkill. XD

Heal-Bloodlust-Hybrid Armor
Reroute-Shadow Arts-Deadly Aim
Diamond Blades*-Iron Skin*-Tactics*
Personal Shield*-SUPER CHARGE(ALPHA)*-Ban Hammer

FEAR THE BAN HAMMER!
[:D]
*These skills are from Alpha and were removed due to power imbalance.




Giras Wolfe -> RE: Design a Skill Tree (9/3/2011 1:50:22)

Warlock Brutalizer: The unstoppable combination of bounty hunter and mage.

Field Medic - Reflex Boost - EMP Grenade
I I I
Bloodlust - Malfunction - Technician
I I I
Smokescreen - Deadly Aim - Reroute
I \ I
Shadow Arts - Massacre - Assimilation

Hunt Warrior: The unstoppable combination of bounty hunter and mercinary.

Field Medic - EMP Grenade - Hybrid Armor
I I I
Energy Shield - Bloodlust - Smokescreen
I I \
Artillery Strike - Berzerker - Reflex Boost
I I \
Shadow Arts - Massacre - Frenzy

Tactical Mercinary: The unstoppable combination of Mage and Mercinary.

Field Medic - Double Strike - Hybrid Armor
I I I
Maul - Technician - Smokescreen
/ I I
Reroute -Frenzy - Artillery Strike
I I \
Surgical Strike - Atom Smasher- Poison Grenade


Of course, none of these classes should ever be implemented, due to how insanely OP two core passives in one class would be. But we're way smarter than that, right?
...Right?




soul sythe11 -> RE: Design a Skill Tree (9/3/2011 4:35:46)

Technomancer: The ultimate caster mage

Heal Reroute Emp
/ | \
Matrix Rain Energy shield
| | |
Bunker Static Plasma Cannon


The only problem with class is that you would need at least 50 skill points for it be effective. =P




8x -> RE: Design a Skill Tree (9/3/2011 4:42:36)

Hybrid Armor - Reroute - FM
Defense Matrix - Emp - Energy Shield
Smoke - Double Strike - Malf
Assimilation - Scatic Charge - Frenzy




TurkishIncubus -> RE: Design a Skill Tree (9/3/2011 5:14:37)

Field Medic - Maul - Hybrid
aaaalaaaaaaaalaa\
Berserker - Frenzy - Smoke
aaalaaaaaaaalaaa\
Artilary - Bloodlust - Static Charge
aaaaaaa/aaaaaaaaa/aaal
Emp - Energy Shield - Surgical




scott bernard -> RE: Design a Skill Tree (9/3/2011 14:58:48)

Field Medic-ToxicGrenade-Field Commander

Reroute- Reflex Boost- Berzerker

Malfunction- Smoke Screen-Frenzy

PlasmaCannon-BunkerBuster-Deadly Aim

Class :Tech Sniper




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