Stabilis -> Be the Programmer Discussion (10/3/2011 17:58:43)
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Ayyy, this thread is dedicated to the topic: How would you build EpicDuel if you were the programmer? This is more for constructive posts rather than blunt replies and reactions. Thanks. ><'> [:D] <'>< [:D] ><'> [:D] In my version of EpicDuel, I would keep everything as is however I would extract and replace sections. My edits would be to: -The log-in screen -Credit annexing system -Skill trees -Juggernaut -Homes -Combat animations A) To start off, I would change the server response frequency. When logging in, I would have the servers update every 5 seconds for the user to enter without having to re-jump. B) The next thing is changing the amount of credits obtained. I think a faster rate is in order, especially for the higher levels of F2P who lose the obtained credits fast from buying. Remember there are weapons for each level: the potential to buy something every level-up. Enhancements will be varium only. C) I would abolish the fact that skills improve with stats. This squirrelling of attack over defence is preposterous due to skills benefiting from this overindulgence... such as how support only players gain the advantage of healing and defence skills AND luckiness. D) Juggernaut mode should not require the task of moving over to the 'Slayer' for the battle mode. I would implement a quick icon for this. Also, the fairness of the fight is stretched and broad. Lower levels have no chance while higher levels have a great chance; I would restrict the level limit to -4 to -6 for player levels battling a juggernaut (ie lv 27 and lv 29 vs lv 33 juggernaut). E) I would change homes to either one of two things. I would have them be sellable, or I would improve them. To improve them I would make them more interactive. Having furniture items do actions when used (ie sitting in a chair). I could also implement combining house items with faction bases. Having your house and its items added to the faction base would be very pleasant. F) I would add to the current actions used in battle. Take AQ as a model, jumping, rolling, etc used for the aesthetic purpose in ED. This would add to glamour.
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