RE: =ED= New DN 05/10/2011 (Full Version)

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godsblade11 -> RE: =ED= New DN 05/10/2011 (10/8/2011 7:44:21)

@ Dendavex: By what you are saying you neither have patience nor common sense. Do you really think that they would throw a useless update out there? Your comment is really ignorant and if you hate it so much then stop playing.
@Shadronica: True and good point.




PenyihiR -> RE: =ED= New DN 05/10/2011 (10/8/2011 8:02:05)

I think Str Build gonna Dominating When The Update Is go Live -___-''




Shadronica -> RE: =ED= New DN 05/10/2011 (10/8/2011 8:05:40)

Dead right PenyihiR. We are like mice running around a wheel. And so the experiments on our tiny, wee brains continues. [;)]




Dendavex -> RE: =ED= New DN 05/10/2011 (10/8/2011 8:13:37)

@Godsblade how long you played this game this game can promise something and it can take up to a year no joke on that one




skeletondude -> RE: =ED= New DN 05/10/2011 (10/8/2011 8:14:31)

It's either the str builds or tank builds that will be dominating with all tht requirement on skill [>:]




romanu -> RE: =ED= New DN 05/10/2011 (10/8/2011 9:15:15)

the stat requirement for hybrid armor will nerf normal mercs more then TLM :/




Cinderella -> RE: =ED= New DN 05/10/2011 (10/8/2011 9:57:11)

Honestly, Field Medic should never have increased with a stat. That was a mistake we made at the beginning of the game.

We are planning on adjusting the Tactical Mercenary's skill tree. The requirements were added not to kill creativity, but to make the requirements even across all classes.

@Shadronica- Please understand my predicament when addressing forum concerns. I pass player suggestions on, I'm constantly saying what "the people" want, which is often contradictory. Even using this topic as an example: "NERF TLM", "DON'T HAVE ANY REQUIREMENTS ON TLM, THE CLASS WILL DIE", "THESE REQUIREMENTS AREN'T HIGH ENOUGH, YOU'RE GIVING THEM A BUFF!", etc. And often good ideas get lost in the screams. In addition, good ideas aren't always feasible ideas, and often two good ideas contradict one another. So, when we don't use a good idea because it isn't feasible, or because it's contradictory, or for whatever reason, we're accused of not listening to the players, screams of how to improve the game falling on deaf ears, and even actively trying to kill the game (which I assure you is not the case, we like our jobs and would like to continue eating).




drinde -> RE: =ED= New DN 05/10/2011 (10/8/2011 10:05:37)

@above
Eating what? :3

IMO, at least increase the HP regain by a few, like 5-7? Pwease?




ngshuyi94 -> RE: =ED= New DN 05/10/2011 (10/8/2011 10:29:10)

^ She meant earning from this game for her own daily needs, i guess.




One Winged Angel1357 -> RE: =ED= New DN 05/10/2011 (10/8/2011 10:47:53)

Game dies paycheck is gone thats what she means when she says "like to continue eating"



Anyway My heal is 39 right now and after the update it will be 35 so not much of a big difference there will STR have a moment of power most likely but STR build are so easy to counter it is not even funny why people put so much faith in them




Goony -> RE: =ED= New DN 05/10/2011 (10/8/2011 11:35:04)

quote:

Honestly, Field Medic should never have increased with a stat. That was a mistake we made at the beginning of the game.


Well a lot of water has passed under the bridge before that was changed then! The same could also be said by having rage increase modified by the support statistic.

I don't get this, you have 6 classes they all have different skills, but yet all the statistics improve at the same rate for each class.

Firstly, to achieve balance, you would need to have 6 individual statistics:

Strength
Dexterity
Technology
Support
Intelligence
Arcane

Then each class would be able to have 3 strengths and 3 weaknesses, for example:

The Mercenary is strong, has good physical condition and works well as part of a team.
Therefore the statistics for strength, dexterity and support should improve faster and the statistics for technology, intelligence and arcane should improve slower.

If each class statistics improved at an independent rate, therefore detaching them from other classes, balance could be easily achieved.

Not a simple fix I know, but Titan and Nightwraith must be getting sick of the complaints about balance and to progress the game it needs to be fixed!




Sageofpeace -> RE: =ED= New DN 05/10/2011 (10/8/2011 12:40:01)

honestly two or three more of this balance update and the only build left will be focus which already die




Calogero -> RE: =ED= New DN 05/10/2011 (10/8/2011 13:03:10)

No meaning to be off topic but I just noticed that all 4 servers are open?




One Winged Angel1357 -> RE: =ED= New DN 05/10/2011 (10/8/2011 13:06:56)

i was on doom this morning after reading some guy say everyone will quit at the update i think he is wrong everyone is waiting for this update while all of the forumites which abuse TLM will quit




Fay Beeee -> RE: =ED= New DN 05/10/2011 (10/8/2011 13:12:47)

I am in doom now :)
1st time for ages. lol




nico0las -> RE: =ED= New DN 05/10/2011 (10/8/2011 13:19:56)

^I know. It's ridiculous.

@below That's what we need.




One Winged Angel1357 -> RE: =ED= New DN 05/10/2011 (10/8/2011 13:24:57)

back on the old stomping ground used to be pros on Doom and newbies on Epic




dont give up -> RE: =ED= New DN 05/10/2011 (10/8/2011 14:01:32)

do you think field medic should work with lvl?
like lets say you lvl 33 and ur lvl 1 heal is doing 33 and then lvl 2 is 35
so what you think guys
or at lvl 33 it should be 43 then add by 2 each lvl




Matgon -> RE: =ED= New DN 05/10/2011 (10/8/2011 14:15:31)

Whats with the sudden rise in players? (all the servers are opened) :o

This would be a good scale for level inproving Field medic:

Level 1: 30
level 2: 33
level 3: 36
level 4: 39
level 5: 42
level 6: 45
level 7: 48
level 8: 51
level 9: 54
level10: 57

Thoughts?




TurkishIncubus -> RE: =ED= New DN 05/10/2011 (10/8/2011 14:31:22)

^ LOL you just increased 1 hp per lvl from planned one

quote:

- Field Medic no longer improves with Support. It now only improves based on your characters level. A level 33 character can expect a 29 HP Health at skill level 1 and a 56 HP heal at skill level 10. The amount healed is increased every 2 levels.
- In addition, the cooldown on Field Medic has been reduced to 3 turns.




Adam in Wonderland -> RE: =ED= New DN 05/10/2011 (10/8/2011 14:33:08)

DOOM IS OPEN!

lol

Who are and where did these "extra" 500+ players come from today?

Strange with no major event or update.

I sense a conspiracy.




ur going to fail -> RE: =ED= New DN 05/10/2011 (10/8/2011 14:50:24)

I like the new FM system. The only str TLM that will survive will be the ones with the best gear (Best str TLM gear: draconic destroyer, machine blaster, eggzooka, tesla E) most str TLM won't cut it. Hybrid armor will go to like 35 dex requirement, reroute is maybe 38 at level 7. Average str TLM has a level 4 frenzy which with the update will have 25 supp requirement at level 4. maul gets a requirement, but most have it at level 1.

Here is a build that will legit be the only few str TLM builds left:

This build doesn't hold a candle to current str TLM

draconic destroyer, machine blaster, eggzooka, tesla E

125hp
45ep
43str +18 +32
53dex +29
47tech +29
25supp +3

6-1-M
1-1-4
7-4-0
0-1-0

OR

1-1-M
1-1-3
7-4-0
0-0-8

aftermath:

21-26+33 primary P / secondary E
7-9+38 aux P
25-30+13-1 def
26-32+9-1 res

atom smash other str TLM, other than that same strategy is the same as usual str TLM.

________________________________________________________________________________________________________________


Most support abusers are gone because of no extra boost from heal. tank-ers have to deal with luck. Str abusers need the best gear, high hp is left bud. Mega free for all time bud. The people that are gonna quit are legit pathetic. Learn to deal with change or gtfo.




frosty123 -> RE: =ED= New DN 05/10/2011 (10/8/2011 15:49:29)

perhaps they should make the agility thing so we can have more health and make it increase with health? i mean i dont thinkhealth is a stat.




dont give up -> RE: =ED= New DN 05/10/2011 (10/8/2011 16:27:14)

so lvl 7 of heal is 50 right




Dendavex -> RE: =ED= New DN 05/10/2011 (10/8/2011 16:30:28)

Heal.. should've never improved with support should've improved with some new stat that u cant add points to bu has it own ways of gaining points




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