Update Feedback (Full Version)

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InceptionAE -> Update Feedback (10/11/2011 18:41:53)

This update owns. It gave TLM's the ability to heal loop. All you need is a level 5 heal with health above 125 and you're good to go!




veneeria -> RE: Update Feedback (10/11/2011 18:45:09)

But requires more energy and less defences to regenerate better. By the time you can heal -> i can emp. An cyber hunter can easily destroy you, if he has the right cards.
The requirements gives some limits (i guess?) to certain high points of the builds.




InceptionAE -> RE: Update Feedback (10/11/2011 18:47:15)

139 HP
49 Energy

25 energy for heal. It just depends on the strategy. This build will have a 90% win rate. I'm sure of it.




rej -> RE: Update Feedback (10/11/2011 18:49:12)

You posted this before you even tested the build? O.O!

i highly doubt anything exept extreme strengh will work now for tlm.




veneeria -> RE: Update Feedback (10/11/2011 18:58:29)

@DungeonHunter also multi? not to say that we can just emp in the start. (even though I don't usually do it)
Somehow, it buffs the cyber hunters, more reason to have a certain skill at max.




InceptionAE -> RE: Update Feedback (10/11/2011 19:04:18)

I've tested the build it owns. It's pretty slow sometimes fast, but its good win rate.

Also, I don't tend to have max multi. I only have 5 heal, Max hybrid, and 9 reroute, the rest of the points I've carefully thought is somewhere else. I don't want to give the full build.




Minus123 -> RE: Update Feedback (10/11/2011 19:12:53)

quote:

This update owns. It gave TLM's the ability to heal loop.


Didn't they already have the ability to heal loop?




goldslayer1 -> RE: Update Feedback (10/11/2011 19:14:03)

@minus
yeah but back then they required support
now they dont require support for it.




Stabilis -> RE: Update Feedback (10/11/2011 19:15:26)

I love this update, but I would be scared if I fought someone with max medic, frenzy, reroute, and they had good dex and str.




goldslayer1 -> RE: Update Feedback (10/11/2011 19:16:05)

@green
u forgot surgical




Stabilis -> RE: Update Feedback (10/11/2011 19:18:27)

THAT IS RIGHT, COMRADE! Even better when they use it with a very serious technician, I got killed out of my blind spot not noticing this one guy had a powerful SS.




goldslayer1 -> RE: Update Feedback (10/11/2011 19:19:26)

@greenrain
stay tuned for the battle strategy section
imma post a build later after im done finishing the stats

@lord (below)
idk yet ill have to see cause i got a parent conference at school tomorrow
so ill have to wait and see.




Wraith -> RE: Update Feedback (10/11/2011 19:21:04)

^So STR TLM is still alive thank god




goldslayer1 -> RE: Update Feedback (10/11/2011 19:28:11)

@lord
yeah it is
however i have something that is better however may be a bit slower.




Wraith -> RE: Update Feedback (10/11/2011 19:31:33)

^45 win per hour?

Frankly the update was pretty awesome, it saved my gut from being stabbed out a few times (heal loops ftw) and yea...

SUP TLM being nerfed is enough for now :)




goldslayer1 -> RE: Update Feedback (10/11/2011 19:32:43)

@lord
it depends on how the enemy wants it
u will see what i mean after i post the build




supermasivo -> RE: Update Feedback (10/11/2011 19:33:16)

Yes they only nerfed supporter, but anyway my tanker still can kill str bh and tlm thank god ;)




goldslayer1 -> RE: Update Feedback (10/11/2011 19:33:56)

@masivo
they screwed up the not so smart str TLMs aswell




Wraith -> RE: Update Feedback (10/11/2011 19:34:55)

^Ok?

So...

What if a massive health guy with max technician, max hybrid, and max heal decided to tank the crud out of you?

oh btw what if he had STR?

=)

I also challenge Supermassivo to fight goldslayer (ik who the winner will be) if goldslayer wants :P because he will get a free win




supermasivo -> RE: Update Feedback (10/11/2011 19:36:49)

@Gold i still see 125 hp and over 100 str build, no change at all... just support stat on frenzy maybe... but even a lvl 1 frenzy is effective with high str.-




Wraith -> RE: Update Feedback (10/11/2011 19:39:37)

^lvl 2 actually req's 21 support lmao




supermasivo -> RE: Update Feedback (10/11/2011 19:40:07)

i can deal str builds with 90x % effective with
15 (primary)
15(sidearm)
15(zooka)
robot 25x+30
def 27
res 27

now that support is not a problem i could make 29-30 on def.

21 is default support on tlms... so, as i said a lvl 1 frenzy still rulz. lmao




Wraith -> RE: Update Feedback (10/11/2011 19:41:49)

^Not getting ya really...




supermasivo -> RE: Update Feedback (10/11/2011 19:43:26)

^ nah u dont get me, as i can see u never fight me, dont ya?




Wraith -> RE: Update Feedback (10/11/2011 19:44:34)

Uh...Your a TLM, I'm a CH.

See how that abnormally gives you a ridiulous advantage?

Well I could always blame luck, I won't blame skill, I'm too much of an egotist(jk)




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