RE: =ED= November 29th - A Frosty Design Notes (Full Version)

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Digital X -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:42:05)

Stats on the axe weap just beat celtic cleaver.. Was going to get the sword, but i'm not keen on the heavy str stat.




goldslayer1 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:43:13)

i think there is a mistake.
the sword has 1 less stat than the mutating weapon.

sword is 35 total stats when enhanced.
and mutating wep is 36 when enhanced.
i think the tech and support on sword was suppose to be 4.




Matrix77 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:44:15)

sweet!! i can buy them ingame so no need to spend my 10k points on this package :P




My Name is Jake -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:44:57)

@goldslayer1 The sword does 35 damage and the mutating weapon does 34 damage is why I think.




rej -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:44:59)

Meh... the mutating wep's stats arn't bad. but the sword's are awful.
Oh well, i am too pleased that the release is out to complain right now.




Orian -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:49:45)

So what about all credit items and are there any new missons?




goldslayer1 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:50:44)

the sword would be worth more if it was.
+8 str
+12 dex
+4 tech
+4 support

(this also makes it similar to delta sword. reverse damage element and massive 12 points which delta had on tech.




drinde -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:50:53)

Lemme guess, no Krampus Items? Frankly, I'm surprised that I'm still surprised that they didn't release the promised Credit items.




edwardvulture -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 20:52:25)

Hate to say this but I called that this was happening




Retrosaur -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:11:06)

I called it first. Hmph.




One Winged Angel1357 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:16:57)

I hate to be a doom sayer but this update was a 99% let down the only cool part is Snork's tree




drinde -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:20:31)

^
Snork has a tree???




Cinderella -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:20:58)

The credit weapons will be released when we open the Krampus village.




edwardvulture -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:22:38)

xD loop hole lol

meh not really, should have read it better.




One Winged Angel1357 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:24:06)

@Drinde Snork has a tree with Skulls on it

@Cindy hope they are fun




Wraith -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:27:11)

So basically all you had to say was: Not surprised there aren't credit weapons. Wow...

You should admire the spectacular artwork on the claws, and I will switch to TLM (maybe) to tank with it. I simply ADORE the stats and looks.

You should learn something. If NightWraith and/or Charfade can produce this, maybe the Non-Varium weapons will be equally as good. Remember the TLAPD weapons?

Keep up the good work NW and Charfade, thank you for the weapon (which I may or may not get depending on how many UGCs I have or can get) and new screens. Love the city :)

I, for one, will be racking up credits for the NonVarium release in case there is something I want (everything, but sadly that isn't possible).




drinde -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:30:34)

BTW, isn't the Maul-Stun Grenade and Technician-BloodShield supposed to be today?




T.600 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:31:43)

@Cinderella: The new sword is labelled as 'Seasonal Rare' but the mutating weapon is a 'Limited Rare'. What does this mean? Will the mutating weapon return next year? Will it only be available this year, for a limited time? Could you clear this up please.

Anyway, the release was exactly as I expected. We just some new weapons with bad stat modifiers (still no good phys staff...), a new area with nothing inside it and of course there was plenty of fuss before the update. I understand that last week the release was small so that you could make the next release bigger, but this week's release was just as small. Last week all we got was a new robot (one weapon in a week?), and this week we get 4 weapons and a new area. This is why people are quitting this game and you still fail to learn from your mistakes... If the new mutating weapon was physical and a one-time rare, I would have bought it. I guess I'll just have to keep waiting for another few years for them to release an armour as cool as founder or a decent physical staff which is sold in-game. I have already been waiting for more than 2 years so waiting any longer wont hurt me :P. To be honest, Herosmash, which is still in its Beta phase, had a much better release than this one.




rej -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:32:28)

quote:

BTW, isn't the Maul-Stun Grenade and Technician-BloodShield supposed to be today?

thankfuly, no (it would be ironic if i had waited 4 weeks for the perfect opportinity to get juggernuat champion, only to have it swiped from my grasp by a balance update.)




ND Mallet -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:34:46)

@rej BM and high strength build works just as well for Juggernaut.




Goony -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:46:18)

Nice weapons, but are you sure the rate is working properly, I have used it 22 times now and the effect has happened 10 times[:@]

I have also seen others use it and the rate seems much higher than 11%

Just me maybe, but feedback from others confirms they are getting the effect almost 50% of the time o.O




Xx_W10F3_Xx -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:51:02)

@ Above ever wonder if they puropsely make it like that having a newly released weapon with a new special effect work 50% of the time for the first few days? 0_0




My Name is Jake -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 21:59:00)

I have used the weapon 5 times and got the effect every time...




Digital X -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 22:02:37)

Yeah, i had it 3 times in a row, something must be up surely ?




goldslayer1 -> RE: =ED= November 29th - A Frosty Design Notes (12/2/2011 22:05:52)

wow. i really didn't expect this [:@]

dont u just love how they never made delta weps sellable during their promo stage?
and now that they did make it sellable again, they lowered the sell back for both credits and varium?
WTF. thats just a load of BS. and excuse me for the language. but how the hell does credit sellback go from 11k to 5750 credits?
and varium sell back was lower surely by 100-150 varium.
that is just messed up.
was there a need for that? i mean seriously the weapons are super good. and RARE.
meaning once they sold it, gone forever.

i liked the new promo. but this disappointed me alot




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