Selutu -> Star Captain Extreme Challenge Part 2: A Walkthrough (12/30/2011 23:40:16)
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Star Captain Extreme Challenge Part 2: A Walkthrough Note to all: The builds included in the following walkthrough may contain perma-rare/promotional weapons and/or mechas, an alternative to the build will be posted as soon as 1 is found. Also this quest is recommended for players of Level 40+ as the enemies do not scale and require certain weapons to beat them. Contents Necrptos XA ----- [NXA] Necrptos XB ----- [NXB] Necrptos XC ----- [NXC] Necrptos XD ----- [NXD] FAQ ----- FAQ Credits ----- [Credits] [NXA] Necryptos XA Simu-Nosferatu A typical pure damager enemy, which increases its damage each turn. However having 0 Immobility Resistance makes stunning weapons very useful Berzerk Trigger - Bonus or Boost Nerf Berzerk Effect - Deals all Critical Damage for the rest of the fight. Immobility increased to 100 Overrides all existing Bonus, Nerf, Dots and other effects. Ways to beat Simu-Nosferatu: 1) Stunning - As it has 0 Immobility Resistance, stunning weapons are very useful against it, including but not limited to the only Level 3 Stun Gun RC1. 2) Out-damaging - In battle, one of the ways to defeat your enemy is to completely overpower him, which is what will be achieved with this type of build. Stunning Builds: Type 1 - Kelvin Head Stun Gun Lock Chassis: A mecha BD weapon which can stun the enemy (e.g. Khael series/ Frankenmecha OC series) FA: Any stunning FA (e.g. Shining Electron Sniper/ Glowing Frying Pan/ Corrupted Drakel P-VW__F series) BA: Stun Gun RC1 FS: Any FS weapon that have gives a Passive additional EP regen (e.g. Rune series / Perfect Witch Launcher series) or Any FS which gives you a Passive Efficiency buff (e.g. Mana Piercer F series) BS: Earth Day Solar Panels series HD: Kelvin Head series (perferably Kelvin-Zero for the stability, but other variations will also work with certain amount of luck) Stats: Efficiency Mods: EP Boosting Mods (e.g. Invisible Poultice series/ Collection Box series/ Star Ring series) Activation Order/Explanation: BD > FA > BA > HD > Repeat until the enemy is dead or you run out of EP in which case use the BS The main focus of this build is to use the stunning weapons reapeatedly with the HD to reset all of the Cooldowns. However if you have to make sure that none of your stunning weapons nerf his Boost or Bonus, which will trigger his Berzerk ability. Image: *Clicky 1!*, *Clicky 2!* Type 2 - Full Stunlock Chassis: A mecha BD weapon which can stun the enemy (e.g. Khael series/ Frankenmecha OC series) FA: Any stunning FA (e.g. Shining Electron Sniper/ Glowing Frying Pan/ Corrupted Drakel P-VW__F series) BA: Stun Gun RC1 FS: Any FS weapon that have gives a Passive additional EP regen (e.g. Rune series / Perfect Witch Launcher series) or Any FS which gives you a Passive Efficiency buff (e.g. Mana Piercer F series) BS: Earth Day Solar Panels series HD: Disc Driver C-series Stats: Efficiency Mods: EP Boosting Mods (e.g. Invisible Poultice series/ Collection Box series/ Star Ring series) Activation Order/Explanation: BD > FA > BA > HD > Repeat until the enemy is dead or you run out of EP in which case use the BS The main focus of this build is to use the stunning weapons reapeatedly like the previous stunning build, the only difference is that instead of using only a maximum of 3 stunning weapons, most weapons on the BD are able to stun. However if you have to make sure that none of your stunning weapons nerf his Boost or Bonus, which will trigger his Berzerk ability. Image: Out-damaging builds: Type 1 - Pure damage Chassis: A mecha BD weapon with high damage and no Bonus or Boost nerfs (e.g. TerriFi series/ GLaDERP Security Model A series) FA: High damaging FAs (e.g. Salvaged Deluxeblade series/ Sniega Liegabals series) BA: High damaging BAs (e.g. Nephyrisis Embrace series/ Salvaged Quadmissile/ (Salvage) SnowZooka series/Default on TerriFi series) FS: Any FS weapon that have gives a Passive additional EP regen (e.g. Rune series / Perfect Witch Launcher series)/Any FS which gives you a Passive Efficiency buff (e.g. Mana Piercer F series) BS: Any high damaging BS that increases its own damage and/or its bonus (preferably Master Chef series/ Graphel ALB series)/ Earth Day Solar Panels series HD: Salvaged Skull series Stats: Efficiency Mods: EP Boosting Mods (e.g. Invisible Poultice series, Collection Box series or Star Ring series) Activation Order/Explanation: If using the TerriFi series as the Chassis: HD > BA > FA > BA > BD The main point of this build is to basically out damage Simu-Nosferatu. With the Salvaged Skull series's instant +40 Boost, you can quickly utilize many high damaging weapons in order to out damage it. Image: *Clicky!* Type 2 - Spam damage Chassis: A mecha BD weapon with high damage and no Bonus or Boost nerfs (e.g. TerriFi series/ GLaDERP Security Model A series) FA: Any FA that increases its own Damage (and Bonus) per use (preferably Sniega Liegabals series) BA: Any high damaging BAs that deals massive damage or increases its own Damage (and Bonus) per use(preferably Nephyrisis Embrace series/ Salvaged Quadmissile series/ Dragonfist) FS: Any FS weapon that have gives a Passive additional EP regen (e.g. Rune series / Perfect Witch Launcher series)/Any FS which gives you a Passive Efficiency buff (e.g. Mana Piercer F series)/Any high damaging FS (preferably Chibi Dragonoid) BS: Any high damaging BS that increases its own Damage (and Bonus) per use (preferably Master Chef series/ Graphel ALB series)/ Earth Day Solar Panels series HD: Salvaged Skull series Stats: Efficiency Mods: EP Boosting Mods (e.g. Invisible Poultice series/ Collection Box series/ Star Ring series) Activation Order/Explanation: HD > Master Chef series/Graphel ALB series/Sniega Liegabals series/Salvaged Quadmissile series > Master Chef series/Graphel ALB series/Sniega Liegabals series/Salvaged Quadmissile series (repeat until HD finishes Cooldown, in which case use the HD again) Not much thought, just by using the Salvage Skull series, it allows your Weapons that increases their own damage to deal even more damage! Type 3 - Healing Spam Chassis: A mecha with a BD weapon that heals (e.g. Hunter Eidolon) FA: Any FA that increases its own Damage (and Bonus) per use (preferably Sniega Liegabals series) BA: Any high damaging BAs that deals massive damage or increases its own Damage (and Bonus) per use(preferably Nephyrisis Embrace series/ Salvaged Quadmissile series/ Dragonfist) FS: Any FS weapon that heals you for quite an amount (e.g. Ticklish Zorbo/ Rune series/ Mana Piercer F series/ Chibi Dragonoid) BS: Any high damaging BS that increases its own Damage (and Bonus) per use (preferably Master Chef series/ Graphel ALB series)/ Earth Day Solar Panels series HD: Salvaged Skull series Stats: Efficiency Mods: EP Boosting Mods (e.g. Invisible Poultice series/ Collection Box series/ Star Ring series) Activation Order/Explanation: HD > Master Chef series/Graphel ALB series/Sniega Liegabals series/Salvaged Quadmissile series > Master Chef series/Graphel ALB series/Sniega Liegabals series/Salvaged Quadmissile series (repeat until HD finishes Cooldown or your HP is quite low, in which case use the BD or any healing weapons for a heal) Similar to the above mentioned Spam Damage build, this one utilizes one or two of the spam weapons mentioned before and combines them together with some healing weapons to survive a bit easier. Image: *Clicky!* Type 4 - Stunning Spam Chassis: A mecha BD weapon which can stun the enemy (e.g. Khael series/ Frankenmecha OC series) FA: Any FA that increases its own Damage (and Bonus) per use (preferably Sniega Liegabals series)/Any stunning FA (e.g. Shining Electron Sniper/ Glowing Frying Pan/ Corrupted Drakel P-VW__F series) BA: Any high damaging BAs that deals massive damage or increases its own Damage (and Bonus) per use(preferably Nephyrisis Embrace series/ Salvaged Quadmissile series/ Dragonfist) FS: Any FS weapon that heals you for quite an amount (e.g. Ticklish Zorbo/ Rune series/ Mana Piercer F series/ Chibi Dragonoid) BS: Any high damaging BS that increases its own Damage (and Bonus) per use (preferably Master Chef series/ Graphel ALB series)/ Earth Day Solar Panels series HD: Salvaged Skull series Stats: Efficiency Mods: EP Boosting Mods (e.g. Invisible Poultice series/ Collection Box series/ Star Ring series) Activation Order/Explanation: BD > HD > Master Chef series/Graphel ALB series/Sniega Liegabals series/Salvaged Quadmissile series > Master Chef series/Graphel ALB series/Sniega Liegabals series/Salvaged Quadmissile series (repeat until HD finishes Cooldown) Basically the Spamming build, but with some stunning weapons thrown in. Image: *Clicky!* Simu-Vampire Minion A high damage dealing enemy that causes a HP and EP IDoT on your for 99 turns and cannot be stunned. Berzerk Trigger - Defense nerf or DoTs Berzerk Effect - Deals all Critical Damage for the rest of the fight. Overrides all existing Bonus, Nerf, Dots and other effects. Ways to beat Simu-Nosferatu: 1) Out damaging it - There is no other way you can beat the Simu-Vampire Minion as with all other methods will just get ripped apart by the IDoT. Stunning does not work as it is un-stunnable with its own effect. Credits stealthwings -- For his build to beat the Simu-Castle, proof-reading and for informing me that the Seed Shooter series is a BS and not a FS. Thiefboy109 -- For his build to beat the Simu-Nosferatu and a better way of formatting as well as his screenshot deathkiller -- For his build to beat the Simu-Minion and for the screen shots. Peachii -- For the encyclopedia entry of Simu-Nosferatu and Simu-Vampire Minion.
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