Hun Kingq -> RE: =ED= DNS - January 04, 2012 Frysteland Final Phase An Epic New Year! (1/4/2012 23:01:14)
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Technician does two things increase tech/resistance increasing power to Plasma Rain, Plasma Cannon, and bot. So when a Blood Mage gets Malfunctioned after the update by the Cyber Hunter there goes the effectiveness in getting large amount of damage. So while the other two classes have the ability to debuff and increase damage at the same time the Blood Mage will only be stuck with a debuff skill that does not increase damage and does not lower the strength enough to even bother with it uses large amounts of energy at high levels with no viable way to get back energy as static charge and reroute. So now the Blood Mage will only have one defensive skill to improve the stat (dex) to increase the damage of only two skills which are overload and super charge and with the other two classes will be able to have high resistance a Blood mage will have to have those two skills at a very high level or max to be effective and again without viable energy regain once those skills are used the energy is used. Some may say the damage is the same on all multis I have tested Plasma Rain on max with max technician and in 2vs2 to highest damage I got on the same level player was 47 while a Blood mage with high dex with max reflex boost and physical armor was destroyed with artillery strike because they got 50+ damage so tell me again the damage is the same when my tech was at the same level as their support and they got more damage. So after the update the Blood Mage will have Debuff skill with no increase in damage energy or physical and not that effective even at high levels and uses large amounts of energy No viable energy regain unless large amount of energy is used No energy stealing skill unless you have the new armor, staff, and yeti No skill to improve tech to increase the power to make a difference in energy damage For the Blood Mage Reflex boost is not that effective even at high levels especially against weapons I noticed sometime ago Technician for the Blood Mage became less effective as well. Will have three skills to improve with support and the Blood Mage Class is a strength, Dex, Tech class because they have no Offensive skills that improves with support as the tact merc has Artillery strike With a class having a lot of skills that only effective at high levels with no viable energy regain does not make sense when the other two classes can take away 30 plus energy and regain energy as time goes by or get a large portion of energy at low levels in one strike because even one knows the chance of the Blood mage Blocking is basically none even with high dex. So if I missed anything go ahead and add it since people want to talk about how things are unfair, just to show how fair things are. Every update except one has not been beneficial to either the mage classes. How often does a Blood Mage win some kind of Daily achievement? How many players do see as a Blood Mage? How many players want to be a Blood Mage? How many of you here is willing after the update change from tact merc or cyber Hunter to the Blood mage after the update just because they are getting Energy Shield? The Blood Mage is the most undesirable class to be created due to the things they lack and until the incorporate skills into the Blood Mage skill tree that are unique and impressive in power for the duration of Delta you will see a lot less players as Blood Mages, making it an endangered class.
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