Picking on classes (Full Version)

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Ranloth -> Picking on classes (1/8/2012 18:21:18)

I noticed a trend going on whenever one class got buffed and other was slightly nerfed.

Firstly people started to pick on BHs with their Str builds and that no one could stand them, and they were the OP class. Next, TLM came along which was actually overpowered for quite a while, but was finally somewhat balanced, and what suprised me were few opinions saying that TLM was meant to be for tanking, it got nerfed too much and some even said Devs made it.. more OP! Mainly due to Smoke + Stun Grenade dealing very high damage, but Maul was even worse.
But seeing how TLM is balanced (at least seems like it for now), people went onto CH which seems to be one of the best classes due to getting Plasma Armor only, seeing how they lacked a passive and was hard to play with their setup of skills. There's discussion going on how it's new OP class and should be nerfed like TLM.. :S

CH and TLM now are pretty much the same: Plasma Armor = Mineral, Smoke = Malf, but TLMs still keep their Reroute while CHs have Static Charge which is blockable and you might not get any Energy back until cooldown is over, so doesn't that make TLM stronger than CH? Why do people say CH is next OP class if them two are pretty much the same? Fact Plasma Armor + SA + Massacre (or any other skill of people's choice) makes it too strong? SA is based purely on luck so it can't be considered a proper passive skill.
Rise of DEX CHs was mentioned at least once, which makes CH overpowered. It can't be as Multi is only skill that relies on Dex, and don't forget your Tech requirement on Plasma Armor & Support for your SA.

Yes I focused on these 2 classes but explanation was needed. Why is the reason people say CH is new OP class? Is it mainly because TLM isn't dominating anymore and they want their revenge; nerfing CHs? What's gonna be next, slight change to BMs (Intimidate has planned change, to make more useful) and people will start saying that it made them too strong as they can dominate Str builds and probably Tanks? Or possibly payers demand their rights and take them too far with balance; wanting TLM to stay OP'ed as they paid for that.. It's mainly class jumpers who want their class to stay OP'ed, but funny enough - they will change to next "OP'ed" class, and when a change is done to it, they will demand their rights again. Notice the pattern yet?
That's why game is in testing phase, everything can be changed and you should know it. That hard to understand?

Before you say anything, I did spend some money on the game myself. 3x 10K Varium + smaller packages for alts. But demanding for what you want, not getting it, and then flaming Devs doesn't help in their work at all, that's why ED Community is falling apart.. -.-




ND Mallet -> RE: Picking on classes (1/8/2012 18:26:39)

High Dex/support Multi-Shot Malf build in 2vs2 with Plasma Armor. It blocks a lot, gets reliable energy return from Static because of Dex, Malf takes away a lot of tech and Multi-Shot will hurt like no other.




D.v.D. -> RE: Picking on classes (1/8/2012 18:32:11)

*cough* mass+ plasma armor+ shadow art + mulf *cough*


I'm just saying they buffed Ch too much.




Ranloth -> RE: Picking on classes (1/8/2012 18:35:53)

TLMs with Mineral Armor, high Str/Support build takes away a lot of Dex, deals high damage from Multi, Reroute doesn't need to be maxed thus investing in Smoke and Multi, and you get reliable EP regen too..

Also with Dex build, problem is with enhancements, not CHs. You van have Focus 5 build to meet requirements and spam enhancements into Dex, making it too strong. But same case is with TLMs, and other stat abusing classes.

@above
And your Energy comes from stats, is that so? As you missed Static Charge to get Energy back. Otherwise your build ia impossible with it.




rej -> RE: Picking on classes (1/8/2012 18:40:23)

Yeah, ch's were given too much power. I don't even need to elaborate on that.




Laces -> RE: Picking on classes (1/8/2012 18:49:01)

^Um. Yes you do. Honestly, I don't see what people are whining about. I'm a CH since it came out. And it is no where near OP'd. Support builds are pointless as only 2 skills improve with support, strength builds require a fair amount of Tech/Support if you plan on putting Plasma Armor or SA in your build. Tech builds aren't that great as Plasma Grenade isn't that strong. SC can be blocked and a CH build mainly relies on SC. I don't see what people are complaining about honestly. Dex builds, you have fair amount of points in Plasma Armor/SC/and Multishot.




Zeoth -> RE: Picking on classes (1/8/2012 18:52:45)

Their complaining cuz the energy passive mostly covered the weakness and their having a harder time. How'd they give CH to much power? They replaced one skill so now their OP? Silly




Wootz -> RE: Picking on classes (1/8/2012 18:52:49)

Cyber Hunters are fine. They are the exact opposite of Tactical Mercenaries and its just the way it works out in the pyramid. Some class kills the other etc.
When I first changed into an Cyber Hunter, which was in August, while they "weren't Over-Powered" I promised myself that whatever happens to the class I am staying in it, and never changing out of it. Much like Fay and Bounty Hunter.




Nub Apocalypse -> RE: Picking on classes (1/8/2012 18:58:00)

A buff to one class means a nerf to all other classes. Power in a PvP game like EpicDuel is defined by the ability to win. By increasing the chances of one class to win, it simultaneously decreases the chances of the other classes to win. And by now, hasn't everyone realised yet that "OP" is nothing but a trend? Every balance update changes the power of classes, and as a result this "OP" may move, however with every balance update, complaints occur, either because because this "OP" hasn't moved classes, or it has. Take your history of EpicDuel as you know it, has there ever been a time where there wasn't an OP class? Complete balance in PvP is near impossible, it's like trying to balance a sphere on top of a cone. Right now, CH is just the new class "OP" has happened to move to.




Jekyll -> RE: Picking on classes (1/8/2012 19:01:33)

@Wootz I'm in the same situation as you. The only time I left Cyber Hunter was to try out the other evolved classes, for maybe a week or so. Now I will stay as a Cyber till more classes are released (if ever!)




Wootz -> RE: Picking on classes (1/8/2012 19:04:50)

Glad to hear that! :D
If new classes ever come, again. I'd just change into the newest generation of Hunters and see what it has to offer.




Wraith -> RE: Picking on classes (1/8/2012 19:09:33)

Meh, I'll be staying Mage instead xD




Jekyll -> RE: Picking on classes (1/8/2012 19:10:17)

The bottom line is: No matter how much and how badly people pick on us (True/Original/Real) Cyber Hunters, I won't care at all. I was a CH when it was considerably weaker, and I just stuck with it.




Wootz -> RE: Picking on classes (1/8/2012 19:12:57)

Agreed. The look at Merc's faces when they saw me with an Max Massacre gettin' the first turn and losing no matter how much HP they got was priceless.




Zeoth -> RE: Picking on classes (1/8/2012 19:16:06)

Well I was a Tech Mage and decided to go CH a month b4 the changes cuz ppl claimed they suck. I wanted to shut them up but the debs beat me to the punch for once LOL




Gepard Acht -> RE: Picking on classes (1/8/2012 19:49:28)

@wootz the face in every battle stays the same :P




BlueKatz -> RE: Picking on classes (1/8/2012 20:25:56)

quote:

CH and TLM now are pretty much the same: Plasma Armor = Mineral, Smoke = Malf, but TLMs still keep their Reroute while CHs have Static Charge which is blockable and you might not get any Energy back until cooldown is over, so doesn't that make TLM stronger than CH? Why do people say CH is next OP class if them two are pretty much the same? Fact Plasma Armor + SA + Massacre (or any other skill of people's choice) makes it too strong? SA is based purely on luck so it can't be considered a proper passive skill.


You can use Dex without it increase skill effect, it actually turn out quite nice for most class. Also CH doesn't have any punishment from using Dex at all and the broken Block stack system encourage using Dex with SA. Plasma Armor while limit build creative, it in fact punish CH less compare to HA because of the Block - as well.

CH even have some real good build before the buff heh
Most CH builds out there at this time is pretty bad. CH doesn't need to tank, they are tank already and unless you use poison (which no one use) there's no reason to Tank (most of CH skill are STR, and it discourage to use Bot, not really sure about Support however) people using tank out there just run over the fire any class with good loop and MP stealing will punish Tanker hard. Maybe its time for CH to fight like STR TM, BH or Sup Mer (not sure about Sup still) instead of fighting exactly like TLM




goldslayer1 -> RE: Picking on classes (1/8/2012 20:33:27)

CH can solo Armored hazard.
i never seen a tlm do that before (even at its best)




Midnightsoul -> RE: Picking on classes (1/8/2012 21:29:47)

guys, if u say dex CH's are overpowered, then get our dex too! u complain we block too much, well then u can be OP'ed with high dex too. np with that.

@wootz and drinde
lol, i tried out the others too. BM was very fun :D
TLM...was ok back then...had a good win ratio as a str/tank but everything was too repetitive and easy




goldslayer1 -> RE: Picking on classes (1/8/2012 21:31:47)

CH can solo armored hazard (with this new update) and the person that did it, didn't use health boosters.
im not even going to bother saying more.




BlueKatz -> RE: Picking on classes (1/8/2012 21:59:34)

Dex is my highest stat >.>




Wraith -> RE: Picking on classes (1/8/2012 22:01:13)

The point is, CH IS overpowered.

After the update, I have been unable to beat a single CH. And I'm a full Varium TechMage with optimized stats, powerful attacks, and more stat modifiers than the average player.

However, CH and it's pretty ridiculous Plasma Armor defend it from most of my attacks. You may be wondering how this is different from TLM.

TLM STR Builds more or less abused Dex to a certain extent. Their Tech was usually quite low, and thus I could still pull off a win with DM + Gun, Aux, SC.

CH STR/Dex builds are insane. With extraordinarily high Dex, it pretty much renders my Assimilate and Strike useless. Once I malf, they Assault Bot, and thus still have over 35 res. Oh, and then they can either deal 50+ damage on the spot with Malf-Multi, or Static and Mass.

Technician isn't really useful against CH. I'm not going to make an anti-CH build because that would mean I get devastated by other classes.

I'm only NPCing until this issue is resolved.




Oh, and CH soloing a 1000 HP boss is definitely OP. Admit it.




Zeoth -> RE: Picking on classes (1/8/2012 22:02:32)

Dex is mine too but thats cuz I had a dex build 142 dex xD




Laces -> RE: Picking on classes (1/8/2012 23:29:58)

If people think the Plasma Armor is OP'd, then maybe we, instead of increasing your resistance, increase your Tech? Say perhaps, that Max Plasma Armor gives +20 Tech.

Plasma Armor:

Level 1: +5 Tech
Level 2: +7 Tech
Level 3: + 8 Tech
Level 4: +10 Tech
Level 5: +12 Tech
Level 6: +14 Tech
Level 7: +16 Tech
Level 8: +17 Tech
Level 9: +19 Tech
Level 10: +20 Tech

So, that would be about a +6 on resistance. Keep the current Tech Requirements though. I hope this improves the situation for everyone, CH, included as I myself am a CH.




State Alchemist -> RE: Picking on classes (1/8/2012 23:32:42)

CH IS OP. No doubt about it

Saw a real well known Tact merc that is now on 2v2 leaderboard as a CH

He jumped cause it is, simple as that.




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