Lycus -> RE: Time invested vs reward. (1/12/2012 2:13:20)
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Here are my worries about this idea: People are already complaining that the gap between level cap and level 31 + below is already quite large, exactly why we've tried to tighten up the battles, so you get a lot more even fights - but these battles still happen, and this would just add to the advantages that level 34's have over level 29's, 30's, 31's and may be even 32's, it would even start creating a gap between level 34 and level 33. If we continue to do what is planned, and just introduce exp/gold scaling, then that caters for this more. Level 34's will still gain the most, since they're top of the chain, but not to an unfair advantage, since level 29's - 33's (all levels will, but these are the ones that can battle level 34's), will also be on this scale, so they will be at a lot less of a disadvantage. The game needs to be enjoyable for everyone, as much as possible. The most fairest thing to do would be to introduce the scaling system, which benefits everyone. I do know what you mean, as someone at the level cap, you theoretically are a top contributor of time and effort, since you've *probably* played more than players of lower levels. Isn't it enough rewards though that level cap items are naturally stronger than the other levels? I know it's hard to earn them, and that's the point being made - but as stated the scaling system should take care of that still. These are just the problems that appear to me straight away on the surface of things, I understand you, and I know it's nice to be rewarded for all your effort :) but it needs to be done in a way that doesn't create gaps, or make gaps bigger between levels!
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