Drakkoniss -> RE: =HS= Game Feedback Thread (2/3/2012 13:13:30)
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I think I shall speak of Anti's post, now. Likewise, I most likely would have quit this game long ago, if it were not for the community. Even my drive towards NPCdom cannot sate my mental demands in such a case. I would be utterly bored, and I would have left long ago. I'd say the community, rather than the game, is the only reason non-noobs even stay in it at all. Frankly, while I do enjoy the game, and it has gobs of potential, for the moment, it's garbage, perhaps worse than that. It's irritating to play to a point that your only reason to keep going is so you can get great achievements in power and glory later on, as it were, if you participate in PvP, and many times in the boss soloing business. So true; The features of the actual game itself were what initially drew me to it. Players becoming NPCs more often than the staff creates their own, and the promise of total power custimization (I word it that way seeing as I was an alpha player, if not he; I mean him no insult by that; It is merely meant to be a statement, and to some extent an expression of my irritation: I have spent over $100 on this game alone, and I have put so much time and interest in it you would not believe). The glory I could attain through the war and my activities drove me to become rank 10 good before the war was over, or even that close to over. I had over 1 million fame for ages, the only reason I don't have as much now being fees for legendary powers, and I would have had 2 million+ if they would let you get money after 1M with quests and kills. Yercom was likewise for me a very entertaining release. We finally had an explanation as to what the Oblivion were, and we had spectacular new items to wear. I fought fleas for no reason other than to show my patriotism, as it were, to the war against them, and that was in Liberty. Hundreds if not thousands of fleas dead, most likely. This was back in the "Golden Age" of the game, when, while not everyone liked what was going on, and there were many complaints of there not being a flea-based armor, noone hated how the game was going with such a passion or dejection as some show now. Releases were not that often, but at least they were good. We had more than 2 servers, then, and we had a great community of players to fill in the moments of boredom (and there were quite a few, with multiple weeks without releases). It was still great. Ah, Friday the 13th, the original... That's when Comedy and Tragedy was first thought up. That's when such great items and weapons were released, and we had a new boss to entertain ourselves, aside from fighting the nasty canibals, which was fun in its own right. And there were great rewards for doing so, as well. I can understand why they'd rerelease things this time, but that is neither here nor there... And OH, how the spirit of the game was alive in the days before Un Death's arival, and the betrayal of he who we would make our ally. Many had predicted that things wouldn't go according to how they seemed, and the ending it has was and is a good one, but the theories of the game's progress were ALIVE, and the activity in the wars and trials was beautiful, even if Evil came on top in the end. Back then, Un Death was the most powerful boss in the game, and was stronger than any of us could imagine. Fighting him seemed unfair, unless you had Stupifacio, and oh, the irritation I had... but the pleasure, too. Now, we have a mockery in a fair that is more powerful than the incarnation of frigging DEATH! How can that happen, when it is but an Alligator Man? To be fair, I did quite a bit more than stand afk while I was in Liberty-1, as it was at the time the most popular place, instead of Overlook, as it now is. Reading your comment brings back the horror and sadness that such things embodied, along with the irritation... Likewise, I was excited about PvP, as it had also been what I had always wanted for the game, and the anticipation of it helped me forget Pleasanton, but it is still there... and it's been months. How do we know he hasn't rewritten reality already, and this is not his result? A viod... filled with nothingness and horror... PvP I expected would become a huge part of the game since the very begining, as you'd be able to see if you had the ability to view the original thread that this was based off of... but this is just horribly sad. My great vission of the future- a future based on PvP as the main aspect of the game (and you would think you'd be able to choose to not fight people of your allignment, devs [which brings me to the question of why we can't choose it anymore... but whatever]) -parodied, almost, in what we have now... Hopefully, yes, the Battle Polls will help, but with how it is now, I question if the game will be able to bounce back. I miss design notes. T_T (look at that smiley; those are tears of blood) Again, I am reminded of how similar we are, Anti, at our cores... You have worded this post wonderfully, btw. I wouldn't be able to make one better, myself, even if I spent hours on it, most likely. I agree with your point about being that experienced, btw. You are one of the greats, and sadly far too many of the older players in the community have just left. Were we to lose you, I despair to think how the game would function, let alone prosper, with the community how it is, now. Maybe, in all reality, it could, but you get my point. Such things should not be happening. The leaderboards are a mockery, frankly, of what they could be. If they had a daily leaderboard that actually showed percentiles and ratios, maybe PvP would be improved as a whole to a point at which it would be worth playing, even in this lagfest, it is that much of a need. I, myself, have not been playing PvP, and I have very little hope of getting Ice Barrage or even Chuddling Rash any time soon, what with how difficult it actually IS to get that many kills with another level 20 in the room, now, without even taking into account legendary abuse, or people interupting matches with Ice Barrage builds and winning in 5 minutes, even if you have 800+ points already, and leaving little possibility of killing the interupter, even with 2 on 1 tactics. I agree with you on your experience (yes, I will say this twice, because I want to), and sadly, such things do not matter anymore, so long as you are unwilling to actually use a build that doesn't have moral standards. Many others would claim such a title, but in truth, you have at least a slot in the top 5 people that are actually skilled at making builds- builds that SHOULD be able to be varied and would dominate the competition, if things weren't so unballanced and broken. Even the game itself agrees.The game screams with rage, shouting, "HOW CAN THIS BE POSSIBLE?!?!?!?! HOW CAN THIS HAPPEN TO ME, THAT I AM SO?!?!?!?!?!?!?!?!?!" It MOANS with lag, shouting for attention to be brought to it, and that things be right, but they aren't! No; Things must change. This is an insult that goes too far for my tastes, infecting this great game with the mediocrity and the poorness of the management of it. I appologize if that hurts your feelings, but you should not be spreading yourself so frigging THIN!!! When there are problems discovered with things, they should be dealt with, not ignored. I will accept that the move of some of your staff to AQW is a good decision. It is the workhorse game that earns you all your money, even if this game has greater potential. Moving even more people's attentions to yet another game, when you have so seemingly few cannot be acceptable, though. If you want to make money from a game, you have to put work into it. Moving more people to AQW3D, or AQ3D, as it may be called, though I believe it is the first, probably just won't do much for it, overall, considering how little experience with such things most of your people have. Sure, they may have dealt with the subject for a bit in college, but their skills are probably so rusty in that field that they'd have to relearn huge chunks of information, and even then they will struggle not to impede the progress of the game, because of mistakes they make because of lack of experience on such things. If you want that to work, hire more people; Hire people that have experience in such matters, and who specialized in it, and don't move people from your other projects that you need to make money, and don't want to fall of the map. I'm suprised I'd even have to say such things (no offence; I am truly sorry if you take it to that comment, or if something is happening that is not common knowledge, that is needing extensive work before release, and that is actually a good decision; If it is issues with coding for HS, I would entirely understand), as it seems to be common sense, as it were. Seems yet again that we are similar in our train of thoughts, as you also indicated something to a similar effect as part of what I say in my last paragraph. That would be the part about making money. You also yet again have thought of what I choose to say (to some degree) before I even typed it. I like that. Shows your intelligence, and you did it in a much more friendly way than I did, though I feel harshness and emphasis on this matter is needed. And I have also seen quite a few errors in judgement on the part of AE staff with regards to the things of this game... :/ The first battle poll could be quite a bit better, and example of this. There is one weapon that is dramatically better than the other, when you'd want something provocative and huge when you first released something such as this, so you will increase player attention and the urge to do PvP, even with how horrible it is atm. HORRIBLE error in judgement. *sigh* Sometimes I wish I was hired as a PR guy for AE in the HS community, telling them what the players want, and what's the best choice for how to proceed with things, and offering ideas. I draw pretty well, too. I agree. PvP, specifically the Legendaries, should be the first priority, even with the objections as to the storyline. That will be a huge boost to player morale, and with how long it has taken, a bit longer on the storyline won't hurt as much as postponing that will. If there were more releases, I would say that you were right about the need of NPCs, but to me it is adequate, for now, though it will later need to be looked at much more. On that note, I would like more player suggestion shop releases. We have at the very least had a Lunar Eclipse, if not a solar one since the Oblivion said that, if I remember correctly. -.- Already talked about the game needing more developers, but good idea, emphasizing it again. AE in general needs more staff, I think. I already gave a suggestion as to how to help with the current problem in my rant-paragraph earlier. I already commented on the fact that the first Battle Poll is a farce, but I will say this again: The weapons drawn are mediocre. There is clearly one choice for the war, and that one will win by a landslide if the war meter is ever fixed. I do like the concept of the one on the left, but you should at the very least have made a better one to set against it, if you weren't actually going to do something big and provocative like the Vampire vs. Lycan war concept is, or Pirate vs. Ninja. The fact that you make one weapon seem evil completely insults the CONCEPT of Battle Polls, too. You know that the game has a bigger evil power-base, and you gave the one that looked evil a frigging red background, and the other one blue, to make it look like yet another Good vs. Evil war to insult us with. THINK before you act. If you have a new feature that you intend to be a huge part of the game, try to make it have a good first impression. TRY AS HARD AS POSSIBLE TO MAKE THE GAME AS GOOD AS POSSIBLE!!!!!!!!! USE BUSINESS SENSE!!!!!!!!! ... And now that that's over... To be fair, you probably decided to put this game aside because you didn't think it was worth it, monetarilly. There are only 2 reasons that is so is because you took the servers and put them on AQW and never returned them, after a supposed loan, and you put so little apparent effort into this one, and you definitely don't put a focus on it. No, because that would be risky, and you don't have enough experienced staff members, especially considering the fact that you could hire more. If you had actually put the staff members who were working on AQW3D (since the time you decided to have your guys have a competition to create games, and had a whim to create an actual 3D one as a main game, after seeing the one made in such a short time, I would guess) on this game's development, you could have a second AQW. Yes, because you linked the memberships, there is not as much of a chance for profit as it would be if they were seperate (but hey, that's your choice; If it's bad, it's a bad choice), but there is still the income from SCs that you could get. With enough servers and regular releases (especially if you are thinking about doing what I think you are with the storyline, and how stale AQW's storyline has gotten), this game could make tremendous ammounts of money, and especially if you actually do decide to unlink the memberships, which I would strongly recommend eventually doing, once HS's player base is large enough to not need the boosts from AQW mems coming over here to actually cause people to want memberships on here for the merit the game itself has, not just as some added benefit from playing AQW. AND YES, THE LAG!!! The lag is so bad you have to be on low quality to even reasonably HOPE to not get lag on PvP. I have not had too many disconnections, but then again, I don't play PvP often. PvP IS SO BROKEN THAT IT REFUSES TO ALLOW YOU TO ATTACK YOUR ENEMIES FOR AS MUCH AS 30 MINUTES ON END, AND THAT'S WITHOUT ACCOUNTING FOR LAGGY ANIMATIONS, STICKING FRIGGING SKILLS, AND PAUSES AFTER THE FIRST ONE!!!!!!!!!!!!!!!!!!!!!!!! I miss Venus. T_T To finish mine off, I will give a quote: quote:
I suppose to finish this all off I just want to say I love Artix Entertainment. I'm not hating on you at all, and you've done well with every other game you've made. Just please don't let HeroSmash die. Don't abandon the potential this game has. Chances are this post will be ignored by most of you, but I don't care, it needed to be said. Hopefully somebody up top will see this and realize what it is they're doing, or more appropriately neglecting to do. Edit: Looking at the new DNs, I like the concept of the actual choice of themes for the polls, but it should be made much more clear as to what the Battle Poll actually represents. People think it's only the weapon versuse the weapon, not Sci. Fi. vs. Fantasy. That needs to be improved, and the news in-game does not even indicate it is, I believe. Yes, I just checked, and in-game, it says nothing of the sort. That REALLY needs to be made clear for this poll to work well, and be a true representation of oppinions. I appologise as to my remarks as to not doing something provocative earlier, but I shall not delete them, so as to leave my post intact, and so that the oppinions will still be heard. They are still valid with regards of what needs to be done, if not the thematic choice, but as I said, that needs to be made clear. Absolutely noone I know in-game is aware that it's Sci-Fi. vs. Fantasy.
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