RE: =ED= February 10th Design Notes - Drop Addendum (Full Version)

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drinde -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 22:14:42)

But we LIKED the inexperienced Mirv. :(

Ah well, all things come to an end.




DeathGuard -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 22:16:13)

It is a bug? Don't fix it, it doesn't affects us[:)]




drinde -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 22:21:26)

Well, since it IS a bug. The FinderBot says the BioHusk costs 10,000 Credits. I'd like the sellback to follow it. ^^




rej -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 22:24:05)

quote:

We finally gave Mirv a lesson on market economics...

This release got rid of the individual merchant discounts or markups for items. An item will now have the same price at every merchant it's sold and every merchant will have a 50% Credit and 15% Varium sellback. The upcoming drops will more than makeup for the little bit of Credits you'll lose from the lower sellback, and it really makes the game pricing easier to understand.

There shouldn't be anything selling for 55%... that's probably a bug.


In other words, while Titan was tinkering with the sell back coding, this would have been an excellent time to increase varium sell back to 50% as should have been from the start. Pity you did not decide to fix that in this release, it would have made up for some of the disappointment of delayed content.




Silver Sky Magician -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 23:23:57)

Are the Assault Bot and arcade hoverbike available as drops now or will they only be available as drops next update?




edwardvulture -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 23:35:57)

The sell-back for old non-rares are 55% so you should sell them before this is fixed.




Xx. Christian .xX -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 23:41:34)

can someone show me the weps they drop?




Ashari -> RE: =ED= February 10th Design Notes - Drop Addendum (2/10/2012 23:57:02)

After doing some poking around, the strange sellbacks for some items are a result of a few items manually having sellbacks set for them. Rusted items are one exception to the 50% sellback. They have a 30% sellback since they are quite beat up.

quote:

Are the Assault Bot and arcade hoverbike available as drops now or will they only be available as drops next update?

The Arcade prizes haven't been added yet. This week is a bit of a test run for the new drop system to make sure everything works out well. They'll be added next week though and you'll have a chance to win the jackpot prizes every time you battle.

quote:

can someone show me the weps they drop?

Yep, the list is here on the Wiki and you can find them at the Junker too.




Gepard Acht -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 0:21:17)

can you make mirv dumber again? i need those extra creds from the sellback now that i'm bankrupt :P




Joe10112 -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 0:52:23)

So technically, you could get varium as a drop????

(Rusted Weapon sells for some varium???)




zelemania -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 3:48:58)

I missed charfade's bike once again. [:(]




midnight assassin -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 5:48:22)

@Ashari

Can you pls tell us the droprate of these new aging weapons.




SouL Prisoner -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 6:09:49)

lol , y is every thing "rusted" ??

i mean everything is so CHEAP , when u sell them !! wats the use of the below 100 credits ,weapons for the higher lvl ??

and that too so less drop rate!!




drinde -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 6:11:59)

Its for Lv10 and below. Use at your own risk.




Laceration General -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 6:28:05)

The weapons themself are almost useless. I would suggest selling them no matter what level you are.




Gepard Acht -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 7:31:38)

oh yeah, rarton and I can have easier noob fights




Wraith -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 8:28:37)

@Laceration: We figured that out a LONG time ago ^_^ but you is right:P




Laceration General -> RE: =ED= February 10th Design Notes - Drop Addendum (2/11/2012 8:33:10)

guessed that, Im friends with Rarton too, maybe i should noob fight him too




rej -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 15:25:32)

I would very much like a decent explanation as to why the decrease in sell back was necessary for certain npcs, as it did little except anger players.




Elf Priest JZaanu -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 15:52:28)

Since all rates are equal for all shops, I think having booster packs should be sold exclusively at Vendbots. By doing this, less chances of accidental buying of anything else but booster packs. Unless there will be other features added to the various shops, it really doesn't provide any incentive to shop boosters there any more.




Ashari -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 15:52:38)

quote:

Can you pls tell us the droprate of these new aging weapons.

The drop rates are actually dynamic. Your chance to get a drop will increase if you haven't had a drop in a certain amount of battles. This way, you'll have a chance to earn a drop over time, no matter how bad your luck is.

quote:

Since all rates are equal for all shops, I think having booster packs should be sold exclusively at Vendbots. By doing this, less chances of accidental buying of anything else but booster packs. Unless there will be other features added to the various shops, it really doesn't provide any incentive to shop boosters there any more.

I'll bring this up to the devs, Jzaanu. Boosters were at random NPCs before Vendbots were introduced all over Delta V, but now they're in every area, so a booster is never far away. It's a good idea.




IsaiahtheMage -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 16:36:51)

I'm not understaning what was the point of reducing sellback prices? All it did was make some players angry. I also would like to ask are Titan and Rabblefroth working on 2vs2. Because I just gone done fighting a 2vs2 battle which was 2 lvl 34 full variums vs me (lvl 34 non-var) and my lvl 28 non-var weak partner. Completely unfair we had a 0% of winning and my partner left 10 seconds after the match began. Unbelievable.




Ranloth -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 17:19:32)

I think it caused the issues with FinderBot.
But up to 8% less from Mirv's is really that much of a problem? Surely it's about 1K Credits for a top Lvl item and some more Varium but it isn't really that much of a change.




Chosen 0ne -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 17:51:21)

Ive done around 400 battles and havnt gotten a single drop. D:




TurkishIncubus -> RE: =ED= February 10th Design Notes - Drop Addendum (2/12/2012 17:58:23)

quote:


Ive done around 400 battles and havnt gotten a single drop. D:


i did 500 wins today and 0 drop maybe its only for low lvls, i was also unlucky today maybe because of that.




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