Promaster -> RE: Tactical Mercenaries (4/29/2012 14:17:20)
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Yeah, however, whether or not intimidate would replace fc or not would still depend on the dev's decisions, so i'll have to leave it to them. Tlm are able to tank very well, and in combination with intimidate, they are able to tank even more after that, however, that will not be completely OPed as smart players can use unblockables like aux or bot that does not require str. So this will somehow not lead to an outrage to the ED community. Yes, reroute is one of the best passive in the game, that i totally agree. However, i can hardly find any tlm with high hp now. So being stuck at 95hp, a crit usually means game over, unless if you blocked twice to compensate the damage taken. Reroute is good, i agree, however the cons about reroute is that it is only good as the battle drags on. The removal of smoke was what led to the downfall of the str tlms, and with stun grenade replacing maul, we can almost say goodbye to the age of str tlms. Now to play tlm, actual strategy is needed to play, though str builds totally thrash us. The only effective tlms now i feel are the +5 focu s builds. (Do mention somemore builds if you know any cuz i didnt meet a lot of good tactical mercs now, kinda bored of facing BMs and CHs.) Chill, i understand how you felt when you first saw this post and thought of it as another complaint. I feel the same way as well. To me, what really sucks is their high dex. Emp is no problem to me as i hardly use my energy, except to heal or atom smash. High dex for high defence, and their plasma armor practically makes them a tank. The great synergy CHs have is due to the fact that multi shot damage increases with dex, and it also gives them a lower chance to get blocked too, so they will be hitting with sc more than you can imagine. The blocks are what really makes them OP to me, and that is something we cannot change as it's all part of the game mechanics. >.< Atom smasher being tier 4 isn't great at all. Although it costs a mere 6 ep, one block and you've practically wasted a turn. What perfect balance the game has..
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