constructive feedback thread (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


kingpowerlord -> constructive feedback thread (4/30/2012 16:23:01)

hi forumites, this thread is about appraising the staff and saying things you like about the releases they do. this is NOT listing things wrong with the game. if anyone does these posts all aks please delete the post.

more to the point, i have enjoyed the new missions at the bio preserve however i would of liked more pvp involvement


~king




Stabilis -> RE: constructive feedback thread (4/30/2012 16:36:43)

I would change the title to "Things You Appreciate in EpicDuel" because constructive feedback is unbiased in that it's criticism scopes over both the positive and negative aspects.

What I like is the variety of skills to choose from in battles that really allow me to be creative. I also think that the artwork is fantastically managed and that PvP is tended to (not balance) quite regularly, example Juggernaut mode.




MrBones -> RE: constructive feedback thread (5/1/2012 6:51:48)

quote:

Well, as I stated in other posts, to me the main problem is with the stats revelance. What I mean is that when a player choose strategically to have only base stats in support for example, putting all his points in strength, he should never start the battle.

Same goes for spamming any other stats while having based stats in the rest. If you have very high dex, you should block like crazy. But if you have high dex that means you will get deflected alot, and almost never start figths as you have low support. Low support should get crit alot too.

I see way too many situations where a player have 100 pts more in a stat and still get deflected/block/crit or don't start. Luck is out of control.

These are just general examples.

By removing the luck factor and having the 4 stats actually meaning something, figths would become more strategic and no class would be op. I am so tired of the nerfs. Of by doing this, the game would be less user friendly. The learning curve would be alot steeper for new player, especially of they wish to cater to a younger audience.




PivotalDisorder -> RE: constructive feedback thread (5/1/2012 6:55:35)

I love ED, but I will always want balance. what is the point of a PVP game without balance? keep working on balance and I am sure I'll praise the staff to the heavens.




MirageD -> RE: constructive feedback thread (5/1/2012 10:37:54)

i would love to see more attention paid to 2v2 and jug....after all, 1v1 is only a third of this game's experience

~mira




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375