RE: design Notes (Full Version)

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liy010 -> RE: design Notes (6/15/2012 20:39:35)

@Above War Kills, my friend. Lots and Lots of War Kills....




Mr. Black OP -> RE: design Notes (6/15/2012 20:41:14)

@reyes
Apparently its only the faction you are currently in, everything else before that doesn't count. So in other words the all time is more like a competition on who was in their current faction the longest with some warkills.




VIX -> RE: design Notes (6/15/2012 20:41:49)

@RabbleFroth, Small Question, how we going to know if anyone is active or inactive with this influence thingy... please get wins back instant of this , it's confusing all people.

-VIX




DeathGuard -> RE: design Notes (6/15/2012 20:47:28)

Heheh I got 60385 influence :3, exaggerated my boss has 254555 influence, gansterzone... the founder of my faction Xx Fuerza Latina xX. Btw we have 1,706,985 influence the heck xD




goldslayer1 -> RE: design Notes (6/15/2012 20:47:36)

quote:

Small Question, how we going to know if anyone is active or inactive with this influence thingy... please get wins back instant of this , it's confusing all people.

@vix
the influence is fine, it tells u how much someone contributed in an equal scale compared to team and jugger.

the problem is, we can no longer keep track of activity.
for example, the wins per day. (or influence)

a new column in the faction page that shows everyone's daily influence activity (which translates into wins depending on the mode they are playing) it would be nice.




Mr. Black OP -> RE: design Notes (6/15/2012 20:51:40)

Anyone notice that in the DNs NW posted on the 8th, legion had a gun but exile didn't?




Sparticus -> RE: design Notes (6/15/2012 20:52:48)

I have 56,955 influence but my faction is full of dead bodies and I haven't seriously competed in over a year.

Is that good or bad?




Mr. Black OP -> RE: design Notes (6/15/2012 20:54:56)

^
Good, compared to most of us.
But the system is messed up, it only tracks your current faction so everyone who played a lot before is at a disadvantage losing the majority of all their influence. Also you could have just bought influence through war kills, that's another reason why it's messed up.




goldslayer1 -> RE: design Notes (6/15/2012 20:56:23)

@spart
it only keeps record of the current faction ur in.
meaning if u weren't so active in ur new faction, its gonna be low.
thats why comical only has 168k influence when he should be having nearly over a million in influence considering the amount of wins he has. it doesn't keep track of past influence gained on old factions, only the one ur currently in.




DeathGuard -> RE: design Notes (6/15/2012 21:02:37)

quote:

Also you could have just bought influence through war kills, that's another reason why it's messed up.
I agree on it, war kills shouldn't have count on to personal influence, it was supposed to be earned right?




Jekyll -> RE: design Notes (6/15/2012 21:04:18)

At 48k influence now, but not much use given that my faction is pretty much for myself (and anyone who wants to record their wins)




drinde -> RE: design Notes (6/15/2012 21:10:12)

Not bad... The new weapons.




Sparticus -> RE: design Notes (6/15/2012 21:10:39)

Hydromonk and I are my entire faction. I'm thinking, much like Comical and Fay, my influence will be a bit off. It's all good though, going forward the most active players will quickly outpace the rest. Have fun and good luck to everyone. [:)]




One Winged Angel1357 -> RE: design Notes (6/15/2012 21:13:32)

personal influence score of 475 I feel like a total boss

haha god i love this system because all but 23 wins plus however many wins i have in Been to Hell are in Hells Angels and i get no influence for them




Chosen 0ne -> RE: design Notes (6/15/2012 21:13:56)

My faction is owning...




VIX -> RE: design Notes (6/15/2012 21:16:33)

@Chosen One!

quote:



" Twitter "

Titan ‏@Titan_EpicDuel
The "Chosen Team of Juggs" faction is running away with it for the Exiles! If they keep it up they may pick up a World Domination tonight!


GoodJob bro ! Keep it up!

-VIX




DeathGuard -> RE: design Notes (6/15/2012 21:35:46)

@Chosen One: Congrats dude, keep the job!




Elf Priest JZaanu -> RE: design Notes (6/15/2012 21:39:25)

With our eldest faction, Eternal Paradise, with no influence/points invested in flags, and we just compete passively with pvp battles since 2010 (0 battle boosts/minimal war kill activity) for our total influence. With focus on quality of community over abundance of wins, our faction has approximately 1,500,000 influence.

This system will continue to be improved, but it rewards stable factions. This system will also showcase leadership in the founder position as well.

With all issues, continue to respectfully post them. This is only just the groundwork, so there much more to be presented.

~JZaanu




Chosen 0ne -> RE: design Notes (6/15/2012 21:39:28)

This is a bunch of bull! Naughty juggs was made today, and they havve 18 online pounding jugg. they are already beating us in daily influence. And they are climbing the jugg board.




My Name is Jake -> RE: design Notes (6/15/2012 21:46:15)

My faction went down 1 level...[&:]




Wootz -> RE: design Notes (6/15/2012 21:47:12)

G'luck :P

OWA, hahaha, I know the feeling, mate. In total I had 3000 wins in The INDIAN Terminators. In Been to Hell I have around 200. Our Influence is so freaking awesome, ain't it mate?




King Helios -> RE: design Notes (6/15/2012 22:15:51)

Ch0sen One, how do you guys get so many Juggernaut wins? We have 112 today, not bad for us. But you guys have many more, 2-3x ours. (355) How?




Angels Holocaust -> RE: design Notes (6/15/2012 22:17:17)

This system is perfect, it rewards loyal players instead of faction hoping Judases.




Chosen 0ne -> RE: design Notes (6/15/2012 22:18:40)

We started a bit earlier today. Were 4 days old unlike you guys.




King Helios -> RE: design Notes (6/15/2012 22:20:55)

^We're at 177 Legion wins. A teeny bit older. xD




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