Etrigan -> RE: TLM WAR BUFF IDEA (7/11/2012 16:27:25)
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add smoke Already been removed. quote:
take out rerout replace rerout with static charge No, because then we have to constantly strike/sidearm to regain energy, plus at max level there's 1% more gain, AND if we get blocked, no energy gained, and if the vault blocks us, then we cannot get more energy (preventing heals sometimes) and the high damage it already does gives us a lot of energy via reroute. quote:
lower mineral armor to like 9-8 NO. That is the main reason I don't constantly lose is because it's at 12. If it's reduced, Cyber Hunters would be considered overpowered because they have Plasma Armor. Same thing as Mineral Armor, but is +12 resistance maximum. Plus, if it WERE 8 or 9, then the numbers of defense would repeat themselves, because there are 10 skill points possible to put in and the maximum defense gained would be below that, so that would be unfair to the players because we would have to waste skill points on the SAME defense. No. quote:
take out either frenzy or poison Taking out Poison would de-buff TLM's by a great deal, and Frenzy is in no need of replacing, it does 100% damage and steals health for VERY low energy cost. quote:
i cant change class 50,000 credits to do that. You can get that within 3 days to a week, depending on your win/loss ratio average and how long you play. Oh, and to top this off, this belongs in the Balance forum.
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