new class suggestion's (Full Version)

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D crasher -> new class suggestion's (7/13/2012 11:18:17)

with the 6 classed they each specialise with mainly one weapon;
mercenary's use clubs (except one club/sword skill),
mages use staffs (except two staff/sword skill),
hunters use wrist blades (with no sword exceptions [:@]).

so my suggestion is to have two new classes that specialise with;
1) swords (one skill suggestion; a passive skill on the 4th tier of the skill tree that only works at LV10 that lets you equip two swords, with the second sword with slightly reduced damage(but at the cost of no side arm), that allows you to use sword based skills and normal strikes twice, and 3 or 4 for a strike with rage),
2) side arm's/aux's/robot's (skill suggestions, (passive) multi shot('s) (attack multiple times not a multi for 2v2) with less damage reduction for each point invested in the skill, stun shot, emp shot, toxic shot, (passive) less cool down, a passive skill on the 4th tier of the skill tree that allows you to equip two side arm's (at the cost of no primary) that lets you attack more that one with side arm based skills/attacks with less damage reduction for each point invested in the skill, (multi for 2v2) attack the enemies multiple times with both side arm's and aux's and robot).

and i admit it, my 2nd suggestion seems a bit too overpowered. [:D] [:)]




Etrigan -> RE: new class suggestion's (7/13/2012 12:44:02)

quote:

that lets you equip two swords, with the second sword with slightly reduced damage(but at the cost of no side arm), that allows you to use sword based skills and normal strikes twice, and 3 or 4 for a strike with rage),
So what if someone wields two +30 items? What would that damage be? With 71 strength, it'd be 16 - 20 (+ 30) (+??), and if the +?? is even 10, way too overpowered.

quote:

a bit too overpowered.


A bit, this is very overpowered. This would result in either A) Everybody becoming one and beating the crap out of one another, B) Lots of people quitting the game, and C) De-buff suggestions all over the place. No support, because of those 3 reasons.




nis70770 -> RE: new class suggestion's (7/13/2012 12:56:25)

Dude we are barely balancing 6 classes. more than that is going to be a disaster.




frosty123 -> RE: new class suggestion's (7/14/2012 0:54:53)

No 6 classes are fine. New skills are apreciated. Give
a new skill to the mercs(Both Tact and mercs)
I think your dual weild is OP so wat if its like

(Insert Name here)

The (Insert Class Here)(I think BH) have spent years focusing their energy into power.

Acts like DAIM(Deadly Aim but instead of Side arm make it Primary)

I think it should be for a class that magority (75% or more) doesnt use Strenghth Builds

Skill(2)

(Insert Name Here)
Class: BH
Replaces: Cheap Shot

Uses extreme sight to find weak spots in their armor

Does 110% Damage at Level 1
Increase 2% Damage Every Level
Max is 130%

Skill(3)
(Insert Name Here)
At Max Level it Doubles Your Str and Does 20% Defense Ignore
But you lose 15 Energy a turn and 20 Health
Replaces Adrena Oliner Blood COmmander
For Mercs

Skill(4)
Class CyberHunt
OverCharge
Does 250% Damage of Str(At max)
Afterwards Their Defense are cut reduduced by 80%
and their damage is cut by 25% for 2 turns
Costs All Your Mana

Skill(5)
Class: Bloodmage
(Insert Name Here)
Works like Cheap Shot but with Aux Or Gun

Skill(6)
Class TechMage
(Insert Name Here)
Implements Cells Into their body breaking down their
energy and giving it to tech mage
Level 1
Takes 2 Energy For 2 Turns, Gives 1 Energy Every Turn For 2 Turns
Level 2
Takes 3 Energy For 2 Turns, Gives Back 1 Energy for first turn and two energy for Second
Level 3
Takes 3 Energy (FT) 4 Energy(ST) Returns 2 Energy for two turns
Level 4
Takes 4 Energy(FT) 4 Energy(ST) Returns 4 energy for two turns
Level 5
Continue On with the Pattern. You might have to lower it but compared to CH -48 Energy for LV1 Skill its not that bad




unjetcc098 -> RE: new class suggestion's (7/16/2012 17:55:04)

there should be a new skill for bounty hunter merc and mage are worked on the most and have unblockable attacks mage has plasma bolt the stun and the rain athat deal massive damage then merc has the rocket and bersrk while the best thing bounty has is multy we need unblockable moves to




suboto -> RE: new class suggestion's (7/16/2012 20:51:42)

Tlm and merc's need a buff. If we do not recieve a buff then cyber hunter needs a debuff lol cause look at the facts a res/def debuffing class group haveing a armor skill was a bad idea. Cause the merc's are a armor skill related class and they don get a mafunction or a smoke skill lol see what im saying?




suboto -> RE: new class suggestion's (7/16/2012 20:57:35)

Oh hey heres a crazy idea to even out cyber hunters with the other 5classes. MAke malfunction into a cyber restore skill meaning a heal related skill for the cost of energy. Or change plasm armor into tech skill




Mr. Black OP -> RE: new class suggestion's (7/16/2012 21:34:53)

^
That sounds like field medic, and having 2 heals would lead to heal loop CH... now that I think about it I'll take it since I'm a CH.




suboto -> RE: new class suggestion's (7/16/2012 21:37:49)

well something needs to be debuffed on cyber hunters and mixing a debuff with super block rate unblockable emp plasm armor and super energy regain isnt a good idea and if considerble maybe deeteing malfunction all together would be needed possiblely a cyber blood shield since most players thought it was funny when tlm got the blood shield lol




suboto -> RE: new class suggestion's (7/16/2012 21:41:17)

And if nothing is fixed about the cyber hunter i may consider changeing into one or a blood mage lol cause being a tlm isnt fun lol we the under dog




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