Ranloth -> RE: Several Ideas (mostly from alpha) (7/16/2012 16:59:30)
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Only Str BHs are OP'ed so don't classify all under that since it's wrong. There are plans already to fix it but give it some time, Devs do know about it. And Diamond Blades? It's pretty much DA so you're making them even more OP even with requirements + if Mass has higher requirement then so will SC (TMs) and SS (Mercs) so it's fair + Malf could get touched too due to Smoke. Strength limit is a no. 70 WITH modifiers? I get that by having about 30-40 Dex/Tech + base stats from my items, or at least low/mid 60s so this is overkill and you'd have to kill TMs too with their Bolt so straight forward no. You can always scale progression slower than it is now to lower the damage which is much simpler and by raising it by +1 more Str (1 damage/5 Str) then you'd lose 5 damage off Fireball per every 100 Strength (there's still a difference). Mercs and OP..? High EP build is great for them, it's beatable and good chance for them to compete. There are others but in no way Bunker + Zerker is effective as much since Zerker is blockable and no EP regen hurts. There's BC for HP which goes with them 2 skills but Zerker can be risky to use and BC takes turn to use as well. And HA change wasn't a nerf; total is still the same but split thus Hybrid Armor. And saying Delta Knight Armor helps them to be OP isn't class' fault but Mercs aren't OP either unless you really are a bad player at high Level. Lastly, in no way BM = Mercs in power, you're way off since DA = HA (damage = defences) and they get passive HP regen.. quote:
Now i dont want a bunch of post like HOW ARE BOUNTIES OVER POWERED? If you think like that i dont care about your opinion lol. We are allowed to have our opinion dude.. Your suggestions were posted here by you and you want us to give feedback, not restrict us on it so you can get good words out only. So yeah..
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