Vault Idea (Full Version)

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Mr. Black OP -> Vault Idea (7/26/2012 1:03:36)

A requirement of actually attacking.
Or at the very least to inconvenience those who don't attack make it so we spawn right at the vault and there's an added wait for your next fight (can't go to the vault for a minute or 2) after you get back if you didn't attack the vault.




AQWPlayer -> RE: Vault Idea (7/26/2012 1:48:42)

That would be quite fair, so people going for war hero still have to fight the vault :P
This way the more dedicated will triumph over the disloyal :D (those who skip vault)




Hatsuka -> RE: Vault Idea (7/26/2012 5:32:24)

True, True, True, Most of people doing war just trying to get the War Hero without battling the Vault. That's how Exile lose .-.




Mercyless -> RE: Vault Idea (7/26/2012 7:32:13)

Well Exile usually leads the influence leader board.

The reason we dont win is because no1 attacks the vault. they leave after they win a battle in the infernal mines




rej -> RE: Vault Idea (7/26/2012 10:57:10)

Supported. [:)]




Sympleton -> RE: Vault Idea (7/26/2012 12:22:40)

Not supported. You can't make people care about the war if they don't want to.

FYI: Even if someone skips vault battles, they still help the cause by preventing the other alignment access to their vault.




Mr. Black OP -> RE: Vault Idea (7/26/2012 17:26:22)

^
Not if you fight npcs. [8|] Which is the main reason why people are doing this.
Also people who wanna win war hero and attack the vault are put at a disadvantage since you gain influence faster from just trying to get to the vault, so it evens the playing field.




friend18 -> RE: Vault Idea (7/26/2012 20:22:17)

Actually, fighting the vault gives you more influence than fighting a normal war fight (40+ influence from the vault is better than 10 influence from winning a NPC 1v1 fight and takes a lot less time). And War Hero is all about the influence.




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