debuffs need some rework (Full Version)

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Rui. -> debuffs need some rework (7/31/2012 0:50:21)

Debuffs need a rework. Currently smoke reduces my dex and my chance to connect using strike.Malfunction reduces my tech and lowers resistance my robot damage and also renders my gun and aux pointless with deflection.How is intimidate at par with those two.

It just lowers strength. Do you think it needs to be improved like

1. make it reduce support and strength
2. increase its effectiveness
3. make it last 6 turns
4. Half of reduced strength gets added to the user as a buff.

Support at the moment is totally useless, it is not even 60% effective at giving first strike chance. Multi has been nerfed heal has been nerfed the entire support build has been nerfed. Aux Can be eaten by yeti. Something needs to be done.

I dont know if this is a suggestion or a discussion to me its a concern so place it where its appropriate.




suboto -> RE: debuffs need some rework (7/31/2012 11:33:53)

The buff to intimidate would be oped xD it already gives -2(weapons) dmg. Also merc and tlm multi could use a buff but not at the point of oped just a slight raise.

So i dont support 1st half but last part i do support




Ranloth -> RE: debuffs need some rework (7/31/2012 11:41:10)

#1 could be too much since it affects Gun and Primary already, #2 is true (small buff would be fine), #3 maybe a bit too much, perhaps a turn longer than now? And #4 would be too much, potential to be abused especially when it comes to BMs and BL. ^^




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