Cinderella -> RE: September 05, 2012 Design Notes = Decide Charfade’s Fate! (9/5/2012 19:26:56)
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@Santa- I DO write two storylines. Trust me, I wouldn't do any of this work if we were fixing outcomes. They don't pay me enough for that. :P As for some of the comments: one of the problematic things in geek/gamer culture is the presentation of women, particularly women's bodies. You don't have to limit yourself to Rob Liefeld to see women's bodies presented in ways that are inconsistent with character, logic, and anatomy. We have women wearing scant metal bikinis in the dead of winter, and that's supposed to be protective gear not only from the elements but from enemy attacks. Women (like, say, Wonder Woman) who are supposed to be musclebound hulks of people are thinner than even the most photoshopped of models (who are already thinner than 98% of the normal female population)... and the less strength-based characters are even thinner! Since 2/5 of our development staff are female, one of the things that's been important to us is to avoid the unfortunate implications of having every single female character fit this tiny mold. Women in the game can be pretty, and thin (like Naomi or Selina), but women can also have a little more bulk or curves (like Cinderella or Ylwa), have some type of athletic build (like Valestra,Anya, or Shadow Guard Shiloh), or have bodies that reflect the natural process of aging (Aldhagrimm) or are the result of fighting aging tooth and nail (Alydriah) or any other size or shape people come in, just like male characters. I'm interested in meaningful discourse. If you feel like trolling, go somewhere else.
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