Voodoo Master -> Batoro (9/27/2012 6:56:59)
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[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Batoro Human The ArchKnight Location: Evening Falconreach (Book 3) -> Down -> 2 Down Right -> Left -> Invite Batoro as a guest Requirements: Dragon Amulet Level: As player Damage: Scaled Damage Type: Melee Element: Darkness HP: As player, less END bonus MP: As player, less WIS bonus Stats STR: 0 DEX: 0 INT: 0 CHA: 0 LUK: 0 END: 0 WIS: 0 Avoidance and Defense Melee: 5 Pierce: 0 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Offense Crit: 5 Bonus: 100 Boost: 0% Resistances None [image]https://media.artix.com/encyc/df/tags/DA.png[/image]SPLOOSH? We've fired the sound effects guy. Requirements: None Effect: Approaches target and strikes it multiple times with his axe, boot and fist for 5 hits of 20% damage, for a total of 100% damage. Mana Cost: 0 Cooldown: 3 Damage Type: Melee Element: Darkness [image]https://i.imgur.com/OrjlrpG.png[/image] Appearance 1 / 1.1 / 1.2 / 1.3 / 1.4 [image]https://media.artix.com/encyc/df/tags/DA.png[/image]OOOOOFF! Double Attack. Requirements: None Effect: Approaches target and strikes it upwards with a jump, then again on the way down for 2 hits of 60% damage, for a total of 120% damage. Mana Cost: 0 Cooldown: 6 Damage Type: Melee Element: Darkness [image]https://i.imgur.com/jetil97.png[/image] Appearance 1 / 1.1 [image]https://media.artix.com/encyc/df/tags/DA.png[/image]BAM! Misdirection is Key for this attack. Requirements: None Effect: Approaches target, raises his axe, then kicks target instead for 1 hit of 100% damage; applies 'Stunned' to target, stunning it for 1 turn. Mana Cost: 0 Cooldown: 9 Damage Type: Melee Element: Darkness [image]https://i.imgur.com/p1ChAFH.png[/image] Appearance 1 / 1.1 [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Attack Requirements: None Effect: Approaches target and strikes it for 1 hit of 100% damage. Mana Cost: 0 Cooldown: 0 Damage Type: Melee Element: Darkness [image]https://i.imgur.com/MWb3liE.png[/image] Appearance Other information Batoro's stun duration was lowered from 2 turns to 1 turn on February 28th, 2020; more information can be found in the February 28th, 2020 Design Notes. [image]https://i.imgur.com/WkHSthH.png[/image] Thanks to Jay for image, skill buttons, and corrections. Rubioalto for updated stun duration.
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