RE: Patch Notes - 1.4.9g - September 27, 2012 (Full Version)

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Bunshichi -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 14:39:12)

^ I was like e.e




ansh0 -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 14:41:46)

Can someone show me a SS of the new guns in action?




TurkishIncubus -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 14:51:31)

Why i cant change my bike's wheel color like in the design note pic :(, pls make us able to change the color inside the wheel :)




Bunshichi -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 14:52:51)

^^ its a normal gun shot it just hits both targets I've used it. I don't know if its every gunshot but I've hit it twice in a row.




Unknown Menace -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 14:55:28)

I don't know about you guys but it's releases like this that make me think were going to hit a new ED era.
Not just the new gear abilities, but this chairman even took over the header on the frontpage. Must mean something big right?

(aside from the planetoid destroying dragon)
Side note: Anyone notice how Dage the evil took caden's spot in the minetower after caden absorbed that gigantic red crystal in the previous releases cutscene.

@below
lol i see. Still curious what that crystal did to him.




King Helios -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 14:56:54)

Yeah. Move 1 screen to the right to find Caden.




Bunshichi -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 15:01:26)

The new armor skill can be used with rage


http://imageshack.us/photo/my-images/842/93474823.png/

http://imageshack.us/photo/my-images/96/98666457.png/




King FrostLich -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 15:42:57)

http://www.youtube.com/watch?v=P9WzdUUa4L0

Here's extra evidence that it can be raged and how it looks like in a motionful way.




kingpowerlord -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 15:50:54)

I need some footage of the guns used in 2v2, if someone could provide the footage please do,

Thanks.




Bunshichi -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 16:03:50)

^^ frostlich [:D][:D]




Buffy A. Summers -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 16:04:51)

Just A Minor Complaint And Observation...

Very Quick Pull Of The TLAP Achievement.

I Was Hoping To Get This For An Alt, And Do NOT Recall Seeing It Mentioned On Twitter Or This Forum That It Would Be Removed So Soon, Especailly Considering The Pirate Weapons Remained.

And I Thought HollowWarrior Achievement Was A Halloweeen Themed Badge.

Last I Checked, Halloween Is 34 Days Away.

Hurry, Hurry, Step Right Up Folks... Says The Carnie.

*Facepalm*

~ Buffy






Ranloth -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 16:22:11)

@above
That's a... fair point. Would've thought weapons are leaving as well along with the cheevo. Also if anyone has the video of the new Guns, can they also provide enemy's Def and Res as well as their own damage? It'd help to decide if it's really 42.5% per enemy or 85% per enemy. Latter really would be OP but penality is also a bit.. unjustified or at least that big. 95% would do, 90% at most.




Mother1 -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 16:26:37)

Buffy IKR. I was able to get it for one of my alts, as my main, but I wasn't expecting that so soon.

But my complaint on the new weapons is that they are str based especially the new gun. While it will help out jugs in jug fights, I think it will also Overpower str BM again especially with deadly aim. Even at 85% like a multi this one is based off of strength and that can be abused big time with BM.




charwelly -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 16:34:25)

Where are the halloween weps?




Stabilis -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 20:24:18)

Nice to see special Sidearms, I do say though, Auxiliaries with this status might have been less of a worry with balance.




Bunshichi -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 20:46:02)

^ Thats the thing imagine the spectral or harvest reaper combind with the double multi guns possibly thats why or maybe they will come later.




Goony -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 23:13:12)

@ Trans, the damage reduction is not split, it is only deadly aim skill damage that is split!

The effect of deadly aim is split over both targets, rounded up, so if you have +9 deadly aim it will do 5 extra damage to each target and not +9 to both. Also the 85% damage is before defences so if you have say 20-24 strength damage + 35 weapon damage + 9 deadly aim on two targets the damage range will be 51-55 on both targets then the defence reduces that damage. For a character without deadly aim the damage on two targets, at the same strength, before defence reduction is 47-51.

So as you can see the 85% modifier reduces deadly aim effect in conjunction with deadly aim being split across both targets. Hope that helps clarify how it works!




The Moron Merc -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/27/2012 23:48:31)

The new gun hits both targets when in 2vs2, you can't pick targets. it deals 85% of the damage to both targets
but in 1vs1 it's like any gun
the new armor is awesome but the style is crap... it makes you looks small. I tried it
You can rage with the uppercut




Blaze The Aion Ender -> RE: Patch Notes - 1.4.9g - September 27, 2012 (9/28/2012 1:52:16)

The new gun made me start jugging with Bloodmage
I love that when you pull it out, it looks like the almost drop it xD
I also love the uppercut, because it looks like they wanna give me a hug [:D]




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