| 
				  Ianthe ->   RE: Pets/Guest - Read the first post!   (4/24/2013 10:06:01)
			   | 
			 
	        
			   
		          
				    quote:
  New Bun-bit pets      All have the same DB stats:   Level	15	35	35	15	55	75	75	95	115	135	145
Type	-	-	G	Z	-	-	Z	-	-	-	G
PowLvl	15	35	41	47	55	75	86	95	115	135	148
Base	3	6	7	8	10	14	16	19	24	30	34
Rand	6	12	14	16	18	27	33	36	48	60	69
Stat	149	248	278	308	347	446	501	545	644	743	808
BtH	3	8	10	11	13	18	21	23	28	33	37
Price	22	81	81	700	558	4401	5400	35390	285234	2299549	6529364
    All have had the additional adjectives from their names removed, since we no longer have BM/nonBM pets.      All now have their fur colours generated pseudo-randomly based on your character ID and the tier.  So the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.    Bun-Bozo      Magic Light pet.  It's a clown, so just like real-life clowns, it can inspire Fear.      Its normal attack is two hits, does a total of 50% damage, plus has -10 BTH ~ *85/75 damage.  If at least one hit connects, then the monster makes a save with a +10 bonus:   Level: PowLvl vs MonsterLvl   Major: YourCHA vs MonsterCHA   Minor: YourLUK vs MonsterLUK      If it fails, then it becomes Afraid ( [hits connected]*2 rounds; 5/14*[Monster LIGHT resistance] chance of not acting).      If the monster is already Afraid, then it does its normal attack.  This is one hit, with -10 BTH ~ *85/75 damage.    Bun-Battler      50% of the time, attacks with one hit Melee Fire.  +5 BTH ~ *85/90 damage.   50% of the time, attacks with two hits Ranged Fire.  +10 BTH ~ *85/95 damage.      All hits do *2/3 damage, to account for the number of hits.      All attacks do *0.75 damage to pay for the effect.  If the pet acted, then at the end of the pet's turn, the monster can become Choked.  The monster can resist with a save at a -10 penalty:   Level: PowLvl vs MonsterLvl   Major: YourCHA vs MonsterCHA   Minor; YourLUK vs MonsterLUK      If it fails, then the monster becomes Choked (1 turn, -(0.15/1.4/0.4)*[Fire res] damage).    Bun-Bowman      50% of the time, attacks with one hit Melee Wind.  No BTH mod.   50% of the time, attacks with two hits Ranged Wind.  +5 BTH ~ *85/90 damage.      All hits do *2/3 damage, to account for the number of hits.      All attacks do *0.75 damage to pay for the effect.  If the pet acted, then at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralysing the monster.  The monster can resist with a save at a +10 bonus:   Level: PowLvl vs MonsterLvl   Major: YourCHA vs MonsterCHA   Minor; YourLUK vs MonsterLUK      If it fails, then it becomes Paralysed for one round.    Bun-Brain      Attacks with Light/Energy/Darkness/Ice equally often.      Instead of dealing extra damage for the weird elements, at the end of the pet's turn, it attempts to Control the monster.  The monster can resist with a save at a +10 bonus:   Level: PowLvl vs MonsterLvl   Major: YourCHA vs MonsterCHA   Minor; YourLUK vs MonsterLUK      If it fails, then it becomes Controlled (1 round, 19.4% chance of hitting itself). Settling. ~whacky  
				  
	           | 
	         
	         
	           
			  	   | 
	         
		   
		 | 
	   
	 	  
	 |