Level Scaling Weps (Full Version)

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DanniiBoiixD -> Level Scaling Weps (10/23/2012 21:41:44)

I suggest we have weapons that scale with level, as in achievements from beating bosses, like George Lowe's Tungsten Fists.




ND Mallet -> RE: Level Scaling Weps (10/23/2012 21:52:46)

This wouldn't really be fair since they would need to cost more since they're continuously getting better. And then you have to consider that you don't need a new weapon every level anyways(this doesn't change much from the low levels really). So is the extra price really worth a weapon that you don't really need anyways? And how difficult would it be to implement a system like this in the first place with the stats and damage increasing each time you level? Plus you have to consider how it would be worthless to lower levels since they level so fast anyways that this would just be an expensive placeholder that gives a small advantage anyways(I've gone through about 8-9 levels with the same gun before so it's really not that big of an advantage to have current gear). There would have to be a limit on how much it scales since you shouldn't really be able to use a weapon from beginning to end.

Actually, if this gets implemented I'd say to limit it to only the Default weapons so they at least have something if they don't have a weapon. Not as good as a weapon of its level though.




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