Lycus -> RE: Interesting Suggestions (10/28/2012 16:53:39)
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Thanks for all those suggestions, let me go through them: 1) This may work, but at the same time, may not. Right now, as XapApp said, there is not really overly much need for a bank in ED. However, maybe in the future, this could be an option. The whole password concept is a great idea, but I know one of two issues will arise. a) People would use the same password as their account. b) If it is a different password, they may forget it, then they would have to get a member of staff to reset it, or something of the sort. 2) Would not work in terms of you controlling them, but may work if they were computer controlled. Since if they were controlled by you, as XapApp said, higher level players would force lower level partners to leave so they could use their character how they want. The issue with this all though, is that it is hard to code, and would require a lot of work. 3) Someone just suggested this here, and I have stated the issues with it there also. So, sadly, this is not an option. 4) Takes part of the strategy out of the game, and again encourages people to just choose attacks then walk off, which is not fun and is a bit pointless. 5) For the most part, 2v2 battle teams (level wise) are usually rather equal, of course if they have a higher combined level then your team, then you earn more at the end of the battle. It would not be fair on them if your partner got a buff, because there would never be a 'fair buff' to give. Let's say you have one team: Level 22 and level 25, then the other, level 24 and level 25. A level 22 full Varium player may be stronger than a level 24 Non-Varium player, yet the level 22 would get a buff in this circumstance. This would not be fair at all, since it would further tip the scales. To code a system that could tell who needed a buff, would be near impossible, if even possible. So sadly this is not something we would consider. 6) That one guy could tactically just hit both partners to low health with his big advantage, then kill one, and have the other already on very low health. It would not be very fair at all. 7) Bikes are universal, if a lower level player wants one, he is free to buy one. It is not fair to limit them to high level players, especially when they do not effect battle. 8) If you want something dealt with quickly, Screenshot it and report it to ' The Lawman' via PM, and one of our Moderators will get to it as soon as possible. Though we cover most the day, we cannot always guarantee that a member of staff is online, so a system that calls staff members may not always work. Not only that, but it would also lead to a lot of people calling them just so they can meet them, even if there is no real issue. 9) This would require re-coding part of the NPC battle engine to support such a thing, it is a nice idea, but it would require a lot of work and time. 10) Again, as XapApp said, people would get towards the end of the battle and try to force their partner to leave so they get double the reward. It would lead to quite a few issues due to that. 11) Missions with weapons as prizes come when they do, and they will be made to be fair for most levels. Usually at level 35 you have enough credits to purchase weapons, armour etc. so missions to reward them with weapons are not really in demand. At lower levels where they may struggle to afford things, that is what makes it so we provide them more often with weapon rewarding missions. 12) As said, tournaments like this have been suggested many times before, and they are something we are keen to implement. It is just a massive project, and requires a lot of time to be put into it. Again, thank you for suggestions, it is best you do not refer to low level players as 'noobs' or something like that, as XapApp also said, since it could be deemed as offensive, and everyone is low level at one point. :)
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