New Class Suggestion (Full Version)

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Metallico -> New Class Suggestion (11/26/2012 2:24:30)


Class Name: Gamma X for now
Starting weapon: Basic double spiked Spear +1 +1 +1 +2
Appereance: Tall as a mercenary but thin for the radiation also with bright skin and clothes (customizable)

Story:

They were a group of common people who used to work in a gamma plant, but they were aflicted by the radiation and got extraordinary skills like extra vision and advanced instincts in the battle field.

SKILL TREE

Field Medic - Normal
Double Strike - just like the mercenary one - not op not up
Energy Copy - Copies a % of the enemyīs total energy. 10 energy cap MAX dealing 10% extra damage
Supporter- improved by technology
Gamma ray - Shoots a improved by support laser from the sky energy damage - dexterity requirement
Blood Shield - mercenary one
Reflex Boost - normal one
Auxiliary deadly aim - Just like the cool prestonīs suggestion - dex requirement
Disorientation - This skill will basically reduce the oponentīs support and also %15 percent of the rage - improved by dexterity
Concentration - Pasively increases the connection chance and decreases the targetīs deflection chance - 5% MAX of them - technology requirement
Stun grenade - just like the bh one

Not chosen/created final class skill

FORMATION

FIELD MEDIC - BLOOD SHIELD - DOUBLE STRIKE
SUPPORTER - DISORIENTATION - ENERGY COPY
Gamma Ray - REFLEX BOOST - Stun grenade
AUXDEDAIM - CONCENTRATION - X

What do you think guys? any suggestion to my idea?




TRizZzCENTRINO -> RE: New Class Suggestion (11/26/2012 2:35:18)

first the name is not relevant, and this just sound like another version of mercenary, then very class can use swords so a sword starter weapon is not relevant in my opinion.




Metallico -> RE: New Class Suggestion (11/26/2012 2:39:12)

Ok, i was thinking in something like a spear dealing physical damage i am just another player so help me with this




TRizZzCENTRINO -> RE: New Class Suggestion (11/26/2012 2:52:10)

-the auxillary deadly aim should never be implemented, it is just too OP.
-concentration is kinda op or might be a useless passive in my opinion.
-everything else is fine but i don't think this class is relevant because our current class hasnt been balanced.




Mother1 -> RE: New Class Suggestion (11/26/2012 2:59:44)

@ trizz

I remember trans saying they already had the aux passive sometime ago but it was scrapped for being the quite the opposite. Meaning it was UP not OP.




TRizZzCENTRINO -> RE: New Class Suggestion (11/26/2012 3:07:32)

@above actually it would be op, since field medic is getting improved by support and i think support builds would be as powerful as any other build.




Metallico -> RE: New Class Suggestion (11/26/2012 3:09:40)

Ok thanks trizzcentrino, well it could be oped, if it was removed from mercenary...

Maybe adrenaline could be good because is a support based class, just like a blood mage for the strenght...

maybe gamma apocalipse could be a good name for final skill:

Deals a improved by dex physical surgical strike (red color)




TRizZzCENTRINO -> RE: New Class Suggestion (11/26/2012 3:15:03)

@above as i said before gamma is already over so the name is not suitable, maybe think of another relevant class/name that suits omega.




Metallico -> RE: New Class Suggestion (11/26/2012 16:20:53)

Well i was trying to revive the gamma name, i was thinking in a derived from gamma guard class...(not based on his skill tree)

space survivor could be ok

mother could you help me with this? you are too smart for this things






XapApp -> RE: New Class Suggestion (11/26/2012 23:55:42)

Omega phase is coming up, and I believe in one of the Design notes they said that they would rather balance the current classes than release 3 new ones.




gangster a -> RE: New Class Suggestion (11/27/2012 5:22:30)

^ what XAPAPP said




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