RE: Omega (Full Version)

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goldslayer1 -> RE: Omega (12/16/2012 6:31:30)

@ngshuy
yeah i dont know whats with people comparing HP to defenses etc.
in all other games, HP are far more vital than other stats.

not to mention, if u did decrease defenses in order to increase HP, ur lowering ur block and deflection chances. so enemy will be more likely to hit.




ngshuyi94 -> RE: Omega (12/16/2012 6:34:12)

^ Yeap, which is why i think health should AT LEAST stay the way it is.




goldslayer1 -> RE: Omega (12/16/2012 6:40:37)

@ngshuy

im up for increase health, as it reduces the effects of luck, reduces str builds effectiveness, and the effectiveness of most high energy builds.
basically what i suggested was 1 stat = 3 HP. and 1 stat 1 = EP

basically, on average u may have 140-150 hp.

a str BH, if he wants to keep his smoke massacre combo, would have less than that, he would have around 130-140, to maintain requirements and keep current health and defenses.

thus reducing his health, or his offense. and if he chooses to keep offense, ur average ED player will have more health than before, so 4 turning wont be as easy anymore.

and at the same time, i suggested a specials buff for super charge and surgical to put it on par to massacre in terms of value.
this opens up more options for builds.




Remorse -> RE: Omega (12/16/2012 6:41:31)

back in beta, Good defenses were around 20-25

This was fine because attacks did ALOT less in most cases.

People Need a set amount of HP in order to actually get attacks off before needing to heal etc.

So people wont drop there HP that much if they do then theyl just be like those tanky people with low hp.

Easily countered by rage and crits.


Or the other option is keep the strong attacks at the cost of HP but that will mean low HP powerbuilds probably countered mostly by going second.

Both scenarios help out support as-well no to mention.



Stat changes often have little tradeoffs and the tradeoffs may make things different to what one would assume.





xxmirxx -> RE: Omega (12/16/2012 6:46:20)

back in beta they didn't have robots either now we do so doesn't work out.




theholyfighter -> RE: Omega (12/16/2012 7:10:51)

^^ Actually back in Beta the level cap was 30. At first, 20 defense/resistance is enough to be used. Then in the late Beta and early Delta, most people have 25 defense/resistance.

I, as well think the hp system should AT LEAST stay as it is. Normally 4 dex--> 1 defense, and 4 tech--> 1 resistance. But 1 stat--> 1 hp? Then most people with 110 health goes to 90, and 95 health goes to 83. As everyone knows, this game has a large factor about being "luck-based", so what if there's a critical? What if you get blocked? What if you get deflected? These seem-to-be-minor issues may lead the battle to a different solution. Higher health usually works like an insurance. It doesn't guarantee a win, but it makes the possibility to be affected by those issues lower.




Scyze -> RE: Omega (12/16/2012 7:12:28)

We can adapt to this just how we adapted to the Massacre changing a a year ago.

I do think that Juggernaut battles are going to be harder. Let's just see the outcome of this.
But critical damages should be slowed down.




Remorse -> RE: Omega (12/16/2012 7:32:42)

^ What is with people and complaing about Juggernaut falling apart.


Rabble said they will already adjust the level range accordingly once the enhancement changes have been watched.


Of coarse its gonna be harder for the juggernauts with let stats to win.

The devs know this, It will be balanced....


Have faith :/




Scyze -> RE: Omega (12/16/2012 7:38:16)

I lost it D:

Oh well, lets just see what really happens.

But I will lose over 10,000 Varium on Enhancement slots.




J.U.S.T.I.C.E. -> RE: Omega (12/16/2012 7:59:01)

It's certainly going to be interesting... I seem to notice that Mercs and CH's will be OP with this new update to come...




Scyze -> RE: Omega (12/16/2012 8:02:11)

@J.U.S.T.I.C.E.

Something makes me think that Mercenary (not Tactical Mercenary) will be stronger than the rest.




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