Things Should be More Intuitive by Now (Full Version)

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Nexus... -> Things Should be More Intuitive by Now (1/28/2013 14:38:58)

I think we all love skill cores (?), and we all love new skill icons, and a better engine, but really this should have all been taken care of long ago. Enhancements really should have never happened if the devs weren't going to keep the system around, and balancing the "newer" classes should have taken place before the launch of delta.

2v2 ='(
-Is not really a valid game mode anymore (either for competitive or recreational purposes)
-Where is the party system? I want to be able to team up with a friend and fight ANOTHER premade team. Why hasn't this been implemented? "not enough time?" For a game that has been in "testing" for this long, I would expect a little more.
-When a player DC's or intentionally leaves a 2v2, we just have to suck it up and deal with it? There have been plenty of suggestions to resolve this issue, pick one and fix it already.
-Why force people to play Jugg? I remember when leveling from 25-30+ was best done in 2v2...now its pretty much impossible because every time you click 2v2 you are paired vs a Jugg.
*Stop basing Jugg mode on levels, and base it on stats. For example, the juggernaut will maintain 100% on all stats. The challengers will have there damage and defenses reduced by 35%, and skill potency reduced by 30% (FOR EXAMPLE NOT REAL NUMBERSSSSS). With a party system we could easily see credible teams of people challenging Juggs, and making the mode a whole lot more fun.

Tournaments:
-Let us create our own "scrim" tournaments in game with a bracket system, and changeable player slots 8,16,32,64 etc.
-Host developer tournaments for rare prizes etc. (during a war maybe)
-A new Leaderboard is not a new "game mechanic" and thats what the golden yeti tournament is. Let there be no illusions, all we are getting is a new leaderboard with a time limit... I find it a bit sad that after all this time, probably the most anticipated feature of the last 3 years has yet to be released.

Factions:
-Step Down? (seriously)
-Cofounder?
-Customizable HQ
-Faction Chat Feature
-Daily Wins
-A war system that works. I want to be able to challenge other factions to war over a territory. Flags are *sigh*, really, I don't care about flags. Donating points that I got from killing other exiles to an exile flag is just *wdf* Let me kill Legion scum who are contesting my territory!

Chat:
-Party Chat
-Mute option for all the flamers, smack talkers, and spammers.
-Faction Chat
-Get rid of pop up windows already! Give us a real chat system.

Housing:
-Make houses worths something again? Remember when people bought them for a reason, and then you took their value away? (to clarify, no, achievements are not worth real money)
-House Sellback (???)
-Let me get some boosters up in dis crib, yo.

Gameplay:
-Make drops FOR REAL (repairing is so *sigh*)
-Daily, Weekly, Monthly wins
-Win Streak/Lose Streak
-Raise Sellback (we are big boys now, right?)
-Fix Fame (Please!)
-Balance the classes please (*balance team must be turtles #blamepractelthenonbalancetester)
-Add some new game modes!
*Survival (PvE, PvP)
*Tournament (as mentioned)

Seriously though. Omega is "great" and all, but I really feel like we are caught in a loop here. Its like a guy who buys a car, and then buys the newer model of the car the next year, and the year after, when the entire time he could have been saving for a nice house, in a nice neighborhood. Yay, we are getting a revised enhancement system...so really, we are not even getting a new capability, just a better version of a previous capability. All this stuff has been sitting around getting dusty for who knows how long, and you can't even begin to develop the future of this game without most of it. Get on it! Spending 2.5 months developing better versions of stuff we already have is so *sigh*

So I guess discuss...what do you want to see most in the future, and why haven't we seen any of this stuff yet after 3 years of "testing"? I personally don't think we will ever get out of testing at this rate, as we really do need the majority of these features in order for the game to be "polished" and "appealing" for people outside the community (newcomers).

Prophet
*PLEASE stay on topic and do not flame the devs or each other. Thank You.




Blitzex/Sr. Zeph -> RE: Things Should be More Intuitive by Now (1/28/2013 14:52:11)

I agree with everything you said.
They have not implemented any of our suggestions for a very long time even if it are really good ones.
Look at how big the FSI is, how long has it been that one of that things was actually implemented?

It is time they release something we want, not something they want.
They repeatadly trying to restore balance, but they dont nerf the things that are needed to nerf (bh's).

Ok, the enchancements system was necassary to remove, but will skill cores actually make this better?
No one knows, so dev lovers dont immediatly go in to me with this one, since you also dont know a thing about this system yet.







Drianx -> RE: Things Should be More Intuitive by Now (1/28/2013 14:58:32)

The feature I wish the most is the Mute Chat button, in and out of battle.




J.U.S.T.I.C.E. -> RE: Things Should be More Intuitive by Now (1/28/2013 15:07:36)

I agree with what everyone has said so far. I'd also like to be able to delete friends (in-game: PVP) and send faction invites in-game (PVP).




Oba -> RE: Things Should be More Intuitive by Now (1/28/2013 15:15:33)

quote:

I think we all love skill cores


WRONG!




Mother1 -> RE: Things Should be More Intuitive by Now (1/28/2013 15:23:48)

Enhancements won't be going away they are just changing form in the form of skill cores. So in other words enhancements will still be there, but they won't be the same.




TurkishIncubus -> RE: Things Should be More Intuitive by Now (1/28/2013 15:39:27)

Thats because developers of ED never listen community. That list is what most people like to see in ED, i can just hope developers will focus on the list.




caser5 -> RE: Things Should be More Intuitive by Now (1/28/2013 15:57:40)

I think the party system is one of the best suggestions above, I feel quite limited as there is really no good way to fight with friends. This is crucial in the development of factions as well. Tournament great idea but maybe we could go a little further, say a running (happening at intervals throughout the day) cooperative quest between perhaps 12 players, available for public participation (joining board) that requires players to work together and has nice rewards if completed successfully. This game is really lacking a sense of in-game community and I think that should be a major goal to resolve.




drekon -> RE: Things Should be More Intuitive by Now (1/28/2013 16:35:42)

With only a handful of developers and testers, I'm not surprised that EpicDuel's progress, in terms of fulfilling user suggestions, is moving at snail's pace...if moving at all. I would like to see improvements in their capacity by recruiting new and capable members of the community to join the staff to aid in it's progress.




caser5 -> RE: Things Should be More Intuitive by Now (1/28/2013 17:21:30)

New staff needs more money; more money needs more players buying varium; more players buying varium necessitates more players; in order to get more players a game has to improve; in order to improve a game needs to instill new, better content (perhaps from users; like this thread for example); in order to instill new, intuitive content a game needs more staff; It's a nasty cycle.




Mother1 -> RE: Things Should be More Intuitive by Now (1/28/2013 17:27:08)

@ cesar

a new source of revenue would be needed for this to happen. If there was another source of it besides varium sells they could use this to get more staff in, and get all these idea working because sadly 1 source of income that is controlled by the players isn't going to cut it.




Wootz -> RE: Things Should be More Intuitive by Now (1/28/2013 19:01:12)

Revenue from the upgrades in all games run by Artix Entertainmemt? All the money goes to Adam/Artix who has to pay the people and pay for the bills. All their profit is from people who buy upgrades and merchandise. The income may be high, but the upkeep ain't much lower.




legion of souls -> RE: Things Should be More Intuitive by Now (1/28/2013 21:27:52)

quote:

All the money goes to Adam/Artix

I dont think it works quite that way..




One Winged Angel1357 -> RE: Things Should be More Intuitive by Now (1/28/2013 21:54:55)

All the money going into AE is in the same pool if I pay for Varium my money could be used to support WF. So it may not be the way they described it but buying varium isn't just giving money to Epicduel, it is giving money to AE to use to keep going




Wrathchild -> RE: Things Should be More Intuitive by Now (1/29/2013 13:54:29)

The idea i mostly agree is with houses, back on beta / gamma, if you had an house in fortune city ,for example, you could click on the map, then you teleport, that was really cool. Houses could work like in dragon fable, which had really cool functions. On Epic duel would be awesome if you could buy Boosters, Change Class, Enchant equipments, Retrain, Change colors / haircut and maybe some shops. Also lower the price of the stuff you buy, 8000 for a stupid chair isnt worth nothing.

Btw Win / Lose ratio formula is Win % (Win + Lose), but i guess you already know that...

Edit: HQ costumization also would be awesome, if there was more leaderboards for they, and there should be also daily board, which shows daily wins / lose in all modes, Battle tokens donated, counting all members, or see only one.




ND Mallet -> RE: Things Should be More Intuitive by Now (1/29/2013 15:20:09)

quote:

I agree with everything you said.
They have not implemented any of our suggestions for a very long time even if it are really good ones.
Look at how big the FSI is, how long has it been that one of that things was actually implemented?

1. They can't always snap their fingers and make things happen. Sometimes they like a suggestion but there just isn't anyway to make it happen in-game or it takes a lot of time to do it right or they just can't put it ahead of other suggestions. I'm sure we'd all like Titan's bike to actually give us onion rings to eat whenever we ride around on it but there's an obvious impossibility there.
2. FSI stands for Frequently Suggested Ideas. It's a list that basically says "We get it, you want this. We understand." It's not a list that says "We're working on adding this" and it even says in the post that not everything on the list will make it in-game for some reason or another. So don't assume because it's on the list that it'll make it in-game.
3. They never attribute player suggestions in-game unless it's a weapon/armor/bot/bike. This means it's easy for us to overlook this feature that was just previously suggested merely a week back by Player X because they never state they took inspiration from Player X. I know for a fact that I've suggested replacing Berzerker on BMs with Bludgeon as well as decreasing their stat rate on Fireball shortly before both those nerfs took place. They never said I suggested it because they can't be certain that I was the first to suggest Bludgeon for Berzerker.




Baydraze -> RE: Things Should be More Intuitive by Now (1/29/2013 16:48:26)

Agreed on everything, the devs spend so much time designing npc's maps and most of all : DETAILS

They spend so much time on details, but look how many FSI there are now.. More then hundreds of great ideas which are not implemented. The ED community doesn't only exist of kids but also adults who know something. So my and others advices(also from kids) : Listen to our suggestions (they dont get implemented!)





caser5 -> RE: Things Should be More Intuitive by Now (1/29/2013 16:54:53)

Maybe they should start implementing our suggestions, given that the game isn't exactly blossoming.




Nexus... -> RE: Things Should be More Intuitive by Now (1/30/2013 13:08:32)

quote:

1. They can't always snap their fingers and make things happen. Sometimes they like a suggestion but there just isn't anyway to make it happen in-game or it takes a lot of time to do it right or they just can't put it ahead of other suggestions. I'm sure we'd all like Titan's bike to actually give us onion rings to eat whenever we ride around on it but there's an obvious impossibility there.
2. FSI stands for Frequently Suggested Ideas. It's a list that basically says "We get it, you want this. We understand." It's not a list that says "We're working on adding this" and it even says in the post that not everything on the list will make it in-game for some reason or another. So don't assume because it's on the list that it'll make it in-game.
3. They never attribute player suggestions in-game unless it's a weapon/armor/bot/bike. This means it's easy for us to overlook this feature that was just previously suggested merely a week back by Player X because they never state they took inspiration from Player X. I know for a fact that I've suggested replacing Berzerker on BMs with Bludgeon as well as decreasing their stat rate on Fireball shortly before both those nerfs took place. They never said I suggested it because they can't be certain that I was the first to suggest Bludgeon for Berzerker.


1. I don't think you really get it. The argument is not that "I wish they could make everything we want happen instantly", but more that they have spent the last 3 years (particularly the last 2) implementing things that are not on this list, and really have not furthered the game by all that much. Unless "snapping you fingers" takes 2 years (???), then I don't think what you are saying has any validity. The ED team has not been spending their time adding things the game needs (such as many of the suggestions above), but have instead been rushing features, that they have to replace later on (enhancements) and so on. It doesn't make any sense to me, maybe from a business standpoint it does, but from nowhere else. Also, your Onion ring example is a bit condescending. Of course we can't get real onion rings from Titan's bike, thats impossible. But asking the devs to spend their time wisely, well, I think that is definitely something they could do.

2. Many of these things are not just things we "want", but things we need in order for the game to progress beyond its current stagnant point. As someone mentioned above, the lack of a party system limits the in-game community by a huge amount. Low levels do not enjoy juggernaut, because its not fun getting beat up by big boys. Factions have to be disbanded if the founder is leaving, or else it will suffer from inactivity. These are all features that have been on the suggestion board since the old forum, and have yet to see the light of day. And honestly, when you think about it, the game has changed very little in the last couple of years, due to the neglect of highly requested features like these.

3. I'm glad one of your balance suggestions got into the game, but honestly that has very little to do with this discussion, which is centered around why none of the above features are in the game yet.

Prophet





Calogero -> RE: Things Should be More Intuitive by Now (1/30/2013 13:11:21)

A thing that could make Houses usefull again is putting a Stat Trainer/Booster shop something there...




Remorse -> RE: Things Should be More Intuitive by Now (1/30/2013 13:35:21)

^
Great idea,
They should also give houses discounts of you retrain at your house.


And boosters cheaper.

That way houses might actually be worth buying...


@ Nexus,
I agree 100% with this post,

New quests, New weapons, New NPCs is not really progress made in the years past which basically that was all that was released.
Apart from say Jugg, but that is screwed up quite a bit.

I honestly haven't cared for new weapons and new quests for a long time now,

If it takes them so long to do omega then I would actually prefer if they do a monthly release rather then a weekly so they could possibly getting something meaningful out in their releases without the pressure of the need to do a weekly release and thus have only enough time for, quests and weapons.




Nexus... -> RE: Things Should be More Intuitive by Now (1/30/2013 14:12:49)

Yeah, I would not mind 1 month (or even longer) releases if they could get some of this done. It would definitely allow them to make more progress than they are now on some of the stuff we really need.

I was actually thinking about this the other day. The Golden Yeti "tournament" is not a tournament really, its just a new leaderboard that they put up, and then take down when the time is up. Its not that "huge new future", and it doesn't really require any new coding. Then I started thinking about robots. Remember when Titan said he "recycled" the code from skill perks? Well I'm not really sure how much code he had to recycle. Robots run pretty much on the same mechanic that your sidearm or aux does. They create an skill in your bar, you click it, and an animation plays (sometimes that animation has an effect, sometimes it just does damage). I think a lot of features have been cut because they need to make their "weekly release" deadline, and its just not possible to do anything "big" in a week, or even a month for that matter, with such a small staff. Take Jugganaut as another example. 2 Players click 2v2, 1 player clicks jugg, and if they are in the specified level range it matches you up. The game mode could have been fleshed out, but they were limited in time, so thats an easy (albiet a little sloppy) way of doing things, that has resulted in lower level 2v2 (specifically between 25 and 30) being pretty much non-existent.

So yes, I completely agree with YOU. I hope in the future we hear an announcement that releases will come every month or so, but with much bigger, and better features (such as the one's on this list).


Prophet




King Oranges -> RE: Things Should be More Intuitive by Now (1/31/2013 0:57:03)

Yesh i agree with everything u said.
Omega is pretty SIMILAR to delta and gamma (ish).




theholyfighter -> RE: Things Should be More Intuitive by Now (1/31/2013 6:00:44)

For those who owns a house, it'd be nice to have a cheaper price for Retrain, Class Change, amd Stats redistributing.




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