Sound Effects - For Strikes, guns, bazookas and special moves (Full Version)

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STRUT MY MUTT -> Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 13:54:01)

I suggest sound effects be implemented into the game.

Not just for strikes, grenades, guns and cannons....but also on the special moves like artillery strike, surgical strike, multi shot etc.







The Incredible Hulk -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 13:56:02)

supported






Ranloth -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 14:21:15)

Then you turn the sound off if it causes you lag?




STRUT MY MUTT -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 14:40:44)

I barely ever experience lag any more. The game would be a thousand times better with sound effects.





Stabilis -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 14:43:44)

Audio...

Thanks for reminding me of that.

Oh, and yes it would be a great addition.




J.U.S.T.I.C.E. -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 16:51:28)

Yes!! and with story lines I want to hear NW and T speak.. Like AQW narrations




Vypie -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (1/31/2013 18:06:33)

Nightwraith already said it would cause basically no lag at all.
If you still dont want sound, have a button to turn it off like in every game.




Raffillia -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/9/2013 20:29:48)

Supported.

I'm tired of pretending what firing my gun sounds like.




UnderSoul -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/9/2013 20:33:27)

Supported. Every other game AE owns has it, why not ED?




TRizZzCENTRINO -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/9/2013 21:41:11)

he he yes i would like some sound effects on weapons, as long as that they are proper and not annoying.




Shaden -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/9/2013 21:54:48)

Supported, All AE games have sound in it, wouldn't cause much lag at all.
1000 sound effects playing at once would be the equivalent of you attacking the other player in terms of lag.




One Winged Angel1357 -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/9/2013 22:12:36)

I support if it has an off button like the rest of the AE games. I enjoy listening to my Pandora stations more than game sfx. Even when playing games like Fallout NV and TF2 on my steam account I run Pandora and mute the game




Vypie -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/9/2013 22:52:25)

Supported. Even a bad game may become epic with a great sound. And if you add Epic to Epic, that would be awesome.
I care a lot about sound/music in games.

It must fit, cannot sound repetitive, and some things should not be left without sound.
If you only put sound in weapons/skills, then the rest of the game appears to be even more silent. The sound of steps, blocks, knockdowns, etc, should not be left forgotten.

The problem I see is that Epicduel has different speeds of animation, depending on the settings.




kkongpowcow -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/13/2013 22:22:39)

Supported.




ProPerto -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/14/2013 0:33:54)

sound like a great idea would be awesome too if they add some sound to slash commands too like Quagmire "Giggity Giggity Goo"




classifiedname -> RE: Sound Effects - For Strikes, guns, bazookas and special moves (2/14/2013 11:08:01)

this game needed it from the very beginning, but now even more with omega. i doubt it will cause much lag if any in the long run, besides sound effects and music are critical to any game in my opinion~ supported




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