RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (Full Version)

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fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:31:17)

@vagaran Sorry to bother again, but I mean a posession-hunt :P




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:32:31)

@figuasss

V_V

What characters don't you own?




fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:32:50)

You can advise me some @Vagaran :P




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:38:07)

Alright:

Any of the 5 starters.




fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:38:17)

I already have them all :P




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:40:30)

Any of the 3 Fairies.




fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:40:39)

@Vagaran Okay :P You do love Fairy's don't you?




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:43:41)

No, I hate Fairies.




fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:45:09)

@vagaran Is a FM-hunt also good :P




unicron -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:45:30)

vagaran for president of quest creation!




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:45:49)

@Figuasss

I would call FM hunt more Medium than Easy.

@unicron

Lol.




jd33 -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 10:54:49)

idk if this is the right place for this but, what is the best character to fight the lich with? he is REALY powerful




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:05:29)

Fight the Lich?

Use a Pumpkinlord at level 15+ and pray to god you survive...




jd33 -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:08:14)

is nulgath planning to rebalance him because i just fought him with a lvl 7 xmas fiend and he wiped me out

This is not cool




Megadragonknight -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:08:59)

Hi guys. Haven't been in the forum for a while because of chinese new year. Anyway, i do agree that the boss should be nerf but not to make it very easy to beat at a lower level. I do agree with some of friend18's point that the boss should not be easily beaten at lower level otherwise they won't be call boss. However, i am more on Vagaran's side because every characters should be able to beat the bosses be it offense or defense. In other words, the bosses should be nerf but as i said before a dozens of time, the boss should be challenging even when it must be nerf because if they make it less challenging as the other characters we usually fought, they would not be worthy of being boss. Every game that i play, the boss are not so OP that they can just kill you within a few seconds. So, OS bosses must be the same, it should be challenging but not OP. If what i said still can't get some of you guys' thought in mind, then i regret to inform that whatever i said would be pointless and so is Vagaran or anyone who support the nerf of bosses.

I had stated this post not long ago. I had already suggested on how the boss should be when they are nerf.

quote:

Yeah, thats what i also thought. For the nightmare dungeon, it should be more challenging than even the undead dungeon boss or other bosses but not too be so OP. I still think all should be nerf but for the nightmare dungeon boss, they should still keep their "boss deck" but increase the cost while Lich should had the "normal deck" but he should be smarter than even the improved AI master characters.




fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:09:58)

@jd33 I know, all the bosses are driving me crazy.




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:11:06)

There should be a Feedback tread for those of us who want that....and a balance issue tread...brb gonna suggest that!




Megadragonknight -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:11:53)

@figuasss
I understand your feeling.





jd33 -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:16:33)

i heard someone say he heard Nulgath say on twitter he would rebalance it.
here is the problem with this boss though
Alot of people have it, because they used the OP fiend of Vergil or Witchblade, then got all the SGs they paid for the op characters back!




Riniti -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:18:02)

The bosses are meant to be hard... There will probably be harder bosses in the future. Artifacts, stats, and elemental weakness/resistance is coming, so you won't be ill-prepared soon enough. If we were to nerf the bosses now, it would make it too easy when the three things come in.




fighuasss -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:19:35)

But if they're staying unnerfed, PLEASE MAKE THEM NOT GO RARE!




Megadragonknight -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:21:28)

All the fights i had with those 3 bosses in OS does not really count as a real battle because it is already an unfair battle. Even when a few players managed to defeat the bosses with low level character or PL, it required a huge amount of LUCK to win the battle which is what i hated the most. I want a fair battle when it comes to PvE boss battle unlike PvE improved AI monster since they are not to be challenging while for PvP, it is about the same as PvE boss battle but it comes down to our skills and determination in PvP battle although i don't like and care PvP battle since it comes to how the players always train their characters to higher level.




Vagaran -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:22:28)

@Riniti

I suggested that we nerf the bosses FOR NOW, and the moment one of the mentioned buffs (Artifacts, E resistance or stats) are out they can buff the bosses back to what they were.

EDIT:

@figuasss

I doubt they'll go rare.

EDITEDIT:

Once Tag-Team battles are out...we should be able to "invite" people to join us battling bosses, would be a cool feature!




Megadragonknight -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:30:46)

@Vagaran
It will have to depend how the Artifacts, E resistance and stats will work in OS but i am sure we will grow stronger that we may demand the boss to be OP so then we can pwn them many times to vent our frustration.

One thing i still don't get is what kind of stats will OS have? I hope its not the usual stats that every other AE game have like str, end, dex because every players used the same kind of cards which deal the damage according to the description of the cards like shatter and mountain strike deal 10 damage. If strength is added in OS stat, then it will definetely affect the ability/damage of the cards deal like shatter instead of dealing 10 damage, it deal 11 and above damage.




ND Mallet -> RE: =OS= Beta Release Thread LXXXIV - READ THE FIRST POST (2/11/2013 11:33:48)

I don't see the point of taking time out of the release to change something that may need changed again within a week anyways. Card customization is coming out soon and that could easily give us the ability to stack our decks with high numbers of defense or attacks and make them easier than they are. As it stands now, they're manageable with high levels and some luck. They were designed to be a challenge for high level players so it only makes sense that not even high level players can win against them 100% of the time.




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